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Diana TES GotH
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[WIP] Guide to Modding Morroblivion Overhaul

Update Notice: June 5, 2017

Morroblivion Overhaul by Diana TES GotH is now located on the STEP Wiki. Now users can simply follow the guide from the website instead of having to download a document. Users are encouraged to register on the STEP Wiki forum for any discussion and support related to this guide. 

Feedback is welcome. Some of the instructions may be confusing.  I am trying to make certain that I keep Steam Users, as well as Mod Organizer Users in mind with the instructions. 

I will leave the original guide documents here on this forum, however I will not be uploading any new versions as it is simply more convenient to edit the website as needed. This means it will be more convenient for users as well.

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File moddingmorroblivion.docx2.78 MB
Edited by: Diana TES GotH on 07/12/2017 - 01:14
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This is the PDF version that

This is the PDF version of the original guide.

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Wow you spent a lot of time

Wow you spent a lot of time on this.

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I had to take a break from

I had to take a break from testing out my mod setup due to my laptop consistently overheating. (I have future plans to build myself a gaming system setup, but for now I am just playing with what I have.) I bought a "Cooler Master NotePal U3 PLUS - Gaming Laptop Cooling Pad with 3 Moveable High Performance Fans" and it seems to be running much better now. I was able to play through for 2 hours this morning without a CTD, but my play through was mostly for testing purposes and only through the Blades Training quest. 

I will try to keep this thread updated with any changes I make to the manual as I play through Morroblivion.

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I have edited, revised, and

I have edited, revised, and uploaded my latest guide. If there are other mods you wish for me to add and test please let me know. 

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LOL...yes I did, and I am

LOL...yes I did, and I am still involved in testing this as thoroughly as I possibly can. I am a "Novice" who endeavors to become the "Master" of all that is known in the "Elder Scrolls" realm.

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@dmdbd1970: Awesome guide.

@dmdbd1970: Awesome guide. Keep up the good work dude!!

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Your guide helped me a lot!
Your guide helped me a lot! Although I recommend you revise your Wyre Bash piece as it was a little hard to understand, after downloading the Wyre Bash pictorial guide on nexus I fully understood how to use it properly. I have a question regarding your guide if you have the time to answer, after every few mods you install you say to run boss, rebuild the bashed patch and to run the lod gen, I'm just wondering why they have to be run so many times and not just once after you conclude a section and ready to test the game? Doing that procedure so many times makes it take forever to install everything. I begun with part 1 yesterday at about 7PM and at 1 AM i was just about done with the Shaders & Graphics part, given though that most of the time I was learning how to use all the tools and how BAIN's need to be structured etc. Eitherway I would just like to thank you for the incredibly detailed guide you put together :)
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Woah, very nice guide man.

Woah, very nice guide man. You seem to have put a lot of effort into this. Thank you!

I've played Morroblivion in the past and this guide would've helped me a lot back then. I am sure I'll be using it if I get back to play it once again.

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You are very welcome. I am

You are very welcome. I am still gradually revising the guide as I continue to play through it myself. As far as after every few mods you install running boss, rebuilding the bashed patch and to running the lod gen, I learned the hard way that when I overwhelmed with too many mods at once it would lock up or freeze on me. 

I will revisit all of this guide, especially Wrye Bash, as I continue to play through myself. Thank you very much for the suggestions to improve this guide. I am very glad it is helping others.

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Lately I have been playing

Lately I have been playing around with modding in the TESIV Construction Set and totally messed up my Morroblivion game. As I forgot to back up my files, I will have to perform a fresh install. I will follow my own guide while doing this and edit the guide as I do so. I should have the revised guide posted by the end of the week.

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I have updated, tested,

I have updated, tested, edited and revised this guide. (The guide remains in the original (edited) posts). If you see any discrepancies, please let me know. Happy Gaming!  

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Should I upload this guide to

Should I upload this guide to other sites (e.g. http://www.nexusmods.com/oblivion/mods/)? 

