My concept art of Vivec City:
Also some elements of city (I hope it will be useful):
What do you think ?
if we make that vivec a reality, it will be the greatest ES city ever
We've been waiting for those for so long! This is an awesome job Roman, absolutely gorgeous! The walls and docks don't look out of place after all, the City kept its unique style and feel. Gorgeous, gorgeous, gorgeous, gorgeous.
But of course I wouldn't be me if I didn't have some stuff to throw in ;) Mostly though it's things to add, and not alter.
Generally, we want to make Vivec a capital of fine Dunmeri art. Think of it as the Paris of Morrowind. All the best artists and craftsmen would go there to praise the Three with their work.
So, first of all - murals. This version of Vivec has much more plain surfaces than the one in Morrowind. It's not a bad thing at all however! If you look at Kirkbride's Vivec - bottom right corner, you can see a mural of Vivec fighting Molag Bal (or whatever else abomination). I think Dunmer would paint their city a lot, there'd be frescos around every corner and pretty big murals too. For most I think best would be Kirkbride's hieroglyphic style, like the images of the saints. Some colorful stuff would be really interesting to look at too. Arena coul have just some general depictions of Dunmer warriors (I'd go for schematic, a bit like greek vase painting), while St. Olms (the left one) especially has plenty of room for bigass murals of religious theme. For more detail of the possible thematics and placement of those best get in contact with Denevir, and be sure to check out this thread.
Another thing is statues. We have had Kurasaki pump out models for saint Delyn and saint Olms, so it would be really good to have their statues in those cantons. Generally I'd give them a bit more "templar" feel. I know they're mostly living cantons, but they could benefit from shrines and Saint depictions.
And lastly, I love how you gave the House cantons each a different feel, it works great without being overdone. I'd only change one thing really - they ought to have some House colours painted on them. Not overdone - just like just friezes, stripes going around to underline the shape of the canton. Redoran would have bits painted red, Hlaalu yellow (for best looks go for warm yellow so it doesn't look like piss :P) and Telvanni brown. And they can really have quite a few murals too, I'm sure the Houses would love to show off their fine arts in their cantons.
Oh, and forgot to mention - SET THAT DOME ON FIRE :D And add planets circling over it too! For Vivec's Palace best keep to Hiero's concepts ;)
What you could also think off is some guerilla architecture built by the poor, most likely on some ramps in docks, or even outside the city. Surely majority of the paupers would live in the cantons anyway, but fishermen shacks would be nice additions to liven up the dock areas, perhaps even some Kowloon style organic architecture along the walls, poor Velothi clay shacks stacked one on top of another, with ladders leading to their entrances.
But aside of all those details, man that concept is absolutely fantastic. This will be the best city ever. I hope this amount of feedback doesn't overwhelm you, but if you manage to make these additions Vivec design will be COMPLETE :D
amazing work looks fantastic cannot wait to see more
The cantons are already diverse, and I really don't want to have architectural mashups. You can check it out here, it looks really out of place. Redoran architecture is an integral part of their ashy environment and would look really weird on a canton. Remember it's a Velothi city, it was built and then the Houses moved in, it's not like someone built a platform and told them to build mockups of their capitals. The only canton that could use spicing up would probably be Redoran, but I think the murals and House colours would suffice.
Definitely, I really want that first concept in game :)
Thanks everybody for good criticism!
I like ideas of Dragomir, and I will try to do these additions.
Awesome work! I agree with Dragomir that all that is missing are the floating planets from Hieros concept!
Anyways, super awesome art RomanDubina!
I love those docks ;)
I absolutely love this concept art! Where have you been all of this time; this is wonderful!
If it's not too much to ask, perhaps you could add Ebonheart, as I personally think of it as a non-offical 'part' of vivec. Plus, you would be able to see that entire landmass to the right as well, from this angle. I think that with these things, Ebonheart would work more with the rest of Vivec, perhaps have a joint harbor as well. It should still of course retain it's Imperial architecture and build, though it would be interesting to see how it would work with vivec like this, as the harbors and walls would impact it greatly.
A glowing High Fane would already be a pretty good Lighthouse. But guardian statues with lanterns implemented over the gates wouldn't be out of place. Perhaps the 'anticipations' since there seem to be three gates, or just more Dunmer/Chimer saints would also work - there are loads to choose from. http://www.uesp.net/wiki/Morrowind:Lives_of_the_Saints
High Fane? Palace of Vivec is set the furthest away, it's one of the tallest buildings in Vivec and has a giant dome that burns with green fire. I don't think there's any lighthouse that would direct ships better than the palace itself :P The pylons of the gates could use some brazziers with fire on top though. As for defence - Temple district has two big ass barracks of Indoril ordinators (House of Wisdom and House of Justice), I don't think Vivec needs any more.
Yeah Palace of Vivec was what I meant. For guardians I was thinking statues, like the Collossus of Rhodes, but smaller and perhaps Saint Gates. NPCs could refer to the gates by the statue over them. St. Rilm's Gate near the Kow Loon Ghetto Northern Gate (saint of beggars) for instance. And lets Kura make some nice statues based around traits of the saints!
i love the concept but for me there is a flaw in the concept: the docks are walled and there is only a "not wide" (cant find a better word sorry) gate and since you want to add a large port to vivec that means large ships should enter, but ships cant pass through those gates so my idea is to remove the top left gates so ships can harbour in those docks at St.Olms.
Gates are big enough and we can't remove them. Just look at the sizes of ships around Vivec. They only seem small because we're looking at it from so far away. If a ship is too big it can always stay at nearby Ebonheart.
