APPLY HERE: https://discord.gg/ZYmpMkt
Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-wi...
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE
This topic exists out of 2 parts:
Available and Taken jobs,
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.
Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.
We need people for this job who know what they're doing (professionals if you will)
We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
Available area's and claims can be found on the spreadsheet:
Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Wo...
Where to start with this one... We will need convert all models from Oblivion and we will ave make sure that they work.
Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models
We are looking for people to help us remodel all of Oblivions iconic weapons
Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)
Full list of weapons: http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)
Specific weapons :
Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
Dremora weapons: http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
Dwarven weapons: http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
Elven weapons: http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
Glass weapons: http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
Iron weapons: http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
Silver weapons: http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
Steel weapons: http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
Shivering Isles weapons: http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:...
We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.
HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)
LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)
Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Q...
We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
Creatures and monsters:
Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
List of creatures and monsters: http://goo.gl/iVrtc
(with images, just scroll down)
We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
FaceGen NPC's [COMPLETED]:
As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.
List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
Quests[not needed until further notice]:
All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.
List of quests: http://goo.gl/gj4oZ
Feel free to download :)
For additional questions PM me.