Cool post David! It's cool to hear the history of this place.
Old Wolf: Huzaaa!
So David was the worst modder ever and now he's the best. :)
As 1 year has already past from the first release of Morroblivion, I think we should make a Morroblivion version history. I myself can volunteer to do such a thing going through David's version releases' summaries. There is a summary for almost every version. I think I can make a history post. Still I don't give E.TA, I can only promise you I will, if you think this is a good idea.
Many thanks for sticking with it. MWOB is my favourite OB mod too. Have been playing it a lot of late and have found/done stuff that I've never found in all the hours playing the original MW.
I first started messing around with it using v.98b of the converter years ago but kept running into the wolfskin pauldron mesh crash so only ever managed to convert Morrowind without the expansions. Even then it wasn't very playable so when I discovered this project about 6 months ago I was very pleased someone had picked it up and made a real go of it.
Thanks again to everyone involved.
I think that's a great Idea Dark South! I'd like to look at it when your done! You'd start a new thread for it, right?
Haha @ Vivec.
I have spent a ton of hours playing with this mod since it first got started where the only thing u had in the fields were rats, crabs, and an occasional zombie inside of the Dwermer ruins. I love this mod and the potential it has behind it is remarkable in more ways than one, yes theres the occasional glitch/crash here and there but thats why theres auto save, Yes I may be preaching to the chorus but Im just showing my respect and such for the modders that spent there time into this, Keep it up!
My sincere thanks to all of you who've worked on this project. It's a joy to see this game playable in the playstyle I prefer (using realism mods, like Duke Patrick's). The plot and flow of Morrowind is simply superior to the "get pointed here, do this" lazy, brain-dead-simple console gamer feel of vanilla Oblivion. Being able to play it with the realism mods made for Oblivion is really the game I've always wanted to play.
I'll do my best to contribute what I can with the time I have (A few more months). I'm currently learning as I go while making up a mod to include water sources in the game for those using survival/realism mods.
Thanks again to all of you.
Oh cool. I was just going to get on this thread and ask David to do exactly what he just did, tell us what was updated in the most frequent update. I'll still give my speil anyhow.
David, would you be able to edit a section of the first post in this thread and basically tell us what's changed in the most recent version every time there's a new version? I get excited when a new version comes out and then I get lost looking to see what's new; putting a little 'new this update!' section in the first post would make it super easy for us to see what's new.
Just an idea. :)
Any news on the missing audio in Additional Support Files 2, why was it removed and what’s the plan for the future on adding new audio?
Hi, i'm new here. firstly, big thanks to all contributors of this project. this is amazing!
i see in last versions of Morroblivion started work on improving NPC's AI. but there was a mod "Morroblivion AI Packages" that already did it for many NPCs in towns. and i didn't find info here about this mod if it merged or incompatible with current versions. personally i looked at this mod in tes4edit with v042 Morrowind_ob.esm and didn't found any incompatibilities. it tagged in my Wrye Bash with "Actors.AIPackages" and "Invent" tags and works well. why dont you merge this mod in new version of Morroblivion?
and second question about "Creatures of Morrowind" 0.91 Beta by Von Djangos. what you think about this mod? i didn't found here any mention about it too. maybe it needs additional work, but it adds many new interesting creatures in Morroblivion LeveledLists, that can be easily merged with Wrye Bash.
sorry for my English. :)
Damn, I just download Morroblivion and all the required mods(I never got around to downloading it before) and then v45 is released a day late :(
I'm very excited to have Sitting in Oblivion merged into the esm.
Thanks David, and thank you POPO!!!
Coolest. Mod. Ever.
Coolest. Modding Comunity. Ever.
Good job, perhaps it is the best mod for Oblivion, because it replaces it with Morrowind :)
If the installation will be less sophisticated, then I'll can do a Russian localization (by replacing the text with its localized version or translate it myself).
Are you going to do an installer?
Good work everyone!
Great to see that new things are being worked on.
Just Finnished the Morrowind Main quest for the first time with Morroblivion, despite the few few bugs and issues I went thru this is amazing, Something to keep me preoccupied for 11-11-11. Now I just cant wait to play the full Tribunal and Bloodmoon quest line. Keep up the great work everyone!