As for the statues I might have a better idea... How about we have three gates, one Vivec Gate, one Almalexia Gate, and one Sotha Sil Gate? They could have their statues there :P
I am so hyped for this! And that sounds like a great idea Dragomir.
Well this isn't Tribunal City - that's Ghostgate. This is Vivec's treading grounds, and he is the focus. I wouldn't expect Almalexia to share her monuments with Vivec in Mournhold, either. Vivec's already got statues of himself at the High Fane, but the named saints haven't been properly fleshed out. We have a lot of freedom with their depictions.
Alright, that is a good point. And yeah, make those statues happen. All of them. You know what to do Den :D
So we are definitely trying for the top concept to go in game?
I would believe so, just with all the stuff I listed in the first of my posts.
Awesome, and with the new cantons being done, it'll look even better!
I like it, but without the murals.
I agree with LA. I think it would look better if they didn't cover the whole canton wall. And maybe if they didn't have any vivid background colour, so they look more like the ones you've included on the canton between the Arena and the Temple.
The murals is good idea. Maybe I'm doing something wrong?
What do you think about the murals without vivid colors?
In my opinion you should make an picture with the murals in detail because in the picture of the city the murals are so tiny that i cant understand much of them, so if we see the murals in detail we could discuss better about their colors or the drawings of the mural itself.
I'd say colorless murals would work much better- treat them like carvings on the walls. I would make them much more stylized and hieroglyphic too, like the murals that were being worked on for the tombs:
The murals you've done on the walls of the Arena are similar to what I'm talking about, and look much better in my opinion: the more subtle, dark and worn = the more canon. Otherwise the bright colors just don't fit with The City of Vivec's color scheme (Heres a thought- the murals could be in silver and gold, just like the god himself). But apart from that the concept is gorgeous!
I think the best way to identify each canton would be through statues and banners, as the cantons themselves should be more uniform to suit the holy capital feeling of Vivec. Denevir may correct me on this, but I would assume the city of Vivec was made as a tribute to the gods first, and the Great Houses later moved in the cantons after the city's construction. The city is Indoril property first, and the visual cues should reflect that.
I would be pleased to see some shacks and slums there. Maybe even some national shacks (argonian and catjits mostly).
I took a look at it and there's plenty of good stuff in the new concept. Olms and Delyn look much better now. The colours are still too vivid, I'd think to really look good they should be kept to more natural colours, since even though Dunmer would have access to fancy dyes they'd still not be able to make the colours bright as neon.
I made some adjustments, corrected a few colours, removed the imposing mural from the foreign quarter and I think it looks really nice.
Looks good. Thanks!
now comes the hard part, how do we use the current vivec pieces here, what new pieces need done, how do we fit them altogether?
@Dragomir It looks much better :)
To make greater distinction between hlaalu, telvanni and redoran I will add additional things like:
In telvanni area all "murals" will be fluorescent ad turquoise. To make some magic look. maybe add some"magic" glow too.
In redoran all murals will be very simple and quite colorless. (they are simple warriors)
In Hlaalu I will add very rich and depicted murals (they are traders which means they have a lot of money to waste) Maybe sth similar gate Ishtar but with less vivid colors.
I still think that Ebonheart should be worked into this, as I said before, perhaps they would have connected ports, though also showing in the layout that vivec was there much longer, and Ebonheart is notably a very new edition.
Ebonheart is being moved a bit further, and having it be worked on in the same concept would be really hard to show and flesh out. And Ebonheart is getting some love too, perhaps that's what Roman could try to do next ;)
Ease up a bit on the Telvanni bright color neon light magic. Telvanni is magic, but it is old magic. More LotR subdued color and grand showcase, less World of Warcraft bright color flashy. This is still Morrowind. I don't want all their carvings and scrawlings to be done up in bright neon glowing ink - their magic should look ancient and imposing, not gaudy and lacking substance. Compare the ancient grandeur of Petra, Egyptian statuary, Angkor Wat, or natural wonders like the giant redwood trees of California to Las Vegas. I don't want Vegas for Telvanni.
@Smitehammer Maybe not Vegas for Telvanni but very weak glow/fluorescent during night to add more depth (sth glowing runes in LOTR). I really want to see some concepts of Dubina in detail. I mean about Telvanni/Redoran/Hlaalu and differences between them.
I'd like to see floating markets in here? Barges, boats or rafts with goods setup on them tied together with makeshift boardwalks connecting them. Could be a secondary place to buy a small selection of goods cheaply from captains.
Something like this but with stationary ships setup like transient market stalls on water and room for crowds on ship decks:
This is one amazing art. Walled city of Vivec looks gorgeous and it actually makes much sense.
The murals make it look like children's art rather than epic history
One idea is to pull in things from Vivec expanded, while none of the download pages have any interesting pictures, google has some interesting stuff: https://www.google.com/search?q=Vivec+Expansion&es_sm=93&source=lnms&tbm=isch&sa=X&ei=7EFwU5LyEpezyAStrIKoBA&ved=0CAgQ_AUoAQ&biw=1858&bih=995
Basically it adds a ton of really shoddy wooden platforms in the water, connected by wooden bridges and the like. helps to make vivec feel more like a giant city with some more under-belly ish features. I think it would be a good idea to stick in between the cantons.
Little sketch about the Telvanni:
"Maybe there could be runes that glow FAINTLY above like doorways/shops or something when you approach if you are from House Telvanni?" I just think in that way. However to not make las vegas style I will add this only at night. Or add to murals but only when u will be close enough, sth like "contour" light.
Cool, do u plan to add some simple plains, ornaments or murals here.
I think the best bazaar of Vivec City will be located in the Hlaalu plaza