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ponyrider0
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[OLD] Ghostgate Fix v2 (for MorroblivionTreeReplacer)

UPDATE: This fix is now incorporated in morroblivion-fixes-v1_5.  You don't need to download this fix if you are using that mod.  You also don't need this fix if you don't use MorroblivionTreeReplacer.

Here is a quick fix to the Ghostgate issue requiring TCL to go through the barrier between the gates.  I've adjusted the collision blocks so that you do not have to resort to console commands anymore.  The issue turns out to be an old dirty record in "Morrowind_ob - MorroblivionTreeReplacer.esp".  If you use that plugin, you will need this fix.

Issues/To do: The barrier is still visually present between the two gates.  This may require editing the NIF model to make a hole.  Fortunately, that section of the barrier is only used once -- so making a hole in the model will not result in holes anywhere else in the game.  FYI, There is actually one ITM record in the esp -- this points to the section of barrier still causing the visual issue.

Load order should be after Morrowind_ob.esm but before any map replacers.​  Load order should be after "Morrowind_ob - MorroblivionTreeReplacer.esp" and before any map replacers.  If you're not using the MorroblivionTreeReplacer, then you probably don't need this fix.  (FYI, fix will be incorporated into morroblivion-fixes-v1_5.esp)

AttachmentSize
Binary Data ghostgate_fix_v2.esp547 bytes
Edited by: ponyrider0 on 10/22/2016 - 11:30
Quorwyf
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Is putting it after your

Is putting it after your other fix a good order?

ponyrider0
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Before or after my other fix

Before or after my other fix mods is fine.  I will probably merge this into my morroblivion-fixes mod in the future. 

As far as I know the only conflict is with any mod that changes the in-game Worldmap -- those mods should be loaded last.

roxon_55
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If you put it in Your

If you put it in Your Morroblivion-fixes will Causes any Problems with a Game That does not Have this Problem.

ponyrider0
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Oh, I didn't realize that
Oh, I didn't realize that some games were not affected by the Ghostgate bug / unpassable barrier.  I will keep it as a separate fix then just in case.  Thanks for letting me know.
Quorwyf
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Guess i'll be removing this

Guess i'll be removing this from my setup until I find out if its needed.

ponyrider0
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I did some more investigating

I did some more investigating and finally found the "root" of the problem to the impassable Ghostgate bug: "Morrowind_ob - MorroblivionTreeReplacer.esp" has dirty records from an older version of Morroblivion which are over-riding the latest v064 Morrowind_ob.esm.  Specifically, it overrides the all the 0exUggUfenceU01noHavok references with the older 0exUggUfenceU01a​ record.  This older record points to a NIF file which has collision data which prevents you from passing through the ghostfence.  The reason why version 1 of my ghostgate fix works at all has nothing to do with me repositioning the collision boxes.  It only works because I incidentally included the ITM reference to use 0exUggUfenceU01noHavok -- thus preventing MorroblivionTreeReplacer from over-riding with the older version containing collision data.  

@ roxon_55: I assume you are not using the MorroblivionTreeReplacer which is why you have no problems with crossing the ghostgate.  

Anyway, for people who use the MorroblivionTreeReplacer, ghostgate_fix_v2.esp now contains the one ITM record to workaround this bug.  I will also incorporate this workaround into morroblivion-fixes-v1_5.esp since having this ITM record will have no detrimental effect on any other mod for Morroblivion v064.

qwertyasdfgh
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I did some more investigating

I did some more investigating and finally found the "root" of the problem to the impassable Ghostgate bug: "Morrowind_ob - MorroblivionTreeReplacer.esp" has dirty records from an older version of Morroblivion which are over-riding the latest v064 Morrowind_ob.esm.

Interesting, that's why I was never able to reproduce the issue.

Looks like it's the Tree Replacer that needs fixing, not Morroblivion itself.