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Erik
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[Relz] Hlaalu interior kitset

Hi! Try it out here :D

http://skooma.org/Hlaalu.html

If you find any problems then let me know so i can fix them before this goes into the game.

Cheers

 

Edited by: Erik on 03/18/2015 - 15:03
Erik
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A Few progress shots

A Few progress shots

Also when i drag stuff into 3ds Max it tends to not like my vertex color data. and it deals to it by inverting the colors.. Anyone got suggestions as to why this is?

 

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Loooks crispy! (thats good)

Apart from the vertex colours acting up its looks good though

Ashking Wulfharth
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Why not just do your vertex

Why not just do your vertex painting after you've imported it into max?

twentyenginerunner
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Those stairs looking really

Those stairs looking really appealing for some reason, though you might want to move the UV map around on one or two of the top four so the red tile isn't in the same place every time.

Have you tried running your files though the Autodesk's FBX Converter? Old versions of the format (2006 I think) are apparently better for transferring the vertex colors.

Erik
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Thats because those stairs

Thats because those stairs have way too many extra polys to give the tiles depth and the wood a bit of rounding, which also allows more attention to the vertex colors


Also I have reached this point, but i cannot figure out how to import textures. What am I doing wrong?

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In order for the textures to

In order for the textures to work, you need to make sure that they are in the same location as the NIF when you saved it from NifSkope. For example, if your textures are shown as being in Skyrim\Data\Textures\Hlaalu in NifSkope, and they are in the same directory when you import the model into the Creation Kit, they should appear. However, if the path is not the same, they will not show up. I'm also pretty sure that the textures have to be somewhere in the Data\Textures folder regardless.

Erik
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Aaaah, ok that makes sense.

Aaaah, ok that makes sense. and .dds as the format right?

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Yeah, nothing else works.

Yeah, nothing else works. Also, make sure the normal map is saved with a dds compression variant that supports alpha channels, or it'll mess up your specular map.

Erik
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Update for the Hlaalu

Update for the Hlaalu interiors

1x1 pieces done, Need to make the doorways and other small props

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All 1x1 hlaalu tiles complete

All 1x1 hlaalu tiles complete, Moving onto 2x2 tomorrow morning, hoping to spend the weekend getting this all together and nice


Ashking Wulfharth
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You're a machine Erik! Keep

You're a machine Erik! Keep up the great work.

Erik
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Ashking Wulfharth wrote:

Ashking Wulfharth wrote:

You're a machine Erik! Keep up the great work.

 

Thanks!

Just remade the staircases, the steps were too large for our poor man to climb up

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And what do you know, the 2x2

And what do you know, the 2x2 pieces are coming together!

Ignore the seams, oddly long hallway and strange lighting. What I want is critique on the top posts and how I have made a wooden truss, that wooden truss is the kind of part that would only be seen in the more upperclass buildings. same with the patterned clay on the upper walls.

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Well this crap is complicated

Well this crap is complicated, however i have it nailed down now.

good to finally get started on these larger parts.

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new screenshot, this time of

new screenshot, this time of a doorway piece and wireframe so you get an idea of how crazy complex this crap is

 

it looks like there are a bunch of seams in the textures, but that is just vertex colors being annoying, a lot of UV stuff needs to be shifted around too.

Sjors Boomschors
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Those models look very

Those models look very impressive, especially those in the last shots.

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Lost my jaw under the table.

Lost my jaw under the table. Impressive!

Erik
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https://dl.dropboxusercontent

https://dl.dropboxusercontent.com/u/1244197/HlaaluBuild/Hlaa...

its missing butt loads of collisions, and will be updated later tonight, and unity messed up the snapping so thats annoying :/

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ErikChristensen wrote:

ErikChristensen wrote:

https://dl.dropboxusercontent.com/u/1244197/HlaaluBuild/Hlaa...

its missing butt loads of collisions, and will be updated later tonight, and unity messed up the snapping so thats annoying :/

Looks really good Erik! Atleast it was until I feel through the stairs. 

 

Erik
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Bumpity Bump, Updated the

Bumpity Bump, Updated the main post with a link to a new Unity3d walk around with a creepy AI for y'all to have fun chasing

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Hmm, I spotted two missing

Hmm, I spotted two missing details.  One, the low-ceiling T-intersection piece (bottom of the ramp on the bottom floor) has a transparent wood beam on one side.  If your back is to the wall, it's the one on the left.  Two: the low ceiling, no walls piece (mostly found on the bottom floor) is supposed to have a cross-thatch support beam pattern on the ceiling that looks sort of like :||: (except with 3 beams), but instead it's missing the short ends on one side, looking more like :||  That results in beams that end abruptly where the tiles meet, and from the right angle it's possible to look into their hollow interiors.

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Great asset. Btw, that s

Great asset. Btw, that s possible to make jump to neverland thru ceiling.