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Cameron71
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IC Elven Garden District Nav

DO NOT USE. Old version

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Cameron71
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Elven Garden district Nav

Test.

LostJak
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Checked and fixed

Checked and fixed ErrorCraftLP's work on TES4ICArcaneUniversity+Arena interiors.

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hello i have a question. how

hello i have a question. how are you guys navemeshing cyrodiil if you don't have the actual worldspace?

i downloaded the skyblivion esp to help out or to see the work that needed to be done but when i checked tesedit there wasnt any cells or world spaces just other stuff...

LostJak
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calinsoyyo, we have the

calinsoyyo, we have the worldspace (I guess you are referring to Tamriel worldspace). Everyone here working on Skyblivion has access to it's worldspaces. The files are just not publicly available. In order to have Skyblivion assets (and get to test it as it is now - which is version 0.2), you have to help with it's development.

I don't know which esp you have downloaded but Skyblivion has meshes, textures, a master, and tons of other esps right now if navmeshing, facegen, armors, weapons, fixes, mods for Skyblivion and some other stuff are considered.

-

I finished The Fringe some days ago, but my internet was down. Anyway, here it is.

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Binary Data tes4sethefringe.esp530.63 KB
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hey lostjak. i guess i was

hey lostjak. i guess i was really lost after all jajaja

anyways i understand now. so let me move on as to say do you need my help?

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My area 5 progress, been

My area 5 progress, been doing roughly 100 cells per day, done 202 so far.

Mcloganator
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Dude, you're the BOMB!

Dude, you're the BOMB!

yazza2014
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Will be done with area 5

Will be done with area 5 tomorrow


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Comes to mind (replace with

Comes to mind (replace with "navmeshing")

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Area 5 is done, attached the

Area 5 is done, attached the ESP to this post


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Binary Data claim_5.esp8.7 MB
LostJak
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Hey guys. I've been making a

Hey guys. I've been making a map to track our whole progress in Tamriel worldspace, so we know exactly which cells have been navmeshed and, well, how many of them. I thought whoever follows this thread might like to see it, so here it is:

Black squares are navmeshed cells, orange squares are cells that still need to be navmeshed when checking and fixing, and white areas weren't navmeshed either because they are other worldspaces or unwalkable slopes.

Devolved has claimed Area 4 before he went on his trip so he might be working on it. I'll be working on Area 2. Areas 1, 3 and 6 need to have doormarkers/pref path checked, and Area 8 needs to have it's doormarkers checked. Yazza told me he'll be checking Area 1 first.

Areas 7, 8, 9 and 10 are already merged. I'll be merging the others and updating this map as the areas get fixed. We're almost there!

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Image icon tamriel_navmesh_map_1.jpg8.36 MB
Cameron71
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TES4IC Talos Plaza Interiors

TES4IC Talos Plaza Interiors

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File tes4ictalosplaze_interiors.rar121.54 KB
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Area 1 has been fixed,

Area 1 has been fixed, preferred path done, all door markers linked to the navmesh.

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Binary Data claim_1_fixed.esp7.08 MB
0003mg
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Keep up the good work! I'd

Keep up the good work! I'd love to be able to help, but I don't know much about Navmeshing. I'll still be lurking though in case other jobs pop up after navmeshing is complete though.

Mcloganator
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Gosh dang, I'm so proud of

Gosh dang, I'm so proud of you all!  Really amazing work!

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Area 3 has been fixed,

Area 3 has been fixed, preferred path done, all door markers linked to the navmesh.

 

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Binary Data claim_3_fixed.esp5.46 MB
LostJak
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Thanks!

Thanks!

Areas 1, 3 and 5 are clean now. No navmesh islands. Also fixed some navmeshing, and preferred pathed a bit more in Area 3. Fort Sutch navmeshing in Area 1 redone.

Fixed some more navmeshing and added more preferred pathing to Areas 1, 3 and 5. I've stitched them and they are now merged to the rest. When Yazza do his first check in Area 6, I'll remove it's islands, merge it and update the map picture.

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Area 6, connected all door

Area 6, connected all door markers, fixed pref pathing.

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Binary Data claim_6_fixed.esp9.93 MB
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Fixed area 8, in combined ESP

Fixed area 8, in combined ESP.

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Shivering Isles Caves A, all

Shivering Isles Caves A, all cells are Navmeshed. I've pathtested from pretty much every location, though it might still have some errors.

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Binary Data shivering_isles_caves_a.esp403.3 KB
Cameron71
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New Elven Garden District

New Elven Garden District

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File tes4icelvengardens_interiors.rar93.08 KB
LostJak
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Finished checking, fixing and

Finished checking, fixing and removing islands from Area 6.

Fort Caractacus, the IC prison sewer entrance, the Bleaker Way village and Roland Jenserics Cabin didn't have their doormarkers linked to the navmesh so I manually navmeshed these regions. Same goes for Fort Scinia and the region outside Cheydinhal walls, and some other places that I forgot.

I've also merged Area 6 to the big esp. Now NPCs can walk in all the cells covered by Areas 1, 3, 5, 6, 7, 8, 9 and 10. Only Areas 2 and 4 to go now.

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Area 4 progress, done 315

Area 4 progress, done 315 cells.

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Finished claim area 4  

Finished claim area 4

 

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Binary Data claim_4.esp7.11 MB
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Shivering Isles claim 1 ESP

Shivering Isles claim 1 ESP done.

