With all of the projects that you guys are working on, are you guys considering putting them all into one file?
Since they are all running on the same engine, and same basic plans for all of the mods, would it be possible to attach them all to each other and be able to travel between Morrowind, Skyrim, and Cyrrodil? Would it be possible to combine enough files in order to offer this?
I think this would be a really cool feature to have. It would be awesome to be roaming the mountains of Skyrim, walk to cyrrodil to trade your goods in the Imperial Market District in the Imperial City, and take a horse over to Morrowind to take in the views of the vastly different landscape.
Is this something that could possibly be done, or something you guys are even interested in?
The problem is consistency. While it WOULD be cool to just walk through Pale Pass and into Cyrodiil, or over the Velothi Mountains into Morrowind, it wouldn't make sense for you to be in 4E 201, then as soon as you walk into Cyrodiil, 3E 433, or 3E 427 in Morrowind.
At least, that's my thoughts on it, but I'm not a contributor, so don't take my word for it.
I don't get it. I really don't. The whole participating-in-forum thing is not something new. It's not a vibe from a year ago. It already exists for a while and on each one you have a nice thread with rules. And in each of these you usually get something like "Please USE SEARCH OPTION before posting" - one would imagine you people should already read one or two of those. Yet you keep on coming and doing this annoying (though in a way hilarious too) thing.
I'm not even mad, that amazes me that so many people tend to do exactly the same thing.
We can put a GIANT message in the forum head
Not possible due to the engine limitations in Skyrim and limited size of the worldspace.
A merge might be possible via tesVedit but I wouldn't advise trying to do that considering the size of the two projects
It's possible to have a travel mod which will allow you to travel between worldspaces. But combining them in a single worldspace would cause a severe loss of performance, and would require all the empty land surrounding Skyrim to accommodate the two projects. And considering that the scale of TES games differ wildly and that Skywind may not fit everything on that tiny Vvardenfell in TES 5...
...no.
Stealth720 That is a great Idea, I had my own idea that is very similar to yours, but the lore (as long as it is lore-friendly) of how, and ability to get from one time to another (possibly a permanent ascension: Morrowind -> Cyradil -> Skyrim) with retained appearance, skills, and inventory would be the holy grail of many Elder Scroll fan's fantasies.
Personally, I think a new quest (or quest chain) in Skyrim that is Lore Friendly, and ties together the three stories would make sense.
The story could start after the Dragonborn has finished the main quest line. He will suddenly learn a new shout, called "Ancient Word: Awaken Blood". Upon it's use (with spectacular effects), An Ancient Ayleid (Those responsible for forging the Amulet of kings) appears and approaches the Dragonborn, and Pacifies him - the screen goes black. The screen flashes with bits of the oblivion introduction - of hellfire and daedra machenes, and bits of Skywind cinematics.
The Dragonborn awakes on the ground where he was ambushed with no gear. to the left on the ground is a bag, with a note with a knife sticking out of it and the backpack. The player must open the note before the pack - the note says:
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Dear Dragonborn,
You will know us as the Ancient Ayleid society. We are from your distant past, and have traveled here through the use of what you call an Elder Scroll. The Scroll took us to the exact moment Lorkhan's blood awoke.
Lorkhan's Heart (Red Mountain) has crashed into Vvardenfell, and with it, this Elder scroll has appeared. The scroll show's visions of Lorkhan's Reincarnation, and how his heart must embrace his blood once again. The Scroll says Lorkhan's blood will awaken the day a Dragonborn becomes strong enough to call it forth.
You are powerful enough the become the agent of Lorkhan, as you were always fated to be. The stone in this amulet is a piece of Lorkhan's body, and through it you will be able to shout into the past, and become the Agent of Lorkhan as you assume critical roles in the fate of this land, and Lorkhan himself. This shout will only project you, as a result all Items you bring will not have their full effect in that time.
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Under the note is an amulet - the "Amulet of Kings". Once the player takes the amulet, They can loot the backpack which contains all their gear.
Upon Equipping the Amulet of Kings, The Player learns 3 new shouts: "Word of Time: Rift of Mehrus Dagon Crisis (Oblivion)", "Word of Time: Rift of Dragon Crisis (Skyrim)", and "Word of Time: Rift of Dagoth Ur Crisis (Morrowind). Upon using the Oblivion Shout, The Dragonborn opens a Rift Portal in time that he can enter.
When passing through the Oblivion Crisis Rift, He ends up at the exact moment in Oblivion's Tutorial, when the Emperor gives the player the Amulet of Kings, when the Dragonborn takes over because the amulet touches the players skin.
When passing through the Morrowind Rift, The Player would start by receiving Papers from the general at the end of the tutorial.
Opening rifts between the different worlds would replace all native items with their foreign versions (they have their game's emblem on the Icon or model and are nerfed). So going from Skyrim to Oblivion bring all of skyrim's gear over there, but gear native to Skyrim would have the Skyrim emblem and nerfed stats. If you go back to Skyrim with this item in your inventory, the Original version will be restored, and any Oblivion or Morrowind items will be stamped and nerfed.
When arriving in Morrowind or Oblivion for the first time, The Dragonborn's level could be reset to 1 for that world, and his gear would be stamped and scaled appropriately. Option of keeping Skills and 1/3 Bonus attributes.
Gear Scaling could have a gradient that follows this model: Level 1 Native gear - Foreign Level 1 Gear, Level 10 Native gear - Foreign Level 20 Gear. Foreign gear will act closer to Orcish or Dwarven Native Gear. Foreign Artifacts should be Scaled down 10-15%. All Scaling should be native to which game (Oblivion, Morrowind, or Skyrim) you are in.
Swapping between worlds Updates inventory by swapping which gear is nerffed, loads world specific level and character data, and loads the last position when exiting that world (oblivion, skyrim, or morrowind).
Theoretically this would be a fractional additional amount of work to implement in existing projects, and I believe something along these lines would expand the project's appeal by two, or as much as four times.
There could be money in a project of this scale, if approached right with the correct permissions.
That's my take at least xD