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SquallyDaBeanz
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[WIP] Sheogorad

I'm starting work on Sheogorad. Getting a feel for Ravanna's new rocks and assets. It still needs LOTS of details, and ground textures will be replaced and finished down the road. This is just a proof of concept, but it's still missing something. Let me know what you guys think of it so far regardless! 

Edited by: grumpycat on 12/08/2014 - 20:04
Ociee
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Somehow it just looks too

Somehow it just looks too overall grey to me, I understand it is thematically sort of a haunted archipelago and that there will be slight foliage here and there, but still the ground tone seems a bit bland yet. Personally if I could add something to this it would be too maybe add like moss or lichen to the big shale rocks to make it seem less barren. I'm sure the trees or whatever assets will help make this look even more awesome though :D

grumpycat
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I think if we get some

I think if we get some shingle ground textures in there, especially around the rocks then we will be able to break it up a lot. This type of thing:

Also I think we can have some types of tusky grass:

 

Also lots of Basalt Rocks....haha just joking

lukkar
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Maybe add some ground

Maybe add some ground "structure" like picture below. I don't know how to call it.

And Bigger rocks sticking out like here

Some deserted places will be nice too, especially when we have volcanic activity here

Like ground on the first plan. Then will get unique and different biom than skyrim

 

 

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> some ground "structure"

> some ground "structure" like picture below
sod. its more relevant for grazelands.

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do you have any use for this

do you have any use for this ressource? http://www.nexusmods.com/skyrim/mods/59632/?

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TWarrior wrote:

TWarrior wrote:

do you have any use for this ressource? http://www.nexusmods.com/skyrim/mods/59632/?

No. we have those already and they need to be replace if they haven't been already.

SquallyDaBeanz
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Hello! I've been quiet here

Hello! I've been quiet here for awhile but I just wanted to drop in and give the community an update on Sheogorad. It's coming along great, just take a look :)

(Of course do not comment on the purple textures and lack of vegetation)

 

Really all that is missing is ground textures and new flora. This area is in desperate need of it, but I understand that someone is actually working on some at the moment. Let me know what you guys think!

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Looking Hot!

Looking Hot!

What kind of ground textures do you need? And what Flaura. May aswell get this stuff marked up on Trello if it isn't there already.

SquallyDaBeanz
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ErikChristensen wrote:

ErikChristensen wrote:

Looking Hot!

What kind of ground textures do you need? And what Flaura. May aswell get this stuff marked up on Trello if it isn't there already.

Oh, I worded that wrong. I HAVE the textures I need I just haven't applied them yet.

As for the flora, well, I'm not really sure what is in the works. I know there has been quite a few concepts that looked really fitting, like these

Alysander also had some mushrooms he was working on. And I still need the original Azura's Coast/Sheogorad mushrooms done (UacUMushroom in the Creation Kit).

I'm also hoping for some custom "wavy grass" ground textures like the tuft grass mentioned above. It would really polish off this region and help with the bare ground.

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Dear Squally, you should have

Dear Squally, you should have told me before that Sheog vegetation are needed so bad.

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all flora is needed bad

all flora is needed bad outside bc ;)

SquallyDaBeanz
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Vita wrote:

Vita wrote:

Dear Squally, you should have told me before that Sheog vegetation are needed so bad.

Sheog vegetation is needed badly.

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Here's some references for a

Here's some references for a possible material object (shader) to apply over the rocks in the Creation Kit (in the same way snow, moss, sulfur, etc are applied over objects in Skyrim):

Could look really nice when combined with the lichen flora objects too, to get an effect like this:


That way, the rocks get a bit more of a color variation presented by vanilla Sheogorad

If the rock and ground looked to be a bit cracked from moss and lichen weathering, I think it could help to make it look a bit more recognizable as Sheogorad

Maybe there could even be a lichen and moss 'grass' type (as in the same process used for the 3d grass blades that stick out from landscape textures, but with lichen poking out instead of regular grass).

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> And I still need the

> And I still need the original Azura's Coast/Sheogorad mushrooms done (UacUMushroom in the Creation Kit).
= i thought Scumpunx is making original mushtrees. Isnt he?

Vita
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iceflame542 wrote:

iceflame542 wrote:

Maybe there could even be a lichen and moss 'grass' type (as in the same process used for the 3d grass blades that stick out from landscape textures, but with lichen poking out instead of regular grass).

Lichens grass type,hmm. Technically is seems to be a good idea, I'm just worried if it will look good enough, due to the simplified grass rendering.

 

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Another mockup (I'm using

Edit: Whoops wrong thread, I meant to post here. Sorry about that. I'll add some more references so that this post isn't useless:

The ground here reminds me of the gravel terrain paint used in the Volcanic Tundra in Skyrim, perhaps that texture or a similar alternative could be used with some light mossy-grass or lichen.

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A little recap on Sheogorad

A little recap on Sheogorad vegetation progress. I don’t feel like starting  a new thread, I will just post here instead.


Currently composed from  basic short grass,  tussock grass bunch, and flowers to give some contrast. As it’s going to drastically change entire landscape, feel free to share what you think of it.

Little word about tussock grass: I know it would be much better to have it bent and lying down to give windy feel. There is a little issue here. To make sense and to be credible it all must point to the same direction. While auto generated grass is rotated randomly and I’ve found no way to change it. So the solution would be to make it as a separate object. To make landscapers life easier I can make whole clusters of it. But still it will have to be placed manually. It’s the idea, otherwise it will be is straight, pointing up bunches like on the picture and nothing else.

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Beautiful! It's definetly the

Beautiful! It's definetly the type of grass I'd picture for Sheogorad, reminds me a lot of Iceland, Scotland, and other northern countries with beautiful shorelines. It will play beautifully with heavy clouds hovering over it.

SquallyDaBeanz
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Perfect. Send that grass my

Perfect. Send that grass my way when you have finished. 

lukkar
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@Squally

@Squally

I suggest to use this idea in this example. Just to create some "path" to reach some viewpoint to admire whole region.

--------------

To  make some diversity I suggest to add to one of the island "spiky forest" made from giant edgy rocks. Maybe here on Rayna Drolan's Shack island

SquallyDaBeanz
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That screenshot is actually a

That screenshot is actually a crater with lava, so I don't think that will be accessible on the outside. However, I do have a few points you can climb and see the area, so no worries there.

As for the spiky forest, I'll see what I can do, but it may look odd. It's worth experimenting with though.

Thanks for the suggestions!

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Yeah, maybe it doesn't sounds

Yeah, maybe it doesn't sounds good when you remeber MW. But I've done small visualization.

Maybe not so direct but some symbol of inaccessibility. Some added clouds between "spikes" will add a feel of space. Of course you can do better "flow"

Red are rocks.

We have Azura quest for it. So to avoid entering this island before quest entry I would hidden enter under fog and you will get direction how to reach inner circle from Azura. Inside circle could be fog too just to add some mystery, where you will find one by one another creatures.