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SgtYoung
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Possible Saved Game Bloating?

I have played a lot of TES... a LOT of TES. Back with regular old Oblivion I encountered a problem with game frame rate drop and corrupt and unplayable characters after the save file reached a certain point. Now that was on xbox back in the day and I thought that was just another console problem, but after having that issue happen again in Morroblivion, and knowing and experiencing that issue in Fallout 3, Fallout New Vegas and xbox skyrim as well, i'm wondering if the pc version which is more tolerable towards large save files and will be able to withstand a massive mod such as this with ease. I'm talking about a 500 hour or 1k hour skyrim savefile moving to skywind without hitting the save file size limit when finishing all the quests... what about skyblivion as well?

Anyway the big question is if I will be able to continue my 500 hour skyrim character with skywind and skyblivion without the save file bloating to the point of corruption?

I'm not really all that great with understanding the functions of this game, but that's one reason I'm asking, the other reason is to simply bring awareness of a potential issue.

Edited by: SgtYoung on 09/14/2015 - 23:19
Nadir
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I don't think you can use

I don't think you can use your Skyrim saves in Skywind and Skyblivion, it wouldn't make sense at all.

Malvitus
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I am not quite sure what your

I am not quite sure what your question is. So you want to play Skywind with your Skyrim character? I am not sure that this is the intended way to play it. It would be like playing Mass Effect 1 with your character at max level from Mass Effect 3. It doesn't make sense in terms of gameplay and in terms of timeline. Also i think there would be quite a lot of custom content to be saved in the file like birthsign and effects that are not in the original skyrim which may be problematic if you want to take your character back to skyrim.

Mace
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In Skyoblivion this MIGHT be

In Skyoblivion this MIGHT be doable, but in Skywind it won't be an option because we are changing several game mechanics, and we won't build any sorts of importer. We're using the same engine, so if you're having issues, they'll probably continue.

This is also a topic that has been discussed multiple times before, please use the search function: 

https://tesrenewal.com/forums/requests-suggestions-and-quest...

https://tesrenewal.com/forums/requests-suggestions-and-quest...


 

Taerkalith
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Save game bloat primarily

Save game bloat primarily occurs from bad scripts from badly written mods. So far we have none that would be considered "bloat scripts". But as others have said, you will not be able to take your character from skyrim to morrowind as we are modifying fundamental game mechanics. You may be able to make a new game, play one or the other and then move them, but I'd bet you'd get some very bizarre results in skyrim for particular mechanics revolving around skills. But this would be a console hack and is not supported.

SgtYoung
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Thanks guys, I just looked

Thanks guys, I just looked over those other linked forums, but I just find it hard to let go of a good character. im not really to obsessed over lore consistency here, so I'm sure I can just COC or find a mod to port him over, if not then oh well... I will survive. Also as far as the save bloating goes, that has been my biggest concern as it happened back in morroblivion and i messed around quite a bit with it and found it kept crashing after I have done a quest or killed a creature or did something that would slightly add to the save files size and then tried to save after that point (Multiple times on multiple playthroughs). I'm thinking that it could happen again with the new content being added to skywind and skyblivion, after all Bethesda's games have all had this issue but Bethesda seems to be getting slightly better at fixing it with each game. But only time will tell I guess. Good luck on your projects guys, the mod is looking good so far.

Taerkalith
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It shouldn't, but if it does.

It shouldn't, but if it does. There are actually ways to reduce the savegame size back to normal levels and save your bloated files, at least in skyrim, but it won't fix the root of the problem, which is 9/10 times bad scripts from mods that need to be disabled.

you may be able to coc your character into skywind, but be prepared for potential instability and the need to console a bunch of values. Won't be supported but would probably be possible with some determination and the occasional crash. :D Not recommended obviously

 

zilav
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Every object you touch in

Every object you touch in game, move, drop, pick up, unlock, open, close, spawn, etc. is saved, so the more cells you visit, the more data is being saved. Considering the size of Skywind and Skyblvion, it would definitely "bloat" saved games by a lot, no other way around it. But I'm not sure that this is even a problem for the game. I'd yet to see any reports of CTDs caused purely by saved game size. The main problem is badly written scripts that bloat saved games too, and they do cause issues and hence often associated with the save size. But in reality large save file is not equal to increasing chance of CTDs. You'd happily CTD with a small one too and a single embedded faulty script instance.

Thermocrius
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I try to write every script I

I try to write every script I make for Skywind to be as easy on the saves as possible. I always make sure they clean up properly, but you seriously need to let go if you want to play Skywind. New character will be REQUIRED for the game to work properly.

PS. what do you even do for 500 hours on a single character?

SgtYoung
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Hunting, Dungeon raiding,

Hunting, Dungeon raiding, crafting, trying new mods. When you get bored, theres a mod for that. Lots of the time I just wander skyrim while listening to music or talking to friends, hunting, and killing random this or that. Its kind of a good go to game when bored, but then again any sandbox game like this is... my issue could very well be the mods, but this issue happened on console skyrim and oblivion as well. Usually after MASSIVE amounts of game time. Strangely enough those save files were corrupted (or at least wouldn't load without crashing my console), but when I ported them to PC using modio, they were good for another few hundred hours and still kicking.