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GrimWeeder
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Skingrad Interior navmesh [WIP]

update: working on skingrad interiors currently

*= done 

    TES4SkingradBernadettePenelesHouse * TES4SkingradChapelHall * TES4SkingradChapelofJulianos * TES4SkingradChapelUndercroft * TES4SkingradColovianTraders * TES4SkingradWestWealdInn * TES4SkingradWestWealdInnCellar * TES4SkingradWestWealdInnUpstairs * TES4SkingradHammerAndTongs * TES4SkingradHammerAndTongsBasement * TES4SkingradHouseforSale * TES4SkingradHouseForSaleUpperFloor * TES4SkingradHouseForSaleBasement * TES4SkingradLazareMilvansBasement * TES4SkingradCastleCourtyard * TES4SkingradCastleSkingrad * TES4SkingradCastleLordsManor * TES4SkingradCastleBarracks * TES4SkingradCastleDungeon * TES4SkingradCastleWineCellar *  

 

Edited by: GrimWeeder on 08/13/2013 - 09:49
lifelong
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have you tried transparent

have you tried transparent mode?

 

id say just elevate them with Z since its just clutter. they can be put back into position when they get a new model.

that or you are just missing some assets

GrimWeeder
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i accidently made the walls

i accidently made the walls transparent now i cant see them how to fix

edit:nvm fixed by its self some how

GrimWeeder
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Update: Here are 20 cells

Update: Here are 20 cells that are done 

 

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Package icon skingrad%20navmesh.zip96.56 KB
zilav
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Hold on please a little. We

Hold on please a little. We are trying an automatic navmesh generation at the moment. Even with your 20 navmeshed cells there are still 1800 left to go and all exterior worldspaces

If autonavmeshing won't work,  then we'll need a LOT of help for sure from anyone capable.

Turn2TES
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I found this kind of stuff

I found this kind of stuff great for training, but it is just too big of a project to do by hand with only a few folks working on it. I'd love to see someone get the auto Navmesh to work. By the way this place has changed a bunch since my last visit.