This is the description of the old Idle dialogue plugin.
"No, don't eat the skin, for gods sake. You don't know where it's been."
I have to admit that Bloodmoon is probably my favourite Morrowind expansion. Going through Morroblivion Solstheim there was something missing however. It was the voiceover that all of Solstheim's inabitants had. Especially their idle dialogue lines.
Vanilla Oblivion didn't have any Idle dialogue (or rather monologue, because most of the lines are uttered to themselves, sometimes disturbing, often hilarious). However 86 lines of idle dialogue lines were recorded and shipped with the game that were never used ingame though. This was fixed by Shadow-She-Wolf's mod Idle Dialogues.
This is were my mod takes off. Using Shadow-She-Wolf's mod as a foundation I restored all of the 212 unique generic idle dialogue lines that were in Bloodmoon. Finally NPCs can talk to themselves. This mod only affects NPCs in the Solstheim area. For the mod to work though, you have to at least been in a Solstheim exterior cell once for a few seconds. After that it's working again. Changing from the Morrowind worldpsace to another from within the Solstheim region will also break this mod, as in, if you use Mark/Recall to Mournhold, the people will say things like: "So, this tooth-paste-stuff... what's it for? Fixing old teeth?" Just like the one it's based on, this mod requires OSE to work.
Edit: Now also with all the quest and NPC specific greetings. In full, 627 lines of spoken, original dialogue. This is all of the dialogue that was in Bloodmoon as far as I'm concerned. All except for the Glenmoril Raven because that's not in the esm yet.
New version 1.1: found a flaw in the scripting that didn't happen before the latest version and two wrong voice files.
New Version 1.2: All of Tribunal's voiced Dialogue integrated. (Over 700 lines of dialogue)