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do you think of a similar

do you think of a similar guide for skyrim?

when i finish oblivion and morroblivion, i would going finally to skyrim, and your guide is very complete and well done, so i like to have a similar guide for skyrim!!! sorry for my bad english

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I will make an effort to

I will make an effort to write a Skyrim modding guide in the near future. Thank you for the suggestion.

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thanks to you :)

thanks to you :)

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While I am working on a

While I am working on a Skyrim Modding Guide, the best guide I have followed in the past that is still continuoulsy being updated is S.T.E.P. @ http://wiki.step-project.com/Main_Page 

Gamerpoets works alongside the S.T.E.P. providing excellent video tutorials at https://www.youtube.com/channel/UCF1Qkw7OUG4JmIrw1QI-oWg

I will continue to work on a Skyrim Modding Guide, but this is currently the best to follow from my experience. 

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i have only one last question

i have only one last question before starting to follow your guide:

do you think that this guide can work with fcom, instead of only francesco, or can be crash,or bugging, the game?(i want to use fcom substantially because contains not only francesco, but even mmm and ooo)

the only things that i would like to change in this guide are: fcom with fundament and enhanced economy, can that be work? or is better only francesco?if it's not possible to installing fcom, what kind of mod do you suggest for expand the type of creatures in the oblivion world?

thanks for your answer and (another time) excuse my bad english!

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I have not tried to use the

I have not tried to use the larger overhaul mods myself, however in the faq section at https://tesrenewal.com/morroblivion-faq#modcompatibility it is answered this way: 

 Mods that may have an issue or two but nothing serious:

  • Overhauls: FCOMOOOFrancesco'sMMMUnique LandscapesBetter CitiesCOBL etc. usually work fine because they don't usually impact the Morrowind worldspace. However, some of these overhauls, particularly FCOM, make many changes to the game's mechanics, such as leveling, economics, and guard behavior, so be careful.  You should either: carefully consider what each option does when you are installing FCOM, OR: just track down and install the components of FCOM that you really want separately, and don't install FCOM at all. Enhanced Economy typically works fine when in Morrowind.
  • Custom races: should work fine, unless there are any Morrowind quests that rely on the character being a specific race.  If you run into a problem when playing with a custom race, please post it.
  • Gameplay and Combat mods: some may or may not work right - more testing is needed on these types of mods - Deadly Reflex should work just fine (so try it yourself!).  Compatibility of other combat mods (Duke Patrick's et al.) are unknown but they should work. Stealth Overhaul is reported to be working fine.
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rossimi wrote:

rossimi wrote:

the only things that i would like to change in this guide are: fcom with fundament and enhanced economy, can that be work? or is better only francesco?if it's not possible to installing fcom, what kind of mod do you suggest for expand the type of creatures in the oblivion world?

I have learned how to successfully mod Morroblivion with Mod Organizer. I can try to see how well these mods perform on my system and let you know. It may take me a few days to test. I am looking into some more current mods right now and I will update the guides I create with any new info I can provide. Thank you for the suggestions. 

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i have no other word: thank

i have no other word: thank you!!!

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I have successfully installed

I have successfully installed FCOM Convergence without an issue. As I'm still modding and writing the guide I haven't spent much time on a thorough play session. 

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i really, really, really love

i really, really, really love this guide!!!

i go a last ride of oblivion, morroblivion with this because it's really complete in every aspect of the game!!!

i hope that when i finished, there's a guide for skyrim so i can continue with my elder scroll experience!!! in the meantime, thank you so much

p.s. the only change that i made, it's the addition of midas magic!!

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September 18, 2016 Revised

September 18, 2016 Revised Sections I: Install Instructions through V: FCOM Expanded. The guide will be updated incrementally as each section is revised. View details in the original post.

One of the things that I have learned over time is that if you fail to sort the BOSS User Rules properly, CTDs can occur more frequently. I am adding a BOSS User Rule Section at the end of each section as needed. 

