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Deeprock
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Joined: 05/17/2017 - 04:10
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[3D] props/environment modeler

Hello!

My current job (1 year exp., 48 hours per week) consists of modeling, texturing, rigging, animating and VRay rendering for flash games, but it's boring :) I wish to work on such projects as Skyrim and Fallout. Currently I learn UE4 (level building), substanse painter and substance designer as well as environment design and modeling theory. Also I continue to improve my 3DSmax, Zbrush and 3DCoat skills (which I use in my common workflow). I want to create the best environment assets I can in your team and make good portfolio to find new fulltime job, better then my current one.

My gaming experience in TES: Morrowind + Tribunal - about 500 hours, Oblivion + Shivering Isle - about 600 hours, Skyrim - about 600 hours. Also about 300-400 hours in Fallout 3 and 300 hours in Fallout 4.

I can work on Skywind project about 10-16 hours per week during at least next 3-5 months.

Links in my form are: 1) 2 my best highpoly works, that I was working on before I've got a job in gamedev. 2) Rendered models I've done at my current work during last year (1-3 days per model with rig and 40-50 frames of animation).

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Edited by: Deeprock on 05/17/2017 - 06:34
CyanideExpress
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Hello Deeprock, thanks for

Hello Deeprock, thanks for putting in an app 

Can you tell me a bit more about your experience? Such as your experience with modular assets, sculpting and baking, UVing? Do you also have anymore examples of your work? It's hard to get a judgment off just those two pieces. Thanks you in advance!

Deeprock
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Hello Cyanide,

Hello Cyanide,

1) More about my experience: My main work is modeling for VRay render (browser farms), but also I learn and try lowpoly hardsurf modeling (Max) with UVs in Max or 3DCoat, detailed sculpting in ZBrush, baking maps in Max, 3DCoat, Zbrush and Substance Painter, implementing some assets into UE4 engine. I watch and try lessons about environment design and modeling, but I don't have any envir. worth to show. 

2) More works: I have added two links to my pdf. Second one leads to big dowloadable jpg with most of my commercial works. Here it is http://fex.net/213286752347 I created almost each one without concepts, starting with sculpting and finishing with simple animation (wich I can't show here) and render, spending 1-3 days per model. And here are some other sculpts and models, noncommercial, not finished, but that's what I have now (see attachment). 

Last year I was in search of desired direction to grow, and now I decided to focus on environment, props and architecture for first/third person action/adventure/rpg games. I don't have any real experience working with this, but I will do all I can to learn and polish this as fast as possible, out of my current main job. 

p.s.: my English is awful :)