30 posts / 0 new
Last post
digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
[Relz] Map Marker types update

As a preview of the next release and in case you have constructive feedback, here is a fix for the map markers icons.

It means that Dwemer ruins now have a Dwemer ruin icon, mines are mines, shipwreck are shipwreck, etc... It still uses the vanilla Skyrim markers (unless you use a mod, but in this case it should match the category).

Hopefully it will ease the navigation on the map, since a lot of markers were not correctly categorized.

Here's a sample:

 

AttachmentSize
Binary Data Skywind-mapMarkers-v2.esp33.16 KB
Edited by: digitalparanoid on 12/15/2013 - 01:50
Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 2 years 8 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
but we will eventually create

but we will eventually create our own yes? It would be a nice touch

digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
That is possible but I

That is possible but I *believe* that you cannot create new types, just replace existing icons, so at least they will be correct sorted.

Tajnarasha
Tajnarasha's picture
Member
Offline
Last seen: 4 years 2 months ago
Joined: 11/28/2013 - 17:35
Karma: 631
At least this means we can

At least this means we can take the existing unique city markers and replace them with more appropriate symbols for the bigger settlements in Vvardenfell. Obviously we'll have to choose which cities are more important but Balmora-Vivec-Sadrith Mora & Ald'Ruhn are pretty obvious choices. 

digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
I have categorized city >

I have categorized city > town > settlement > shack

Mehh
Mehh's picture
Member
Offline
Last seen: 1 year 2 weeks ago
Joined: 08/12/2012 - 10:38
Karma: 1478
digitalparanoid wrote: I have

digitalparanoid wrote:

I have categorized city > town > settlement > shack


You can probably use some of the Dragonborn map markers, like the Telvanni and Redoran ones.
3AMt
3AMt's picture
Member
Offline
Last seen: 2 days 3 hours ago
Joined: 02/13/2013 - 14:39
Karma: 64
http://i.imgur.com/JE979.jpg

http://i.imgur.com/JE979.jpg

check 'DLC or unused' on the right. Quite odd, ingame they are named different. (name) represents editor name.

Here is a list of the unused, confirmed by usep.net:

Falkreath (Jarl's Longhouse), Smelter (Mine), Altar (Temple), Town (Generic) (Castle Dour), Standing Stone (Runestone)

 

LASentry
LASentry's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
Awesome! 

Awesome! 

LASentry
LASentry's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
Do Telvanni buildings have

Do Telvanni buildings have the Dragonborn icon, or are you leaving them as a standard house icon?

donAllister
donAllister's picture
Contributor
Offline
Last seen: 2 years 1 week ago
Joined: 08/29/2013 - 05:52
Karma: 128
Cool, downloaded.

Cool, downloaded.

digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
OP updated with new version

OP updated with new version using telvanni tower marker (dragonborn)

 

Jobe wan kenobi
Jobe wan kenobi's picture
Member
Offline
Last seen: 3 months 1 week ago
Joined: 12/09/2013 - 11:06
Karma: 187
Could the Redoran City marker

Could the Redoran City marker be used for Ald'Ruhn for example?

Jobe wan kenobi
Jobe wan kenobi's picture
Member
Offline
Last seen: 3 months 1 week ago
Joined: 12/09/2013 - 11:06
Karma: 187
Also if we can replace

Also if we can replace markers would it be most logical to use the major city ones? Such as Whiterun and Solitude. Then you could use them for the major cities of Vvardenfell.

Then we could make it an optional mod or something?

Mehh
Mehh's picture
Member
Offline
Last seen: 1 year 2 weeks ago
Joined: 08/12/2012 - 10:38
Karma: 1478
http://morroblivion.com/forum

http://morroblivion.com/forums/skyrim/skywind-development/4053

Here is a thread where we spoke about new map markers before, if anyone knows how to edit .swf files, then have fun.

Jobe wan kenobi
Jobe wan kenobi's picture
Member
Offline
Last seen: 3 months 1 week ago
Joined: 12/09/2013 - 11:06
Karma: 187
Mehh

Mehh wrote:

http://morroblivion.com/forums/skyrim/skywind-development/4053

Here is a thread where we spoke about new map markers before, if anyone knows how to edit .swf files, then have fun.