 

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Revised VI. Other Game Fixes

Revised Section VI. Other Game Fixes and Tweaks and Quests

Revised Section VII. Conflicting Graphics

Revised Section VIII. Cosmetic Mods & Body Replacers

Revised Section IX. Game Tweaks: Immersion & Special Items

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I already have too many mods

I already have too many mods in my load order, so I'm going to play around with moving some of them around and merging plugins. I'll update the guide with what works. If anyone has suggestions or recommendations, please share them and I'll try them out.

The first thing I am going to try is moving the "Other Quests" section to the end, and work with mods that are installed to figure out what will merge well together.

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Revised Sections I. through V

Revised Sections I. through V. Meticulously reviewed the BOSS Log Bash Tag Suggestions and noted them for each mod. Moved the Quests sections to be installed later in the guide, if I can merge enough plugins to make room for them.

So far it looks like the TES4Edit Merged Patch is going to be the best route for the FCOM Expanded mods. My game launched as it should. Keeping my fingers crossed. 

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September 23, 2016 Created a

September 23, 2016 Created a new [WIP] section XI. xEdit Guide to Resolving Conflicts.

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Ok I have some suggestion for

Ok I have some suggestion for you guide:

You minimum requisites are uite exaggerated (With a Intel Core Duo Quad Q6600 at 2,5 Ghz, 4 GB of ddr2 ram, 1GB Vram I can play a full modded  Oblivion Very good) Also the display resolution is by no way a requisite! (Also the recommend display resolution for a 4:3 screen is 1024x900)

I don't recommend setting a preset from Oblivion LAuncher as some settings  are not setted properly sometimes.

OBlivion Reloaded allow to play with Antialiasing and HDR.

the bAllow30Shaders isn't read by the engine at all. Also changing shader packages not only doesn't activate 3.0 shader model (as OBlivion doesn't have them), but it is know to cause graphical glitches, expecially with newer drivers.

Recent Nvidia drivers, on windows 10 (Redstone update, don't know about previouses builds), on some GPUs may cause OBlivion to fail to recognize the GPU.

The next Oblivion Reloaded version fix this issue and activate real shader model 3.0. It shoud be released today.

You should also not force anithing except anisotropic filtering and vsync on Nvidia inspector,Ge Force Experience or AMD/ATI similar tools.

Nexus mod manager cannot install correctly most Oblivion mods

Double check Bashed PAtch as sometimes bug can be triggered.

I don't recommend using external tool to instll drivers. Use only official tool unless you know what you are doing.

Note DarnUI OMOD can crash TesModManager.

BethINI makes Oblivion.ini incompatible with some Wrye Bash ini settings

bBackgroundCellLoads=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1

Doesn't actually do anythings

bUseRefractionShader  should be 1

bUseEyeEnvMapping should be 1

 

Most MMM mods are actually safe to be cleaned unless in an FCOM prefix depsite what the author said.

Oblivion stutter remover: Critical section handling should be setted to 1 with mode 2 or 3 (fairness, staggering)

Pluggy: use version 132 and not 125c. Try to avoid the HUD functionality  unless you have mod that require it,

 

Oblivion Reloaded Ambient occlusion is a bit bugged. I do not recommend using it.

Oblivion Reloaded windowed mode render OneTweak Useless.

CombatMode,CameraMode,SleepingMode,EquipmentMode,GrassMode are personal preference. I think it's wrong to suggesto to keep them disabled.

MidasMagic may CTDs when OBME is installed.

DetailedTerrain deprecated by OblivinoReloaded

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 llde, thank you very much

 llde, thank you very much for reviewing my guide. Most of the information I have collected has been pieced together from a variety of other sites, because I am an amateur modder. I have been hoping someone experienced in modding Oblivion would review my work and point out needed changes. I am still learning as I go and trying to pass along the information I gather. I will edit the guide to include your suggestions.  

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there's a problem in this

there's a problem in this guide, the martigen's monster mod (in particular the 3.8 version) is no more available in tesalliance, and in general on internet... do you know where i can find it?

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rossimi wrote:

rossimi wrote:

there's a problem in this guide, the martigen's monster mod (in particular the 3.8 version) is no more available in tesalliance, and in general on internet... do you know where i can find it?

