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qwertyasdfgh
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[MERGED] Morroblivion Environment

Group of mods aimed to improve how the gameworld looks.

I. Unique Grass

Merged in v062 master 

 

II. Bitter Coast Environment

Merged in v064 master

 

Edited by: qwertyasdfgh on 03/03/2015 - 09:22
eloth
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hey, when will you start

hey, when will you start working with skywind? :)

roxon_55
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Swamp

A much Healthier swamp gives it more feel Shrinking picture does not do it justice

Well Done Qwerty.

Thanks

 

This was the Full Effect with around 20 to 30 Dragonflies Hovering  above and through the Reeds lost then when i resized Picture.

Dose Look Fantastic with Dragonflies Hover Around in Mist..

roxon_55
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Unique Grass

I ran this Standalone so i could have look, just might have to player to grow 10 ins or so..my controller for short grass Does not work

Ran this way to see how Video handles Unique Grass Comes up Well..

This one is Bitter Coast.

Second is Before you go into Vivec

Thanks.

 

 

roxon_55
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Created Effect

Took this 1 while walking from Seyda Neen north to go to Red Mountain

qwertyasdfgh
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Created Effect.gif Yeah,

Created Effect.gif

Yeah, semi-transparet objects sort of glow in the dark in Oblivion. I'm not sure if that can be fixed. Let's just pretend this is magical glowing mist :)

Answering your message - Unique Grass is incompatible with Eloth's Grass mod (I thought that was kinda obvious, because they do the same thing)

Also 1 thing I forgot to mention - I recommend increasing iMaxGrassTypesPerTexure in Oblivion.ini when using Unique Grass. I use value 6.

 

Some new screenshots featuring Grazelands and Ashlands (this is far from final, still a lot to tweak)

roxon_55
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Mist

No Do not alter this makes the country Side with original trees

Wife comment was if you could set it to the Rain to have light Mist covering the whole Ground when while Raining coming up Through the Grass was the only thing Left..

Fantastic

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Wayne, what mods are you

Wayne, what mods are you using which add that Morrowind-like map square at the bottom of the screen?

It was convienient in Morrowind and it would be great to have that in Oblivion.

roxon_55
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Mini Map

From Here

http://morroblivion.com/forums/morroblivion/mods/1840

Trouble to get it to work For Me

I went back and got Mini_Map to work, has Been running a week hasnot crashed comming out doors...I took off  Map-Morro-enormous.dds and put in MorrowMap_50 by Niemitis..My game just does not like Map-Morro-enormous

Qwertyasdfgh Game Crashed on me with Setting 6 Changed to 4 only 3.16gig Celeron

 

 

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As usual fantastic work on

As usual fantastic work on your side, thank you.

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Update for Unique Grass

Update for Unique Grass mod:

- works with v058 master-file
- includes grass for Grazelands and Ashlands regions

qwertyasdfgh
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New file: Bitter Coast

New file: Bitter Coast Trees

This is a pluginless mesh replacer for trees in Bitter Coast region including:

4 new SpeedTree-like models by Vality7, ported from his Morrowind mod
1 new dead tree model by me

Screenshots:

qwertyasdfgh
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Some screenshots of West Gash

Some screenshots of West Gash grass, coming in the next update:

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There's not enough words of

There's not enough words of praise for your work!

roxon_55
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(No subject)

roxon_55
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You picked Textures  well,

You picked Textures  well, New Grass does hide the  Wild Life have to Find them by Radar.before they get to Player.

Well Done .

Thanks.

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Some screenshots from the

Some screenshots from the upcoming weather mod, which will have region-based weather types.

Here's some Bitter Coast:

Brainslasher
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Wow, absolutely beautiful.

Wow, absolutely beautiful. Maybe there's a way to implement All Natural's weathers?

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All Natural uses rather

All Natural uses rather complex scripts to control the weather and they are written specifically for Cyrodiil worldspace.

While it would be possible to just use AN's weather types in Morroblivion via a patch esp, I would much prefer to have our unique weathers - this will allow a greater degree of control on how the world looks + it would make Morrowind feel more different from Cyrodiil.

zilav
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In the last screenshot either

In the last screenshot either fog color, or lower clouds layer needs some color adjustment to blend better together.

I spent some time on weathers in Skyblivion, and this is an example of foggy weather and blending between fog color and clouds color

http://www.youtube.com/watch?v=D2e7_MpNGZg

Foggy weathers are the hardest ones to adjust, and I noticed that vanilla Oblivion and All Natural are both very bad at it.

I'm using my own script in TES5Edit to work with weathers, it supports all games including Oblivion

http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes...

If you want to try it, get the latest version of TES5Edit from the first port of that thread, and rename it to TES4Edit.exe

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Thanks for the suggestions

Thanks for the suggestions and TES4Edit link. I'll try to match the colors better, but it's not easy, because the sky color is also influenced by the texture and not just color settings.

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Everything from this thread

Everything from this thread has now been merged into v064 master file, including the custom weather types, which were never released as a separate mod.