There is a lot of the same items in oblivion & morrowind (like weapons, armors etc.). I want to fix it and replace with oblivion objects. I think, it's a good idea.
PS. I will post when I will have any progress with it.
Since all the Morrowind quests completed, I decided to start a patch Tribunal. To begin, I returned the goddess Almalexia using the armor of Vvardenfell Imports. I restored both of her alter ego - usual and warrior, including her sword and Barilzar ring, but it all without quest.
Also I restored original Higher ordinators armor using Vvardenfell Imports.
There are a lot of threads on the PsychoDog forums there on using Better Clothes in other mod. However, I think the idea is that you can use and modify Better Clothes all you want as long as you give credit to the original authors and link back to the website:
What's special about this mod is going to be
run as a community mod. We felt this was the best option for several
reasons. Most importantly it means everyone can be involved. Anyone can
submit designs, anyone can do models and anyone can do textures.
Basically anyone who submits anything that is used will be credited.
There is no problem using Better Clothes in your mod so long as credit is given. PM Dereko1 if you have any questions. - Grey
Thank you Orator for the kind words. But, I have noticed that unless one is using HGEC body, the body textures, while wearing the Vvardenfell import's Almalexia armor, are distorted.
Personally, I preferred the Roberts Male Body version of vivec over the converted creature, but in the grand scheme of things, I do not think one could go wrong either way.
Okay, I finished adapting Better clothes for Oblivion :party: . Were replaced models from Morrowind and the Bloodmoon. Sleeveless shirts and skirts (except Mara skirt) had to be removed because they cause the disappearance of the body parts. All the robes look very nice without any bugs, shirts too. Shoes should be used together with wearing pants.
Here are 2 screenshots to compare with original
Here is a link :) http://www.multiupload.com/0Y62Z4DFTD
Here is another fix. I edited two Guilds - Fighters and Mages, they now offer their services correctly. The error was that the members of the guilds simultaneously consist in a guild Morrowind and Oblivion. For this I edited each member of both guilds, and added membership for those who don't have it, or have incorrect rank. So now you do not need to be in a guild of Oblivion, to use the services of the guild of Morrowind.
I restored the pictures in all city guides, as well as 3 books - The Firmament, ABCs for Barbarians and Boethiah's Glory. I would like to restore the image in all the books and scrolls, in which they were supposed to be, but for some strange bug they are not displayed. Maybe later I'll find a way to fix it.
Great work Nobeus, looks cool!
David, I'll try to start today correcting the armor from Morrowind. I will try to find the armor which has no body parts, and will try to find good replacement in Vvardenfell Imports, or in Oblivion resources.
Just tested Nobeus updated cloths, books, and guilds. They all work A+. Great job. Keep up the good work :)
Here is a news from me - I restored voices of Ordinators, now for test only.
Today I returned the possibility to enchant items and spells creating to the NPC, which do it in Morrowind.
I am used this mod, but manually edited each NPC http://www.tesnexus.com/downloads/file.php?id=24859
So, enjoy :)
Shock and awe. Fantastic! No more stop right there criminal scum. Plus old enchanting setup is just amazing. Great work like always!
Ok, guys, Finally I'm finished with the most tedious part, I regained about 95% of the light sources, which were automatically disabled in converting process (initially disabled items). To do this, I had to manually edit the about 1000(or even more) light sources in almost all locations :( . But now all the lights, candlesticks, chandeliers, and anything else that can illuminate - restored.
Here is a link www.mediafire.com/?tacayatqzqfdon9
I hope you will enjoy it!
The second version of the patch. I corrected the wrong turned torches in severallocations, so that now they will not just fall to the floor, but will hang on the walls.
I am shocked by the amount of work that you guys have done in the past couple of months! You guys are truly amazing! Six months ago, it was a bunch of little kids saying gimme gimme, and not realizing the amount of work it takes to get things done in this project. Now I see a mature team that's organized and getting assigned tasks done.
I also know how much time it takes to get even little things done like fixing up dungeons, as I used to mod for a similar project. Very time consuming.
