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SheepDogWoof
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Its tail helps it balance,

Its tail helps it balance, and its massive head makes it top heavy enough to lean forward and not fall on its ass xD

I did already fix the issue though, because I noticed it as well :)

Now he has small padded toe-like things, like a dog has, kind of.

I'm just working on the finishing details, will post a screenshot soon.

SheepDogWoof
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Finally finished, my first

Finally finished, my first ever Zbrush project, my first modelling project in fact. I'm rather happy with it. He Still needs to be textured, but the model itself is finished... for now... until my OCD kicks in... which may be any minute now...

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Cute!

Please tell me these monsters will have appropriate camera positions so that they can be playable by the player :3

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Aha don't ask me, I just

Aha don't ask me, I just learned how to model friday night, this is my first project. I hardly know anything technical about Skywind, :S

seldalore
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:o

Truly? Incredible.

Mormegil
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Really epic!

Really epic!

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amazing work!

congratulations on that awesome work! that is a skywind worthy high poly remake! i think werewolf animations arent to bad actually: we have claw attacks, sprinting, biting. that would fit, wouldnt it?

 

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I can see how werewolves

I can see how werewolves could fit the animations, but did anyone considered falmer or hagravens? I'm sure someone could reason how they're a bad fit perhaps but just thought of throwing that out there. :)

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looking good nowe some

looking good nowe some colour on it and rig it to somthing

i think only the werewolf comes close to clanfaer els it needs some custom attacks like the headbut

but i stil think some 1 should look in conferting oblivion creatures if its easy to do  than u can rig it to a real clanfaer

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@no1: please use google

@no1: please use google translator, or learn to type english, my eyes hurts

Sorry to sound rude, but its difficult to read what you write

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Can I suggest to make the

Can I suggest to make the tail a tad bit thicker? It seems disproportionately small compared to the rest of the body. Otherwise, it is looking great! In fact, even if you leave the tail as it is, I would say it is good enough :)

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The original tail was much

The original tail was much bigger but I slimmed it down to match the Morrowind Clannfear's, it still isn't slim enough really if you look at the Morrowind Clannfear, and if I make it any bigger it will look even less like the original Clannfear's :/

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Still though, don't let that

Still though, don't let that discourage you from giving suggestions on my future projects. One of the reasons I did so well in making it look like the original is because I had you guys constantly giving feedback and suggestions.

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This is a bit random, but i

This is a bit random, but i so want one of those 3D printers!! http://en.wikipedia.org/wiki/3D_printing

I'd start creating some figures from your guys stuff :) It would be awesome to have one every creature from Morrowind. Anybody got one?

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DUDE. I was thinking that

DUDE. I was thinking that yesterday! I would make a model of literally everything from the most recent 3 Elder scrolls games and then print them off into a figurines. I'd have a bookshelf with a shelf of Morrowind, shelf of Oblivion, and shelf of Skyrim

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At Happychappy's request,

At Happychappy's request, moved the legs back, also added very needed detail to feet and claws, increased the head size again. Other minor details.

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Nice work!

Can't wait to see this in-game!

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Redid the legs again, less

Redid the legs again, less humanoid 

Original

Redone

Redone Redone

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Crap, now I need to change my

Crap, now I need to change my pants.

SheepDogWoof
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One more screenshot of his

One more screenshot of his full body, with the redone redone legs. Because they just look so much better than the redone legs.

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I totally agree with werewolf

I totally agree with werewolf skeleton. Clannfear in Oblivion had similar animations.

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I think thats it actually, I

I think thats it actually, I keep looking for something else to fix but I think it's pretty much done. I will eventually texture it. 

But now I'm moving onto the Kagouti

Will make a new topic for it when I get enough work on it done

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Still though, look at the

Still though, look at the final version and tell me if there is anything you think needs to be changed. I can still go back and revise.

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I think a clannfear wouldn't

I think a clannfear wouldn't make sense without the headbutt animation.

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fyi, u may need to thicken

fyi, u may need to thicken those claws back up. You will be baking this down to a low poly, and the low poly will keep missing the ultra thin hi poly geometry. You can make the low poly ultra sharp.

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Hmmm I was worried about

Hmmm I was worried about that, thanks for the heads up or I probably wouldn't have done it.

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I will start texturing this

I will start texturing this soon after the Kagouti is finished, the Kagouti is less complicated so it was much easier to learn basic texturing on that as opposed to this model.

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Redone, the previous version

Redone, the previous version was the first Zbrush project I ever did, and it is rather unprofessional, and sloppily done. The only reason it came out so well was because of all the tips and suggestions from you guys. I think this one looks MUCH more like the original.. It is still only 25% complete I would say though.

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At the moment the head

At the moment the head reminds me of a Xenomorph queen, its kind of awesome, actually. I can't wait to see the final result.

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Valtallan wrote: At the

Valtallan wrote:

At the moment the head reminds me of a Xenomorph queen, its kind of awesome, actually. I can't wait to see the final result.

Here's the comparison of the Original, my first attempt, and my latest attempt.

http://i.cubeupload.com/A6Yodm.png

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I'd seen the original, and I

I'd seen the original, and I have to say, you're really trying for above and beyond. Most people would've called the first one good and moved on, but you're fine tuning it now that you have more experience says good things for the quality of your work in the long run.

