First of all, thank you to everyone who has been involved with these projects. I look forward to the day when I will be able to play the old Morrowind (14-years old) and Oblivion (10-years old) games in a newer engine.
Secondly, I'd like to suggest that the SkyWind and SkyBlivion projects be separated into two different, but related components. In clarification, I'd like to see the resources split between locational resources and everything else. This would allow the location resources to be released to the public and be able to be used by other modders in order to create the ability to revisit old locations at a future time. For example, allow the player to revisit Morrowind and Cyrodiil in the Skyrim timeline. The locational resources would just be made available via a normal mod instead of a total conversion, so the places could be visited in-tandem with the Skyrim storyline.
If it were me, I'd release the following mods:
These ESMs would include the following:
Regional Spells and Diseases
Nothing else would be included, allowing modders to modify the existing major cities as they may look in the future and to add their own smaller towns and things across the terrain. No NPCs or Quests or anything of that sort would be included since anything from that time would be long dead and lost.
When TES6 comes out and any future TES games as well, it would be nice to do a straight conversion of these resources and add the previous game resources with each progressive game. Then, as total conversion projects and improvements to old resources are made, these mods could be dynamically improved by the community and benefit not only the total conversion projects, but also anyone who wishes to build upon revisiting the old location in a newer timeline.