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zgabuterimon
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Joined: 05/08/2017 - 08:02
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Audio and Video Engineer, with a lot of 3D modeling experience

Hello! My name is Marko, I'm an experienced audio and Video engineer (Mostly audio) , with recording bands, doing live gigs etc, but i've also done a lot of foley effects for movies, and animated films. Tho i can't really record here at home, (don't have the proper equipment), but i can work with prerecorded audio files, music, etc.

I can also help you with modeling 3D assets. Static meshes, weapons, armors,etc. Modding skyrim, fallout, and other Bethesda games is my passion, and i have been doing it along time, and have a pretty decent experience with Creation Kit, niftools, 3Ds Max,etc,etc. 

 

I would really like to help you guys out,however i can, because i think it's an awsome project, and i think i can do something to contribute to it! :)

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CyanideExpress
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Hey there Buterimon! As far

Hey there Buterimon! As far as 3D modeling goes, do you have anymore examples of your modeling and texture work? Usually just a single model isn't a lot for us to go off to gauge your skill, though having experience with Nifs is a big plus. How familiar are you with the export and import processs? Collisions, building shaders and such?

zgabuterimon
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Here is another pistol that

Here is another pistol that im currently working on in free time, tho i haven't yet done the UW mapping,or textures, this is just a low poly model 

https://skfb.ly/6qEno

(I'm currently into Fallout 4,as you can tell :D )

About exporting and importing,yeah,im quite familiar with that, done a lot of simple model adjustments for my own personal use,for example, removed some armor pieces of the blades armor, created a two handed katana,etc,etc. I was using Bethesda Archive Extractor to extract models and textures from the BSA files, if i wanted to adjust a Vanilla mesh, or texture. And when i wanted to import a model in game, i made sure all the proper nif structure is there, so it will actually work :D

Collisions,yeah i know how to make collision models, but in case of Skyrim and Fallout 4, i never really made them, i just copied the existing ones from a similar model in Nifskope. 

And no,i don't know how to build shaders, if you mean like coding a new one, i have simple knowlegde of C++, C, but that's about it.