how will the game be balanced now that attributes are gone?
think of those 2 spells:
Wrath of Dagoth —
Damage Health5-50pts for 3sec on Target
Damage Strength1-3pts on Target
Damage Speed1-3pts on Target
Damage Endurance1-3pts on Target
Damage Agility1-3pts on Target
Damage Willpower1-3pts on Target
Damage Luck1-3pts on Target
I personally have no clue on how they could be re-created, especially with the new spell mechanics.
EDIT: not to mention the most awesome effects of magic like: Silence, Sound, Resist Normal Weapons, Reflect Damage, Reflect Spell. I fear scripting language is different, right?