Group of mods aimed to improve how the gameworld looks.
I. Unique Grass
Merged in v062 master
II. Bitter Coast Environment
Merged in v064 master
hey, when will you start working with skywind? :)
A much Healthier swamp gives it more feel Shrinking picture does not do it justice
Well Done Qwerty.
This was the Full Effect with around 20 to 30 Dragonflies Hovering above and through the Reeds lost then when i resized Picture.
Dose Look Fantastic with Dragonflies Hover Around in Mist..
I ran this Standalone so i could have look, just might have to player to grow 10 ins or so..my controller for short grass Does not work
Ran this way to see how Video handles Unique Grass Comes up Well..
This one is Bitter Coast.
Second is Before you go into Vivec
Took this 1 while walking from Seyda Neen north to go to Red Mountain
Yeah, semi-transparet objects sort of glow in the dark in Oblivion. I'm not sure if that can be fixed. Let's just pretend this is magical glowing mist :)
Answering your message - Unique Grass is incompatible with Eloth's Grass mod (I thought that was kinda obvious, because they do the same thing)
Also 1 thing I forgot to mention - I recommend increasing iMaxGrassTypesPerTexure in Oblivion.ini when using Unique Grass. I use value 6.
Some new screenshots featuring Grazelands and Ashlands (this is far from final, still a lot to tweak)
No Do not alter this makes the country Side with original trees
Wife comment was if you could set it to the Rain to have light Mist covering the whole Ground when while Raining coming up Through the Grass was the only thing Left..
Wayne, what mods are you using which add that Morrowind-like map square at the bottom of the screen?
It was convienient in Morrowind and it would be great to have that in Oblivion.
Trouble to get it to work For Me
I went back and got Mini_Map to work, has Been running a week hasnot crashed comming out doors...I took off Map-Morro-enormous.dds and put in MorrowMap_50 by Niemitis..My game just does not like Map-Morro-enormous
Qwertyasdfgh Game Crashed on me with Setting 6 Changed to 4 only 3.16gig Celeron
As usual fantastic work on your side, thank you.
Update for Unique Grass mod:
- works with v058 master-file
- includes grass for Grazelands and Ashlands regions
New file: Bitter Coast Trees
This is a pluginless mesh replacer for trees in Bitter Coast region including:
4 new SpeedTree-like models by Vality7, ported from his Morrowind mod
1 new dead tree model by me
Some screenshots of West Gash grass, coming in the next update:
There's not enough words of praise for your work!
You picked Textures well, New Grass does hide the Wild Life have to Find them by Radar.before they get to Player.
Well Done .
Some screenshots from the upcoming weather mod, which will have region-based weather types.
Here's some Bitter Coast:
Wow, absolutely beautiful. Maybe there's a way to implement All Natural's weathers?
All Natural uses rather complex scripts to control the weather and they are written specifically for Cyrodiil worldspace.
While it would be possible to just use AN's weather types in Morroblivion via a patch esp, I would much prefer to have our unique weathers - this will allow a greater degree of control on how the world looks + it would make Morrowind feel more different from Cyrodiil.
In the last screenshot either fog color, or lower clouds layer needs some color adjustment to blend better together.
I spent some time on weathers in Skyblivion, and this is an example of foggy weather and blending between fog color and clouds color
Foggy weathers are the hardest ones to adjust, and I noticed that vanilla Oblivion and All Natural are both very bad at it.
I'm using my own script in TES5Edit to work with weathers, it supports all games including Oblivion
If you want to try it, get the latest version of TES5Edit from the first port of that thread, and rename it to TES4Edit.exe
Thanks for the suggestions and TES4Edit link. I'll try to match the colors better, but it's not easy, because the sky color is also influenced by the texture and not just color settings.
Everything from this thread has now been merged into v064 master file, including the custom weather types, which were never released as a separate mod.