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Ormin
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Skyblivion LOD Objects - Screen only for now :P

So I just thought im going to share screenshots from what I'm doing here.

So - Objects LOD, this is small-distance LOD from Watefront on IC , using the optimized LOD engine of Skyrim :)

http://oi42.tinypic.com/o9hild.jpg

Sjors Boomschors
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What is it you want us to see

What is it you want us to see or comment on?
I do not see anything out of place.

anthelius
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Are you using the original

Are you using the original far_nifsĀ from tes4?

Ormin
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Yes, original far_nifs.

Yes, original far_nifs.

andynev1
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That's really cool, great

That's really cool, great work :)

anthelius
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Very nice, looks like there

Very nice, looks like there is still hope for skyblivion ;) . Maybe I'll take back some work...

LASentry
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awesome! any way to get the

awesome! any way to get the grass to actually show the texture or is it going to have that green sheet over it haha? Or are we going to add grass like in Skywind everywhere?

Ormin
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I believe its because of my

I believe its because of my draw distance, this pic was taken on vanilla medium settings as i have a real old pc :p

LASentry
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Hmm, even when I play, it

Hmm, even when I play, it looks like that, and I play on ultra (With FXAA instead of AA though). It's like with Skywind how textures suddenly become detailed, they kick in out of no where. And suddenly all the grids appear... How do we get it like Skyrim where even if you put it on the default gridstoload=5 it still looks fine and things don't pop up?