I wish I could help you guys, but being a full time college student only gives me time to mod over the breaks. But I really want to thank you guys for your hard work. I have mad respect for each one of you guys.
Keep up the good work!
Almalexia was a Chimer so perhaps using the 'Chimer' race for Almalexia could be a good idea? I'll find a link... But otherwise good work on Almalexia's appearance so far
* Weapons Rebalance. A little of
this has been done; costs have been addressed by Rosenkreuz, but the
damage, weight, speed, and reach of all Morrowind weapons needs to be
I want to fix this bug.
Sorry, I need to make sure: I must to find very similar morrowind & oblivion objects and replace morrowind values with oblivion's?
I'll do the training. I've gotten lots of experience with the ESCS recently (The Morrowind ESCS, but still, close enough) and doing the training looks pretty easy.
Oh, and my hard drive got erased, so if you could send me a link to the faces mod I did, I could do some more of those.
Haha NPCs in the Mages guild and Fighters Guild (In Balmora so far) follow me, talk about loving the attention!
is there a way to fix this? I realise it is similar to the shopkeepers in Cyrodiil where the owners will follow me, makes it hard to steal stuff I guess, anyone fixing this issue? if not, I'll be happy to deal with it in the next release, just let me know how and ill get on it
ChasenCharran: I'll do the training. I've gotten lots of experience with the ESCS
recently (The Morrowind ESCS, but still, close enough) and doing the
training looks pretty easy.
Thanks for volunteering to do this! You're probably aware of all this, but I will write it out in case you're not, cause it's important. :-)
The big difference between the two games is that Oblivion only allows trainers to train in one skill, where Morrowind allowed trainers to offer training in multiple skills. So when you set up training in Morroblivion, you should make sure that each trainer is training the skill that they are BEST at training (if they offered to train more than one skill in Morrowind).
For example, in Morrowind, Senyndie would train to level 100 in Acrobatics, but could also Sneak and Hand-to-hand to level 66. Obviously we should make sure that in Morroblivion she offers training for Acrobatics (the best one of the three), and not one of the other two skills, and that she can still train in Acrobatics up to level 100.
A complete list of trainers is here: http://www.uesp.net/wiki/Morrowind:Trainers
A complete list of master (level 100) trainers is here: http://www.uesp.net/wiki/Morrowind:Master_Trainers
I'm going to wait for the next release, because at the moment I'm very busy.... I'm starting Uni TODAY and theres still alot of organising, hectic start for me actually.... As soon as v23 comes out I'll get right on it, just need to sort some personal things out sorry for the dissapointment by the way...
Thanks thermador. I actually didn't know that. I never really played Oblivion.
So I'll get to work on the training now, I guess. LOTS of work to do.
What if the trainer trains, say, sneak and long blade both up to 44? Then which do I choose?
Hohoho. My Morrowind .mp3s have been in my Oblivion /music/ folder since I installed back when the game came out. I think they blend together nicely.Anyway, I'm curious; how do I help? I wouldn't mind modding in the various bartenders so that they are actually merchants who can sell you Sujiama and the like. I know how to use the CS and could easily do this, I just don't know how you guys are handling merges etc.Wouldn't mind going through and replacing MW trees with OB equivilants, either, since it would only be a matter of swapping static .nifs in the editor, but I think eloth is doing that? eloth's work is so sorely needed, their visual overhaul is millions of times better than what we have now if screens are anything to go by.
I am pathgridding the exterior.
I'm not sure what Eloth has and has not done and it seems as though you
guys would have noticed this but I'm going to link it anyway on the off
got a lot of very nice oblivionized Morrowind resources. The dwemer
ruins are especially fantastic and the emperor parasols look great.
Look, I truly don't know much about construction set, but I know photoshop a bit. If you want I can design some icons for Morrowind. And send them to you in picture format.
EDIT: While checking UESP, I have seen, most of the factions already have some sort of symbol. With few touches, they can easily be transformed to the sizes which Oblivion use. And they will be as good as Oblivion.