So I'm revamping and adding new content to Cyrodiil. Here's a quick look.
I will keep this thread updated.
Where abouts is that area? I don't recognise it. Looks promising so far though.
It's located south of Choroll, in the Great Forest, I've added a new road and adjusted some heights to make it suitable for the stairs.
wow I think that I actually recognize this o.o great job so far! if you can i'd love to see more screenshots :)
Thank you, I really appreciate it. :)
Sure, I will add a lot more screenshots when I'm done with the next revamps that I'm working on.
Revamp of Grayrock Cave entrance added.
I feel the nostalgia running through my veins :')
Not bad, I wouldn't use the grass though, it looks very performance intensive. And even if it's not, it doesn't really suit.
Yes, I've been questioning the grass as well, but wasn't too sure, so I just let it be. Thank you for making it clear.
So I switched the grass, here is the current one. Getting done with more revamps until I upload more screenshots.
Edit: switched up the lighting as well.
This looks much better (more natural)
Great work so far, can't wait to see more progress. On a more critical note, everything looks a little blurry. Is that just lighting?
I appreciate it!
Yes, the blur is a part of the image-effect, optimized for it because it will look a lot smoother while rendering distant-lands and such. I can always decrease it, and I can kind of agree with you that it's a little bit too much. Thank you for the feedback.
Um, yeah Cyrodiil is meant to look clean and pretty so take the blur out - it really doesn't suit there. Maybe in the Swampy region it'd be fine.
Yeah, I'll just keep it in the Swampy region.
Hi, Jaffster. I have one question: how you port meshes asset from Unity with multitexturing (оr you port base texture layer only)?
The blur looks pretty bad. It makes it seem like the character is short-sighted and it isn't that nice looking. At first I thought it was just your ENB.