I seem to be getting a Wrye Bash Error when it scans morrowind_ob.esm :
I reverted back to rev 46 and got no error.
Im still using rev 47 b/c the bash loads fine at the end and I get no CTD when loading. I just thought i would let you know in case this error message could be a potential problem in the future or not.
Good work Eloth, Thermador and David!
David, like always, thank you.
I have two easy suggestions for you, which you can take or leave.
1) I highly recommend you switch from RAR to 7z. The difference in both speed and compression is pretty shocking, and you should test this for yourself. 7-zip is available for free from http://www.7-zip.org/
2) The new version of PyFFI is out, and I noticed huge and profound improvements by using it, with no downsides whatsoever. In fact, I notice less crashing. Again, you don't have to take my word for it. You could benchmark before and after to see for yourself. http://sourceforge.net/projects/pyffi/files/
Apologies if you've considered these already. Thanks for all your hard work. You're a force of nature.
Just curiouse. i already have converted the vvardenfell cell base with the esp converter. is there a few specific files i could download that would add the quests in there. or is that out of the picture?
Wow. Awesome! Wonderful work Qwertyasdfg!
That's incredible! :D
Great work David and Qwertyasdfgh -- thank you for keeping the project going strong!!! :-)
Good work Qwerty!
Good to see something new !Thank for covering that part.
Thanks for your work Qwerty.
I have a question. Is it possible to transfer the Russian text? I give this version .esm files of this game. would be very grateful :)
Just curious, what if they made the translation an esp file? Would that crash when the esm is updated.... or could something like that work? (Aside from the massive amount of hours needed.)
I would use an Oblivion translation tool like the EggTranslator for such tasks. These tools build up a translation database storing the original and the translated strings. When the database is applied to an esm file the translation is carried out by string comparison thus it can be easily applied to a new version of the esm without affecting anything else.
An older Russian translation is available here; however, I think Bim is asking about updating it somehow.
Not being able to read Russian, I have no idea how old that translation is.
Translation really has crash with each new version ESM, therefore I personally correct all possible discrepancies on my version of translation which is laid out on a foreign site (not having any attitude to that translation under the reference that is specified above Thermador) updating of the basic ESM a file, it for me always the new headache, and tireless search of again formed bugs and mistakes which appear in connection with discrepancy of added changes by translation which was created under earlier versions, but since version 0.48 and on version 0.52 I managed to get rid of critical mistakes, we shall look that will be further :)
Wow, the last version of Morroblivion I downloaded was 46.
Now with all the hubbabaloo about Skyrim, I was showing my buddy the begenings of Mororwind_sk (using Unkownone's meshes and Shadow's esp) and we started getting excited about Morroblivion.
I ended up pulling my Oblivion out, proverbially dusting it off, and started it up. Man, what a laggy beast it's become. In Cyrodiil and MOrrowind, talking to anyone presents serious lag, and my framerate must never go above 15 fps. It's baaaad.
And yet, after half an hour of ticking mods on and off, downloading, searching, fixing, we made our way to morrowind with my buddies character.
Sentamentality insued. (He got caught in a blight storm, one-hitted a cliff racer, and traveled on foot from Seyda Neen to Tel Vos).
Since that time, around 11:00pm yesterday, my buddy has formated his laptop, I've backed up my Morroblivion/ Oblivion folders, and just now downloaded the new files I've lacked since v46. Tonight the plan is to get fresh installs to play one of the best mods ever for Oblivion. He told me he wants the best texture overhauls and whatnot. Hah! I can't wait for him to experience the epicness that is Morroblivion, and quite honestly, I'm excited to see all the new content I've missed in the last 6 versions. :D
Thanks again to everyone who has donated their time, minds, and pieces of their heart to this wonderful project!
When Some 1 get the chance can they check the Downloads for Vvardenfell Imports, The Link to Download at tesnexus Part1 goes to (Echo music Pack)
Part2 goes to (rideable Slaughterfish)
Grass&Landscape for Eloth's Visual Overhaul now with trimed grass on Mediafire comes up (invalid or Deleted file)