Will be working closely with Nahlo on his landscaping, eloth is the master of textures, with some additions by me, and I use zbrush to dynamesh many layers of slate into one object, then use a specific pro-optimisation method for ingame use.
None of these have AO vert colour, or detail overlays (ie, barnacles, moss)
the polycounts may be a bit high in palces, even with good use of LODing, so it needs testing.
Sheogorad consists of metamorphic slate pushed back up through the mantle, in the west, its more sharp, and as u go west the layers become thicker and turn to towers and menhirs of slate.
very much WIP.
Final image are unique slate sheogorad entrances for mines/caves.
Will be getting some other artists to help with the sheogorad velothi tomb entrance and other stuff.
watch this space