Shivering Isles progress


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Binary Data si_claim_1.esp4.93 MB
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Finished Claim area 2 (I'm

Finished Claim area 2 (I'm amazed at how quick I did it)

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Binary Data claim_2_shivering_isles.esp4.81 MB
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I'm also amazed. Wow.

I'm also amazed. Wow.

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Really impressed guys. I

Really impressed guys. I thought I'll have to dish out yet another tool to convert Oblivion paths to navmesh ( and it still wouldn't be human-crafted quality ).

From my part, I'll be working on delivering some dev builds for quests + scripts + dialogues + ai packages, so stay tuned  ^_ ^
 

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Jesus, are you guys manually

Jesus, are you guys manually navmeshing these or generating them?

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@Mehh

@Mehh

In regards to exteriors, we're doing both. Generating and then manually correcting them, there's no other way to do it efficiently.

Interiors cells are mainly done manually, though we have auto-generated those as well, which can save time (But sometimes it's easier to do it manually)

 

Shivering Isles is officially done! Here is the final exterior ESP. Something which I noticed, there appears to be a random door marker in cell (9,2) on the path to a grave yard, I left it alone. It's not part of a building or anything.

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Binary Data claim_4_shivering_isles.esp5.57 MB
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Wow, that's really cool! I

Wow, that's really cool! I did a lot of Skywind's exterior navmesh in the past, it was just some shitty auto gen, and the CK crashed like crazy. The navmesh from the CK was actually a great way to find out what mesh is crashing :P. You just run the auto gen, see which cell it crashed at, and keep removing a mesh until it stops crashing! Haha! It actually helped us find out which meshes were buggy in Skywind.

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Really? There was one cell

Really? There was one cell that crashed repeatedly in the Shivering Isles. I tried about five times, before I gave up and just manually navmeshed it. Maybe it has a glitched mesh.

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Need a cell's FormID or (x,y)

Need a cell's FormID or (x,y) to investigate.

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Hey again everyone.

Hey again everyone.

So, I've finished navmeshing Tamriel Area 2 a while ago, and in these last few days I have been removing navmesh islands from Tamriel Areas 2, 4 and Shivering Isles Areas 1, 2, 4. Yesterday I started merging and stitching everything and I finished it today.

I am happy to say that we finally have an esp for Cyrodiil and another for Shivering Isles worldspaces' navmeshes

I made maps for Cyrodiil and Shivering Isles so you guys can see which cells and how many of them we have meshed. Really can't believe we finally made it. I'll be attaching the maps, the individual esps for the areas that I have cleaned and the esps for the whole TES4Tamriel and TES4SEWorld in this post.

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This is looking fantastic!

This is looking fantastic! You guys are doing amazing work here. Keep it up!

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Insurmountable amount of work

Insurmountable amount of work! Thank you.

But damn, 85MB of navmeshes not counting other smaller worldspaces and 1800 interiors. 64bit CK can't come soon enough.

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wonderful. i cant wait for it

wonderful. i cant wait for it to come out now.

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Checked through my old file,

Checked through my old file, and fixed a few stuff. Replace the old one with this.

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Binary Data shivering_isles_caves_a.esp406.8 KB
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Checked through my old file,

Checked through my old file, and fixed a few stuff. Replace the old one with this.

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Binary Data shivering_isles_caves_a.esp406.8 KB
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56 interiors all navmeshed.

56 interiors all navmeshed. No warnings. Oblivion Planes A

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Binary Data oblivion_planes_a.esp471.33 KB
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This was done by

This was done by "Panfloetenheini", but I corrected it.

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Binary Data tes4ictempledistrict_interiors.esp136.22 KB
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This esp was fucked up! I've

This esp was fucked up! I've now thoroughly fixed a heck ton of errors.

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Binary Data shivering_isles_caves_a.esp389.96 KB
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Imperial City Waterfront

Imperial City Waterfront navmesh.

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Binary Data tes4icwaterfront_interiors.esp58.08 KB
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I think I've never

I think I've never procrastinated that much with a claim before. Finished checking and correcting VirtualViper1's amazing work on the tutorial interiors and IC Sewers. Corrected doormarkers, water triangles height, dropdowns, and ground navmesh where it was needed.

The whole Imperial City(all worldspaces and interiors) is walkable by NPCs now.

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Hey guys, sorry its been a

Hey guys, sorry its been a while, spent summer being busy with rl!

Below are settlement interior esps  - just started work on Ayleid Ruins B and have a couple left in quest :)

Edit: should make it clear that these are all cleaned up, just didn't change the file names because I'm a muppet :P

 

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Binary Data skyblivion_autogen_settlements.esp231.86 KB
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Panfloetenheini did this, but

Panfloetenheini did this, but I corrected it. Very impressed, the dungeons in this aren't easy.

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Binary Data shivering_isles_caves_b.esp412.66 KB
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32 cells, no warnings

32 cells, no warnings

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Binary Data skyblivion_forts_interiors_a.esp272.94 KB
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32 cells, no warnings

32 cells, no warnings

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Binary Data skyblivion_forts_interiors_a.esp272.94 KB
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32 cells, no warnings

32 cells, no warnings

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Binary Data skyblivion_forts_interiors_a.esp272.94 KB

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