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Ravanna
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Request Common Landscape/Prop Textures HERE

I will be updating this thread every now and then with environment textures, mostly used on props/meshes, and sometimes for batch retextures working with eloth, ellange etc.

The idea is for us to use these textures throughout the game.
Dont end up using 12 different rope textures, 12 different wood textures etc, when 3 or so multipurpose ones could do.

This 1st file contains the following:

Wooden plank - tiling
Faded Wooden Panel textures - non tiling
stronger red wooden panel textures - non tiling
Faded tree ring texture - non tiling
Living tree ring texture - non tiling
Rope texture* - tiling

* contains clean rope, dirty rope, torn in middle, and end frayed.


https://dl.dropboxusercontent.com/u/33409411/Env/SW_Env3d_RA...


Let me know if u think these need changing, any others you think we need throughout the land, and whether my dds export is working including mipmaps.

Peace out ya'll.

ps. Next: Mushroom textures

Edited by: grumpycat on 03/14/2014 - 18:52
Ravanna
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ps. password on rar file is

ps. password on rar file is the same as our skydrive.
If you dont know what that is, you shouldnt be downloading these textures.

robbinsmoth
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This is pleasing to my eye.

This is pleasing to my eye. Please create more things that please my eye. Please.

mycorn
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Posting here as Rav

Posting here as Rav suggested. I'm currently looking for textures for the fireplace models I've made.  Stonework for the chimney, stone for the mantle pieces, and iron for the metal pieces.  Sketchfab links below, thanks!

https://sketchfab.com/show/6ecb957963a64881b57e9c5ce56817b0

https://sketchfab.com/show/95e436da71124479bbc01eb69e6ae00c

https://sketchfab.com/show/a72c949284f24d70816a9fa98ffbbaba

https://sketchfab.com/show/40643f3e07194ef8ac49750e6cf9cebc

Sareh Shadowborne
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I am working on

I am working on Arkngthand and was wondering if anyone has retexture or remodeled the electrical lighting apparatuses from that location if so could you please upload them or tell me where to find them. I would also like to make a few requests for specific architectural pieces to be done as well. for now i will only be asking about things that deal with the interior and immediate exterior of Arkngthand.here are two screen shots I took to show two current Items I would like to put into Arkngthand.

 

AttachmentSize
Image icon ArkLight1.png1.89 MB
Image icon ArkngthandArhi1.png1.49 MB
Ravanna
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Sareh I wont be moving onto

Sareh I wont be moving onto most internal dwemer pieces for a while, we are remaking everything for inside parts. keep placing items around, cleaning it up, adding more clutter/objects for now.

I'll move dwemer up in pirority for now
 

Sareh Shadowborne
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Ok, thanks. I am in no real

Ok, thanks. I am in no real rush for them right now just a few items in the first cell that I am editing that I want to keep true to the original. I tend to put these requests out as I go so I dont accidently forget them. My notes tend to be a bit illegible after a few weeks. lol

DaedricLord
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Need Seamless scrolls texture

Need Seamless scrolls texture for Holamayan Library in this style http://zrhaydon1.files.wordpress.com/2011/09/ania-gilmore_library_of_alexandria_detail_100ppi.jpg

and also needed something like this better quality

Ravanna
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this is all for now, there

this is all for now, there should be skyrim texture to use on individual scrolls.

I saved the file so i or someone else can make a nicer colour variant later.
https://www.dropbox.com/s/7efj2k3rqrca6qu/WallofScrolls.rar
 

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Image icon Env2d_COM_RAV_WallofScrolls.jpg2.5 MB
GreatMighty
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Ravanna wrote:

Ravanna wrote:

this is all for now, there should be skyrim texture to use on individual scrolls.

I saved the file so i or someone else can make a nicer colour variant later.
https://www.dropbox.com/s/7efj2k3rqrca6qu/WallofScrolls.rar
 

 

How did you make that?  That's awesome.

grumpycat
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With the Dwemer props, there

With the Dwemer props, there are a huge number of them, so they will be assigned to a number of different individuals.

I was wondering what the best method for getting textures ready for the models will be? We really need a texture person to go through all the models that need to be done (over a hundred of them) and define the type of textures that are needed. The biggest reason to get common mapping for people to map to.