4 posts / 0 new
Last post
kennster007
kennster007's picture
Member
Offline
Last seen: 7 months 4 weeks ago
Joined: 03/24/2016 - 09:47
Karma: 2
Donor
Very Low FPS

Hey everyone

There have been a few topics like this, but they are all 4 or 5 years old. Since then, Morroblivion has improved, and new computer hardware has been released. If there is a topic already like this, just direct me there, and I'll delete this post.

Anyway, my problem is with fps. While playing Morrowblivion, I get >100 fps constantly in Cyrodiil (I have a 144hz monitor), but the fps in Morrowind commonly drops to around 30. Other times it reaches 50-70. I have a Radeon r9 380x, 16 gb of ram, and an i5 4690k 3.5ghz quad core, so I shouldn't have much trouble.

My guess is that my Morrowind mods could be causing this since Morroblivion borrows resources from Morrowind installed on my computer. I installed my Morrowind mods long before I installed Morrowblivion. The mods were mainly graphical improvements (improved textures, MGE, etc). Could those be the cause of these very common fps drops, or is it something else? Is it fixable?

Thanks

Kennster007

Edited by: kennster007 on 03/25/2016 - 10:47
zipzoopzop
zipzoopzop's picture
Offline
Last seen: 2 years 8 months ago
Joined: 03/26/2016 - 18:09
Karma: 2
I downloaded morroblivion

I downloaded morroblivion recently and got frustrated with the fps like you, so I did some looking around and managed to figure out that if you get this tool:

http://www.nexusmods.com/oblivion/mods/3311/?

You can open up your morrowind_ob - meshes.bsa, then unpack the meshes somewhere. Once the folder is unpacked, do a search in windows explorer for *_far.nif. All 98 of these nif files are used to create the new distant lod objects in morroblivion it looks like. Even though Oblivion's engine can handle a decent amount of stuff, these distant lod vwd objects seem to tank the fps like nothing else. You COULD delete all 98 files which should give you a very sizeable fps increase like it did for me, but if you delete the ones used for vivec then when you get to the city you'll just see parts of it floating around, which isn't very immersive at all, so I'd suggest leaving the files with vivec in the name alone. The rest of the files that you can delete shouldn't cause any weird looking stuff ingame (to my knowledge). Even if you're worried, at the very least you should be able to remove the far rock meshes to get a few more fps.

Once you delete the files that you want, open up the tool again and select pack at the top. Then for source dir choose the folder that the meshes folder was placed inside of (important so that the filepath of all the files starts with meshes\ in your new bsa archive, same as the old one), and make the archive name the same as the old bsa and put it in a different location. Check the compress box and make sure that the files flag box has 00000001 in it, then hit the pack button. Once it's done just put the new archive in your data folder, overwriting the old one (make sure you backup though) and run TES4LODGen after that.

I had to do this twice, for some reason the first archive I made caused the game to crash, so just try remaking if it doesn't work the first time. I think it had to do with the files flag box I mentioned not having the right data in it.

I don't have any exact numbers on what this did for me, but the game feels quite a bit smoother now even if it's not almost-perfect 60fps like my oblivion game is. I'd say that I generally get a pretty smooth 60 while out in the wilderness, and cities seem to be in the 45-60 range with the occasional dip when lots of stuff is onscreen. The frame rate rarely seemed to reach 60 before I did this, even though I'm using a pretty powerful cpu, so it had a good effect on my game.

So if you're grasping for straws then you could give this a shot since it just takes a few minutes and you can put the old meshes.bsa back if you aren't satisfied. I don't guarantee anything though, I'm definitely just an amateur with this kind of stuff.

Hopefully this will help somebody out a little bit!

Edit: Also, I found out that you can greatly improve the landscape lod as well using a similar method, possibly saving a few more fps, but definitely improving the look of the game. Get the landscape lod gen tool:

http://www.nexusmods.com/oblivion/mods/40549/?

Getting it configured is kind of a pain, but once it's done open tes4ll_all.mpb and like you would for oblivion choose the same options, just with a different worldspace. So "plugins.txt" on plugins tab, then choose "read worldspaces" on worldspace tab and select wrldmorrowind [01380000]. Select "high resolution" for lod meshes tab, then go to start process. (the high res textures are still smaller in file size than the default morroblivion, I noticed an fps increase)

This should create a bunch of lod .nif files in you data folder, drag them to the unpacked meshes folder and replace the old lod .nifs in meshes\landscape\lod folder. Then just pack the bsa again and you're good to go.

zipzoopzop
zipzoopzop's picture
Offline
Last seen: 2 years 8 months ago
Joined: 03/26/2016 - 18:09
Karma: 2
It occurred to me that I can

It occurred to me that I can probably just upload my bsa without it being illegal (hopefully), if it is just remove the file please. This will increase fps and improve landscape lod while removing the rocks, dungeons, etc. in the distance for better performance. Run tes4lodgen after putting into your data folder.

AttachmentSize
Package icon morrowind_ob_-_meshes.zip280.24 MB
kennster007
kennster007's picture
Member
Offline
Last seen: 7 months 4 weeks ago
Joined: 03/24/2016 - 09:47
Karma: 2
Donor
Well I'm 2 years late, but

Well I'm 2 years late, but thanks! This helps a ton!