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TheDjango
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Alternate converation topics

Skyrim was criticized for how little you could say to Npc's. Oftentimes you could only really say one or two things to them. Morrowind was different; you could ask anyone about lore, or geography, or directions, etc etc...

The thing is; How would a bunch of filthy peasents in some backwater hamlet have any idea about the intricate lore of the Nerevarine? if they did would they have the time to spew out two paragraphs of information?

Im proposing a system. Based on the overall "class" of an npc, they will say different dialogue on the subject. Common folk on farms, or slaves ect will only really have a vague idea of the subject you ask them about, and might even misinform you while important npc's from a more educated background will have lots to tell you.

This way the player will have to dig around for information rather than simply asking the first person they meet.

Here is an example I came up with; the subject is Dagoth Ur.


Average citizen
I dont know much about him, but he's an evil god who spreads corprus,
and makes the blight storms happen. He lives in red mountain behind the ghostfence, but I dont think you should visit him.

Important NPC's (Tribal leaders, wizards, intellectuals, etc..)
Dagoth ur is said to be the leader of the sixth house; he sits atop red mountain served by his corprus beasts, which he creates with his inhuman magic, and spreads through the blight storms. The temple is trying to keep his influence to a minimum, but he effects our lives everyday. Things are getting worse here too. He is becoming more powerful, and more dangerous. Soon the ghostfence will not be enough.

 

This is a work of progress of course, so please add to them or help with constructive critisism. Ill do more topics soon enough.

aretea
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I thought this was already

I thought this was already done in Morrowind? Every dialogue that is in Morrowind will be in Skywind.

TheDjango
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What I mean is that when you

What I mean is that when you ask someone, anyone something, they always prattle off the same lengthy robotic dialogue. How would a commoner be so well informed? it always bugged me.

Vivec
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TheDjango wrote:

TheDjango wrote:

What I mean is that when you ask someone, anyone something, they always prattle off the same lengthy robotic dialogue. How would a commoner be so well informed? it always bugged me.

Yeah but I think a lot of this kind of stuff has already been voice acted.

TheDjango
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well, its still a possibility

well, its still a possibility regardless.

Justafan
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Actually, I think it's a
Actually, I think it's a pretty good idea. If we do end up doing something like that, it would probably fall in my department. I think it's a great way to make NPCs feel more realistic. Also, I'm pretty sure that we're scrapping our old voice acting now that we've got a stronger organizational system in the works. If there was ever a time to implement this idea, it's now.
Vivec
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Justafan wrote:Actually, I

Justafan wrote:

Actually, I think it's a pretty good idea. If we do end up doing something like that, it would probably fall in my department. I think it's a great way to make NPCs feel more realistic. Also, I'm pretty sure that we're scrapping our old voice acting now that we've got a stronger organizational system in the works. If there was ever a time to implement this idea, it's now.

But didn't you guys have so much voice acting done? I don't know much about it but last time I looked some races were close to entirely done.

TheDjango
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Justafan wrote:Actually, I

Justafan wrote:

Actually, I think it's a pretty good idea. If we do end up doing something like that, it would probably fall in my department. I think it's a great way to make NPCs feel more realistic. Also, I'm pretty sure that we're scrapping our old voice acting now that we've got a stronger organizational system in the works. If there was ever a time to implement this idea, it's now.

 

Fantastic, no pun intended :P

I'm here if you need me!

Taerkalith
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Basically all the old voice

Basically all the old voice acting is being scrapped because they were working off of incomplete/wrong scripts.

In terms of TheDjango's idea. I'm currently cutting down the dialogue a given NPC can say by spreading it more widely based on factors such as class, race, etc. as well as a randomizer faction to make dialogue less encyclopedic and NPCs more unique. NPCs already have a range of responses for certain topics like the sixth house, some of which are more informed than others (although not true for all topics). However writing more lines to add to the workload of the existing 32,000 would mean VA would be further delayed and at this point is out of the question if we want to get it done. In an ideal world I guess...

Vivec
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taerkalith wrote:

taerkalith wrote:

Basically all the old voice acting is being scrapped because they were working off of incomplete/wrong scripts.

In terms of TheDjango's idea. I'm currently cutting down the dialogue a given NPC can say by spreading it more widely based on factors such as class, race, etc. as well as a randomizer faction to make dialogue less encyclopedic and NPCs more unique. NPCs already have a range of responses for certain topics like the sixth house, some of which are more informed than others (although not true for all topics). However writing more lines to add to the workload of the existing 32,000 would mean VA would be further delayed and at this point is out of the question if we want to get it done. In an ideal world I guess...

They were working off Morrowind dialogue. I don't see how that is wrong for a Morrowind port.

Taerkalith
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the problem is that it is

the problem is that it is incomplete. so a given VA would record 30 lines out of the possible 80 for example (because that's all they were given because the original scripts were incomplete). You can't patch that up without the original VA coming back (highly unlikely). Also, sometimes the dialogue would be wrong because the document they were generating the lines from had incorrect conditions (document generated from morroblivion. not directly from morrowind). Furthermore, skywind's condition are sometimes different than morrowinds due to the different conditioning system/implementor's preference. Lastly some of the recordings do not meet the level of quality we want to achieve in this round of recording. For these reasons and more they are probably all being scrapped eventually.