You are correct. I will research and try to figure out where we can find it. I am waiting for a response from the TES Alliance forum.

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thank you!!

thank you!!

i'm waiting for answer ;)

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October 21, 2016 Updated

October 21, 2016 Updated sections I through XII. While creating a Merged Patch in TES4Edit, I discovered some changes that needed to be made and noted them in each relevant section. Many of the changes relate to editing BOSS User Rules. Section XII: xEdit Resolving Conflicts and Merged Patch is completed. If you notice any changes that need to be made, just post a comment to let me know.

Also, TES Alliance has a message out to Team Alpha regarding Martigen's Monster Mod not being currently available. Hopefully this will be resolved soon.

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MMM38
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thanks to all of you!!

thanks to all of you!!

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TES Alliance has a made

TES Alliance has a made contact with Team Alpha regarding Martigen's Monster Mod not being currently available. It should be back up on their website tomorrow.

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Thanks again for maintaining

Thanks again for maintaining such a comprehensive guide for modding Oblivion/Morroblivion!  I really like using the guide as reference when installing new mods.  Recently, I started from a clean install and decided to try to use the guide from start to finish.  During the process, I figured out some new things and decided to write up some suggestions for the guide.  I'll try to order and organize these suggestions by sections from the guide:

II. Installation Essential Utilities:
2. BOSS:
-You only need to download boss_installer.7z, extract and run "BOSS Installer.exe".
-Rename "boss_gui.exe" to "boss gui.exe" to workaround a bug in Wrye Bash when trying to launch BOSS GUI. NOTE: A bug still exists in Wrye Bash which will cause Wrye Bash to think "Launch using GUI" is still on after it is unchecked.  Uncheck this option then exit/restart Wrye Bash for it to launch without GUI.

12. Champollion:
-You only need this for Skyrim since Oblivion doesn't use Papyrus scripting.  Merge-Plugins will work for Oblivion without it.

16. Oblivion.ini Tweaks:
-Check out Wrye Bash's INI Edits tab, many of your Oblivion.ini edits can easily be enabled/disabled through this tab. Just put a check mark next to the tweak you want to make.  Green means that those edits are already in the INI file.  And what's even better is that you can add your custom tweaks to it!  I'm including a INI file with your custom tweaks (except for the sInvalidationFile line, which Wrye Bash will highlight orange and ignore).  Just add this file to the "Oblivion\Data\INI Tweaks" directory.  Now, instead of copying the Oblivion.ini from your Desktop, just switch to the INI Edits tab and put a checkmark on your custom INI Tweaks! Here is more info on how to use it: Wrye Bash INI Edits.  I'll upload the INI Tweaks that I use most in a separate post below.

17 ArchiveInvalidation Invalidated:
-Wrye Bash 306 already incorporates Quarn's BSA redirection method.  Go to Installers tab, right click on the left pane, make sure "BSA redirection" is checked on the popup menu.

III. Mod Installation
​21. Oblivion Reloaded:
-Instead of manually modifying the INI files, make custom INI tweak files in the "Oblivion\Data\INI Tweaks" directory which can be used by Wrye Bash's INI Edits Tab.  I will supply a few in a separate post below.  Now go to the Wrye Bash INI Edits tab.  Click the drop-down box in the top right corner and select "Browse..." then navigate to and open "Oblivion\ini\OblivionReloadedESP.ini".  Your custom INI Tweak file should now be in green.  Put a checkmark to activate it. Back in the Installers tab, the Oblivion Reloaded package is now in yellow.  That's okay - it means that Wrye Bash has detected that some installed files have changed from what is in the archive.  If you go to the Mismatched tab on the right panel, you will see "Ini\OblivionReloadedESP.ini" and "OBSE\Plugins\OblivionReloaded.ini" are listed.  If you want to restore the original files and replace mismatched files, right-click on that package and select "Install".  This will replace mismatched files except for files which show up in the Conflicts tab with a higher priority / install order.

