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Lefali
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Skyrim/Oblivion/Morrowind as a mini MMO

I was thinking about perfect MMO and I really like Skyrim esp. with some mods that add survival or realistic features. So  when I saw that it is possible to get free MMO engine - do you think it would work to upload there data from Skyrim (and later from renewed Oblivion/Morrowind) and make a functional MMO from that?

I think the NPCs would have to have altered reactions on multiple players at once and some features - like travelling merchants from town to town that you would have to defend (like it is in Guild Wars2). And I would like to have Morrowind difficulty setting - with low level mobs around cities and high level mobs in wilderness, the factions/guilds there and vampires. 

So do you think it could work?

Crestycomb
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Good luck with that.

Good luck with that.

Taerkalith
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Not really possible given the

Not really possible given the engine limitations. You can probably have multiple people play on the same game, like the multiplayer mod does for skyrim (which I think you're referring to), but nothing beyond that could be expected. May need some additional support from the mod creator. I'd direct questions on this front at them though, as we don't deal with multiplayer functionality.

Seneral
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Horrible idea. I mean, it's

Horrible idea. I mean, it's not just the assets that make up a game, especially a mmo, but you would also have to rewrite gamelogic, make every system work as in skyrim to be able to port it properly, maintain servers and so on. You would do horrendous amounts of porting work which is hard to automate, especially as alot of Skyrims data is not yet completely decrypted and understanded. Also, you might not even be able to use the assets straight away - depending on the engine and mmo capabilities.

So, porting from that engine into another one is near impossible, but a making a MMO out of that mess is just not possible...

Regarding porting to another engine, I tried that a few months ago, doing an auto-importer for Unity from scratch. Actually, it has been done for TES I & II before, but their game components were relatively simple (sprite animations, less models&texture data, ...). To make the same possible for III, IV and V would require both deep understanding on the engine you work with and it's programming language (Unity and C# in my case) aswell as experience in Skyrim modding and how it works internally (Which I fail at).

So, I don't want to say it's impossible, but definitely it's not worth the work if you don't have the above mentioned prerequisites already and a large team working with you:)

Lefali
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OK, thanks, that is what I

OK, thanks, that is what I needed to know. 

I thought it would be great to have a multiplayer with a bit of MMO features - like more of NPCs who would interact with a player and who would have more complicated tasks like traveling from a city to city - like it was in some mods, and some system that could combine different TES games so you could get levels and still have freedom to go anywhere.

But it would be hard with the main stories - I think they are like 100years from each other. 

I'm not sure if it would be approved anyway - but I guess it doesn't matter if it would be just a test.