Does anyone know how to add custom map markers to skyrim?
i think in the object window there is a mpa marker, just filter for it then drag it into the cell view where you want it, if memory servs me correctly
Oh sorry I meant like custom icons
Here is the Map marker I made for the city of Kvatch
And And Oblivion gate:
Now how do I put these in game?!!
Oh wow, those are really neat. Can you make a map marker of the hand from Morrowind? As for adding the map markers, sadly I'm not even sure on how to put them in-game. I googled around a bit, and found one thread where some people were claiming you couldn't add anymore custom map markers to the CK, but I think that's bull shit. There must be a way to add them I'm sure.
Yeah I seen a mod with a custom map marker so it is possible, if you find out PM me.
oh and is this what you were looking for?
Yeah I figured the main house towns could have their house symbole as a map marker. EG: Sadrith Mora could have the house Telvanni symbol as a map marker.As for adding them, the map marker has a nif file called marker_map.nif, and I don't know a whole lot about nif files, but if I recall they can be linked to certain images.http://www.mediafire.com/?vr2ibftk8t3ic65It's static.
Oh cool thanks, when I finish the skyblivion map markers, I will do the skywind ones if you would like?
Sure, but I'm not sure if that's how you add them, as I've said before, I know next to nothing about .nif files.
Haha ok, somebody on this website must!! hhaha
You know you could just pm the guy who made the colored map markers and ask him about it.
Can't Pm him for some reason, haha I think I tried everything :((
I thnk you can make colored map marker just duplicating the mapmarker static object and resetting the color settings. I'm not sure. I map be wrong.
Yeah because there are alot of colour marker mods but no custom icon mods :((
Did you manage to open the files containing the map marker information?- Update.bsa\interface\exported\hudmenu.gfx - Update.bsa\interface\exported\quest_journal.gfx
Oh right, I should post that link here you sent me earlier.http://skyrim.nexusmods.com/mods/1800I'll probably look over this later on tonight, because right now I'm kinda cleaning.
I really hope you can figure out how to get those working. There are so many default Skyrim ones that make no sense.
This is just plain silly how tough it is to add our own map markers.
Speaking of Oblivion gate, has any progress been made with getting them to work in Skyblivion? Maybe we should wait for the new master if Zilav goes for it.
Yeah, I feel like pretty much any work being done on Oblivion_sk.esm is now pointless because we have a much better and much more complete conversion tool. I'm actually of the opinion that anything not related to visual things (such as meshes and textures) should be put on hold, until such a time as a new Oblivion conversion is made. Otherwise we'll just end up with a lot of wasted work and time.
I think the npcs should still be worked on. Stuff that requires manual work should still be worked on.
They should be worked on IF it is possible for them to be used with the new master. And chances of that aren't exactly the best at this moment.
When will the new master be ready? :))
Found a mod that add new map markers.
I think the mod only colors the existing map markers; I do not think it adds new ones.
The use of markers is what I believe hardcoded into the Skyrim .EXE file.
Um so there is no way to add them? :(( I didn't get a chance to try replace them yet but I will today and see if it works!
Well, Dragonborn just added some new ones via the last patch I believe. Maybe you could see what they did? I really doubt that is impossible though, it doesn't seem like something that should be hardcoded.
I think it is hard coded into the tesv.exe. Even if your mod has no dependency on the skyrim.esm you can still add map markers, even if they're the ones from the dlc.
I think that's because the editor loads the .bsas
Only workaround I see for this is an esp or bsa that loads only when using the skyblivion/skywind esm files that contains the map markers as a replacer. That might not cause issues if the standalone esp was deactivated by the user or script every time the player exited morrowind/cyrodil and returned to skyrim.
That or a script that swaps the default map marker texture with the replacer version on the fly.
First-time poster here.
I've been working on my own skyrim-style oblivion markers. Any good?
I don't know much about programming and scripting, and I don't know how to implement these in-game; but I'm pretty good at graphic design. If I can help out, I'll be glad to.
These are done in vector format, btw. So they should work when converted to .swf.
Afaik markers are hardcoded in UI flash file, and there is no way to add a new ones, only replace existing.
There's got to be a way. They added new icons in the Dragonborn DLC, didn't they?
They did, and hardcoded new markers in game and CK. Bethesda can do anything with their own game, but it doesn't mean you can too (unless you have a source code for the game, do you?).
Try to ask in SkyUI thread on official forum, maybe they know how to.
Weird, the agent of righteous might mod uses custom mapmarkers
To my understanding, we could custom-make oblivion NPCs in their own .esp, then when the new master becomes available, add them to it. As long as we didn't do packages, placement, factions, etc. it should be able to seamlessly integrate.