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Jaffster
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[WIP] New Cyrodiil Forest

So I'm revamping and adding new content to Cyrodiil. Here's a quick look.

I will keep this thread updated.

 

Edited by: Jaffster on 03/14/2014 - 16:49
Jobe wan kenobi
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Where abouts is that area? I

Where abouts is that area? I don't recognise it. Looks promising so far though.

Jaffster
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It's located south of Choroll

It's located south of Choroll, in the Great Forest, I've added a new road and adjusted some heights to make it suitable for the stairs.

Thanks.

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wow I think that I actually

wow I think that I actually recognize this o.o great job so far! if you can i'd love to see more screenshots :)

Jaffster
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Thank you, I really

Thank you, I really appreciate it. :)

Sure, I will add a lot more screenshots when I'm done with the next revamps that I'm working on.

Jaffster
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Revamp of Grayrock Cave

Revamp of Grayrock Cave entrance added.

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I feel the nostalgia running

I feel the nostalgia running through my veins :')

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Not bad, I wouldn't use the

Not bad, I wouldn't use the grass though, it looks very performance intensive. And even if it's not, it doesn't really suit.

Jaffster
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Yes, I've been questioning

Yes, I've been questioning the grass as well, but wasn't too sure, so I just let it be. Thank you for making it clear.

Jaffster
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So I switched the grass, here

So I switched the grass, here is the current one. Getting done with more revamps until I upload more screenshots.

Edit: switched up the lighting as well.

 

AttachmentSize
Image icon new_grass.png593.2 KB
Image icon new_lighting.png1.32 MB
Rebelzize
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This looks much better (more

This looks much better (more natural)

LASentry
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Agreed

Agreed

Jaffster
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Thanks. :)

Thanks. :)

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Great work so far, can't wait

Great work so far, can't wait to see more progress. On a more critical note, everything looks a little blurry. Is that just lighting?

Jaffster
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I appreciate it!

I appreciate it!

Yes, the blur is a part of the image-effect, optimized for it because it will look a lot smoother while rendering distant-lands and such. I can always decrease it, and I can kind of agree with you that it's a little bit too much. Thank you for the feedback.

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Um, yeah Cyrodiil is meant to

Um, yeah Cyrodiil is meant to look clean and pretty so take the blur out - it really doesn't suit there. Maybe in the Swampy region it'd be fine.

Jaffster
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Yeah, I'll just keep it in

Yeah, I'll just keep it in the Swampy region.

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Hi, Jaffster. I have one

Hi, Jaffster. I have one question: how you port meshes asset from Unity with multitexturing (оr you port base texture layer only)?

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The blur looks pretty bad. It

The blur looks pretty bad. It makes it seem like the character is short-sighted and it isn't that nice looking. At first I thought it was just your ENB.