Could you not decompile them into Fla. files and then edit them in Flash?

Mehh
Mehh's picture
Member
Offline
Last seen: 1 year 2 weeks ago
Joined: 08/12/2012 - 10:38
Karma: 1478
http://www.filedropper.com/ma

http://www.filedropper.com/map

Here is the file if anyone wants to take a shot at it. From what I can tell it's a bunch of sprites, and a lot of scripts.

3AMt
3AMt's picture
Member
Offline
Last seen: 2 days 3 hours ago
Joined: 02/13/2013 - 14:39
Karma: 64
Just wanted to take a look at

Just wanted to take a look at it, but do not even have adobe flash installed anymore.

Good friend of mine is pretty pro with flash. And I will ask him for his opinion on it.

Mehh
Mehh's picture
Member
Offline
Last seen: 1 year 2 weeks ago
Joined: 08/12/2012 - 10:38
Karma: 1478
I used a program called Flash

I used a program called Flash Decompiler to take a look at it.

3AMt
3AMt's picture
Member
Offline
Last seen: 2 days 3 hours ago
Joined: 02/13/2013 - 14:39
Karma: 64
yeah I know, it has to be

yeah I know, it has to be .fla since there is no possible way to edit .swf. They are stripped down and compressed to heavy. Not sure if its possible to convert, edit and convert back without loosing imported information. In most cases the converted .fla will be messed up a lot unfortunately.

Mehh, can you tell me if Actionscript2 or Actionscript3 was used?

Mehh
Mehh's picture
Member
Offline
Last seen: 1 year 2 weeks ago
Joined: 08/12/2012 - 10:38
Karma: 1478
Sadly I have no idea. The

Sadly I have no idea. The only thing I did was find the file, and open it with Flash Decompiler.

ArchieVision
ArchieVision's picture
Member
Offline
Last seen: 5 years 3 months ago
Joined: 10/04/2013 - 12:50
Karma: 119
Even in its current form.

Even in its current form. This should be Merged ASAP!!!! Awesome job mate! 

3AMt
3AMt's picture
Member
Offline
Last seen: 2 days 3 hours ago
Joined: 02/13/2013 - 14:39
Karma: 64
Bad news, since it's script

Bad news, since it's script based the .swf needs to be encoded. There are tools for that, but none of em work fluently. Without the source file it's very unlikely to do much with it, according to my friend. He does work with flash every day at his job, so he should know. And he will take a look at the file for us. But I would not spend much hope in it, sorry.

LASentry
LASentry's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
None of them work fluently?

None of them work fluently? Well if they even work enough to do it, someone needs to knuckle down and get it done so that the custom markers can get in game, they are just so good.

digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
This has been merged as is

This has been merged as is for now.

Tajnarasha
Tajnarasha's picture
Member
Offline
Last seen: 4 years 2 months ago
Joined: 11/28/2013 - 17:35
Karma: 631
I was wondering if there were
LASentry
LASentry's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
That's what I was talking

That's what I was talking about, Taj.

digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
Well there's no problem from

Well there's no problem from me to update the icons themselves later, like in this link.

But this is not complete as far as I know.

Yours Truly
Yours Truly's picture
Member
Offline
Last seen: 4 months 1 day ago
Joined: 01/29/2014 - 08:05
Karma: 420
I am perplexed, the problem

I am perplexed, the problem with a custom icon is you don't know how to, correct? In the creation kit, when selecting which icon to use for fast traveling, do you know where the list is taking its data from? If so, we could probably add our own, if you don't maybe searching the folder for that icon name as it appears on the list in the creation kit?

ZeroSbr
ZeroSbr's picture
Member
Offline
Last seen: 3 years 4 months ago
Joined: 06/23/2013 - 12:50
Karma: 154
I actually wouldn't be

I actually wouldn't be surprised if it were hardcoded into the game, like a lot of other stuff. It's inconvenient, but an optional replacer would probably be our best bet.

LASentry
LASentry's picture
Member
Offline
Last seen: 2 years 10 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
The file is a .sfw - you'd

The file is a .sfw - you'd need to find a way of adding new markers, simply because if you did it right now, the original Skyrim one's would be fully overwritten.