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TGPomy
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I'll see what I can do.

I'll see what I can do.  Though there may be clipping when finished as I don't have the rest of the armor for reference. 

TGPomy
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Unfortunately, I just don't

Unfortunately, I just don't think the 2013 version of MAX plays well with the exporting of nifs.

My models always look fine on export, and then if I import them back immediately after, they are either above the player model (happens with helmets, amulets) or leaning backwards away from the skeleton (armors/clothes.)  See my picture below of what happened when I tried to import my converted Daedric armor again. 

I've tried literally dozens of helmets and armors and different export techniques; all producing the same result.  And I can't figure out if it is a Nifskope or MAX issue, either.  I'm sorry but it doesn't look like I'll be able to help. :(  Guess I'll have to wait for 0.3 to get my Madness armor.

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yazza2014
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Updated the OP, added a

Updated the OP, added a spread sheet for clothing. You'll be seeing some pictures of clothing soon.

st.veloth the r...
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just a crazy idea here, but

just a crazy idea here, but perhaps the imperial armors could be changed slightly, to give them a bit of akavir flare, as the empire was ruled by akaviri for some time, some small remnants from the would be cool

no1
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yup totaly crazy

yup totaly crazy

HassiGrimm
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Hey dose anyone know if the

Hey dose anyone know if the old Sheogorath

suit be in skyblivion? in the familiar faces update trailer

it showed skyrim version of him so im just curious

zilav
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Yes.

Yes.

yazza2014
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Updated OP, added pictures of

Updated OP, added pictures of beast race helmets. Which have been converted by HorseRider.

HorseRider
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yazza2014 wrote:

yazza2014 wrote:

Updated OP, added pictures of beast race helmets. Which have been converted by HorseRider.

Wheee!!!

zilav
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I already created all the

I already created all the armor addon helmet records for khajiit and argonians, they just need to be redirected to the new meshes. And probably add a body slot flag to hide ears for khajiits and horns for argonians, don't remember if they are shown in vanilla Skyrim.

So I will need new meshes and esp with fixes when done.

HorseRider
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zilav wrote:

zilav wrote:

I already created all the armor addon helmet records for khajiit and argonians, they just need to be redirected to the new meshes. And probably add a body slot flag to hide ears for khajiits and horns for argonians, don't remember if they are shown in vanilla Skyrim.

So I will need new meshes and esp with fixes when done.

A note: the male versions of the beast race helmets with the exclusion of the ebony helm fit *perfectly* on the female versions. I will not be making female meshes primarily because it's a LOT of unnecessary work. You can, however, adjust the positioning in NifSkope and use "Apply Transformation" with no penalties if you see a better fit.

yazza2014
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Updated OP added more

Updated OP added more pictures of beast race helmets.

Borsec95
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Hy, I tried to convert the

Hy, I tried to convert the crusader armor but when I put in the game and load it my body just disappear... plz help 

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