BOSS User Rules:
- Instead of adding BOSS Rules based on position relative to specific files, add Rules based on the built-in BOSS groups.  These groups are listed in the masterlist.txt (open with WordPad to see it formatted properaly, Notepad will show you a mess).  Some useful groups to know are "Morroblivion", "Pre Bash", "Post Bashed Patch" and "Map Changes".  The "Morroblivion" group is a good place to put mods that are dependent on Morrowind_ob.esm/esp.  The "Pre Bash" group is a good place to put mods which you want to load immediately before the Bashed Patch is loaded (and thus overriding all other mods which will be merged/imported into the Bashed Patch).  "Map Changes" is a group which gets loaded after the Bashed Patch, and thus will preserve any custom map changes.  "Post Bashed Patch" is a group which is similar to "Map Changes" but more generic.  I personally make an over-ride rule to move the "Map Changes" group to be loaded after "Post Bashed Patch" (the default is to load Map Changes prior to the Post Bashed Patch group.  I also make an override rule to move "Morroblivion" to right before "Pre Bash" -- that way, the Morroblivion mods are easier to find.

Downloadable tweaks are in post below...

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Here are some custom INI

Here are some custom INI Tweaks that I've found very convenient.  Description and download below.  The file can be installed like a normal mod in Wrye Bash.  To use these tweaks, switch to the INI Edits tab in Wrye Bash.  The drop-down in the upper-right corner is the current INI file you will be changing.  Click the dropdown and select one of the INI files below.  The usable tweaks automatically show up in the far-left panel.  If a custom tweak is greyed out but you are certain it was made for the currently selected INI file, then you can force apply it anyway by right clicking the "File" Heading and selecting "Allow Tweaks with New Lines".  WARNING: if force apply a tweak this way, the Wrye Bash display gets corrupted and will no longer update the INI file appropriately.  If this happens, you should exit/reload the app in order for the INI display to update again.

For Oblivion.ini:
- Border Regions, Disabled - (built in Tweak).  Useful for Tamriel Heightmaps mod.
- Intro Movies, Disabled - (built in Tweak).  My FAVORITE setting to bypass all the intro animations.
- DarnUI Large Fonts - Works for DarkUId Darn too.
- DarnUI Medium Fonts - Works for DarkUId Darn too.
- Fonts, ~Defaults - (built-in Tweak).  VERY useful to fix crash on launch caused by uninstalling DarnUI.
- Autosave, Never - (built-in Tweak).  Disable autosaving.
- OblivionReloaded Recommended Changes - changes as recommended per the OR installation instructions.

For Data\ini\Morroblivion.ini:
- Start in Cyrodil - start an Oblivion game.
- Start in Morrowind - start a Morroblivion game. 

For Data\OBSE\Oblivion\Plugins\OblivionReloaded.ini
- Shaders All Off - turn all shaders off for testing.  This is useful, since you can't enable/disable shaders in-game (only effects).
- Shaders All On - turn all shaders on. Tip: Edit this to turn on just your favorites.
- ScreenshotKey Reset - useful if you have the bug which sets this value to "W".
- SaveSettings On - Allow in-game save settings for OR.
- SaveSettings Off - turn in-game save settings off, Tip: use this to experiment without making changes permanent.
- Auto Equip On (Off) - enable/disable the equipment modes.  Must use this with the OblivionReloadedESP.ini settings below.
- First Person Body On (Off) - enable/disable the OR custom first person camera mode which shows the player's body.

For Data\ini\OblivionReloadedEsp.ini:
- Auto Equip (mode) On/Off - enable/disable the different equipment mods. Requires Auto Equip turned on in OblivionReloaded.ini.
- Dual Wield On/Off - enable/disable dual wielding.  Requires Auto Equip turned on in OblivionReloaded.ini.

 

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Here is my BOSS userlist.txt.

Here is my BOSS userlist.txt.  You can copy the contents into your BOSS\oblivion\userlist.txt file.  Does anyone know how to get these rules submitted for inclusion in the masterlist?

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Thank you ponyrider0, I will

Thank you ponyrider0, I will review and implement your suggestions into the guide. 

