Student gamedesign DAE, works fluidly with 3dsMax, photoshop and Unreal. Knows all the necessary stuff to create a realistic gameAsset. Works with standard diffuse shading and PBR metalness. Loves oblivion and RPG's in general. Current projects are: artist for a nintendo inspired game, German U-boat (gameReady & PBR), my own PBR materialLibrary(see pic).
Photoshop, SubstancePainter 2, Unreal, 3dsMax, Unity. All legitimate software I use daily.
I would love to help realise this fan project. I have been following the development for 2 years or so. This project would enhance my skills and my portfolio.