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Your first version was a

Your first version was a humanoid take on the clann-fear, and that was cool, but obviously your bringing it back to the reptilian version. Have to say the proportions are working much better, and you know I always thought the legs always didn't seem quite right. Now they are perfect :) Nothing wrong with being a perfectionist.

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Valtallan wrote: I'd seen the

Valtallan wrote:

I'd seen the original, and I have to say, you're really trying for above and beyond. Most people would've called the first one good and moved on, but you're fine tuning it now that you have more experience says good things for the quality of your work in the long run.

 

happychappy wrote:

Your first version was a humanoid take on the clann-fear, and that was cool, but obviously your bringing it back to the reptilian version. Have to say the proportions are working much better, and you know I always thought the legs always didn't seem quite right. Now they are perfect :) Nothing wrong with being a perfectionist.

Thanks a lot guys, I'm having more fun with this than I have ever had with any form of art, ever.

And yeah Happy the legs, hands and feet specifically were the toughest things to get right the first time around. This time, not to sound like a cocky jackass, I think I've hit the nail on the head, at least as best I could.

Also, I'm watching tons of 3DS Max tutorials

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wait your using 3ds max

wait your using 3ds max wasint it Zbrush? 

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SheepDogWoof wrote:Redone,

SheepDogWoof wrote:

Redone, the previous version was the first Zbrush project I ever did, and it is rather unprofessional, and sloppily done. The only reason it came out so well was because of all the tips and suggestions from you guys. I think this one looks MUCH more like the original.. It is still only 25% complete I would say though.

are you using sculptis for that?
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isn't it easier to work with

isn't it easier to work with a simple shape and then apply normal_mapping for the bumps? I mean, that's what I use when making weapons. otherwise the game has to load a lot of UV verticles..

p.s. It does look awesome

jk
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Ghalithegreat wrote: isn't it

Ghalithegreat wrote:

isn't it easier to work with a simple shape and then apply normal_mapping for the bumps? I mean, that's what I use when making weapons. otherwise the game has to load a lot of UV verticles..

p.s. It does look awesome



In the case of creatures, it is easier to sculpt the bumps, and then generate normal maps from them, and generate a lower resolution mesh from the detailed one. You can, of course, work the other way around, but if you do, you are going to have a bad time :P

Not to say it is not possible, but it simply is not practical.
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The new one seems to have way

The new one seems to have way less detail on it. The general model is a bit better but it needs detail like the first.

And the tail is pointing up in the Morrowing model.

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  "The new one seems to have

 

"The new one seems to have way less detail on it. The general model is a bit better but it needs detail like the first.

And the tail is pointing up in the Morrowing model." - Vivec

 

I don't even... What?

 

It has less detail because it isn't finished. This is just the first screenie of his whole modeling process.

 

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Jack Rendar wrote:   "The new

Jack Rendar wrote:

 

"The new one seems to have way less detail on it. The general model is a bit better but it needs detail like the first.

And the tail is pointing up in the Morrowing model." - Vivec

 

I don't even... What?

 

It has less detail because it isn't finished. This is just the first screenie of his whole modeling process.

 

I literally take screenshots every hour or so, as Jack said; This is the first screenshot, after only about half an hour of work.

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Actually, we could use this

Actually, we could use this for Skyblivion later on if you let us :)

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LASentry wrote: Actually, we

LASentry wrote:

Actually, we could use this for Skyblivion later on if you let us :)

When Skywind is near complete/done I'm sure a lot of us will migrate to Skyblivion. 

At which point I will make the Oblivion Clannfear (:

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do you really need to make a

do you really need to make a new one when the time comes?

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LASentry wrote: do you really

LASentry wrote:

do you really need to make a new one when the time comes?

They have a totally different look, why not?

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looking at photos in the wiki

looking at photos in the wiki the only difference is the textures.... i guess you could use the same model and just make the textures brown instead of green?

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Um nooo the body shape is

Um nooo the body shape is totally different, the orientation of the legs and arms are totally different, The scale patterns are totally different, The head shape is totally different, In summary; they both look totally different :p

Morrowind version:

Large chest, thin waist

Legs built for sprinting, one hand resting on the ground when idle.

Bird-like beak and a large diamond shaped head

Hunched close to the ground

Oblivion version:

Large stomach, thin chest

Straighter posture, more upright legs

Dinosaur arms, seem floppy and FAR more useless than the Morrowind version.

The head shape is completely different.

I wouldn't pass off the Morrowind version as anywhere close to the Oblivion one, the head frill is really the only thing they have in common, and even that has a lot of changes when it comes to finer details.

Point is, Oblivion Clannfear needs an update too. Changing the colour of the Morrowind one and passing it off as the Oblivion Clannfear isn't good enough.

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Morrowind one looks almost

Morrowind one looks almost humanoid 

there's even one with with a name

 

oblivion ones are mindless beasts

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Scratch that, there isn't a

Scratch that, there isn't a named one. I was getting confused with Hrelvesuu

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I didn't even notice that the

I didn't even notice that the head I was working on looked pretty much nothing like the original, so here ya go, you can see a MASSIVE difference, really happy with it.

OLD

NEW

 

FULL SIZED VERSION OF THIS COMPARISON SCREENSHOT^

http://i.cubeupload.com/LH5OP1.png

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You can see the whole model

You can see the whole model in the video I just uploaded.

http://www.youtube.com/watch?v=-d-G36pN7KI&feature=youtu.be

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