Diana TES GotH
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Martigen's Monster Mod

Martigen's Monster Mod (latest version) is now located at http://tesalliance.org/forums/index.php?/files/file/1965-mar...

This will be updated in the guide as well. I have some more editing to perform before I upload the latest revision.

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October 24, 2016 Restructured

October 24, 2016: Restructured Sections and the installation order for some mods in preparation to merge plugins in order to make room for other mods including, immersive environments, landscape changes, items, ect... Implemented some changes recommended by llde and ponyrider0. Sections I through VII appear to test fine. Sections VIII through XVII are still a draft and a work in progress. 

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Note that Kvatch rebuilt b6

Note that Kvatch rebuilt b6 must be installed BEFORE Kvatch Rebuilt Resources. the bsa in the b6 file went corrupted during upload, and a small error on packaging was made, so published only the updated bsa. In the next version I plan to upload only an updated esp keeping the resource file separated.

Also With the last version of EngineBugFixes (v1.4) you don't need anymore Morroblivion(or any other esm mod as Dibella's Watch) loaded in 01 index. This infamous bug is finally fixed!

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llde wrote:

llde wrote:

Note that Kvatch rebuilt b6 must be installed BEFORE Kvatch Rebuilt Resources. the bsa in the b6 file went corrupted during upload, and a small error on packaging was made, so published only the updated bsa. In the next version I plan to upload only an updated esp keeping the resource file separated.

Also With the last version of EngineBugFixes (v1.4) you don't need anymore Morroblivion(or any other esm mod as Dibella's Watch) loaded in 01 index. This infamous bug is finally fixed!

Noted and updated in guide. Thank you for the catch.

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October 26, 2016 Revised

October 26, 2016 Revised Section IX. xEdit Merge Plugins and Resolving Conflicts . Successfully merged 45 plugins into one merged plugin.

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OOOorMMMFCOMSlofHorseDLCHorse

OOOorMMMFCOMSlofHorseDLCHorseArmor is no longer located @ http://tesalliance.org/forums.../1283-martigens-monster-mod/. The new MMM download @ http://tesalliance.org/forums...65-martigens-monster-mod-38/ no longer contains this mod. I have notified TES Alliance and await a response.

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October 26, 2016 Revised

October 26, 2016 Revised Section IX. xEdit Merge Plugins and Resolving Conflicts . Successfully merged 45 plugins into one merged plugin. Revised Section X. Immersive Environments and merged more plugins to save slots for Better Cities and Unique Landscapes. 

During testing, I am experiencing the same bug referenced by llde in this thread: https://tesrenewal.com/forums/morroblivion-problems/bug-bad-...

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October 27, 2016 Completed

October 27, 2016 Completed the edits and revision to sections IX. xEdit Merge Plugins through section XI. Landscape Changes. Currently a total of 60 plugins have been merged into one. Limited testing has been successful.

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October 28, 2016 Restructured

October 28, 2016 Restructured Section V. Overhaul and Immersive Gameplay due to OOOorMMMFCOMSlofHorseDLCHorseArmor no longer being available for download. Added Slof's Oblivion Horses and FCOM_Slof's Horses to the installation to replace the deleted horse mod. Added HG EyeCandy Body to Section VI. Cosmetic Mods & Body Replacers. Completed sections XI. Landscape Changes, XII. Other Models,  Textures and XIII. New Items, and XIV. Animation and Audio. 

The final phase (still a WIP) is to finalize MyMergedMods.esp and resolve any conflicts with xEdit. Even with all 327 packages with a total of 337 plugins, by the end of this guide only 193 plugins will be active. This will leave you room enough to experiment with at least 62 more mods.

During testing, I am experiencing the same bug referenced by llde in this thread: https://tesrenewal.com/forums/morroblivion-problems/bug-bad-...

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I'm going to take a break

I'm going to take a break from this project for a while. I want to learn more about game development and creating my own mods. I'll check back in from time to time. If you need me to look something over just send me a message and I will respond as soon as I can. Happy Gaming 

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