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redknightgaming
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Joined: 05/04/2017 - 08:03
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So far 2 big issues

Ok first thing I encountered was a Freakin guard watching over the "loot room" you know the room with your first lock pick and the dagger... why?

so i was already forced to use my very first system command...

~kill

now since I then noticed all the freaking loot is "stolen" i have no starter gold except the 31 in the chest... so i now have a free set of armor I wasn't originally going to take from the guard.. Yea free armor already cause they tried changing something that no one wanted changed!

Ok so next issue not even 5 seconds later... I get my ring from the barrel (Fargaths ring) and i go out to give it to him... hes not there... so i figure ok ill just go do his quest and it will trigger him and steal his 300g and then talk to him... I finally get to the top of the lighthouse and what do i see at midnight? Fargath appears and what does he do? The mother fucker casts chameleon on himself making it impossible to watch him from the damn lighthouse... STOP TRYING TO CHANGE THE GAME! I appreciate the work you put into making this but you keep fucking up Morrowind by adding crap in that isn't there for a reason. luckily i know the quest so i can just loot it after about an hour of just standing there staring at nothing since hes invisible.... not even 10 minutes into the game and its already got 4 issues... =\ going to need a lot of patients by the time I'm done with the game... you will have every messed up thing on this post. count on it!

asteriasennall
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Joined: 04/05/2012 - 05:17
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You're always able to fire up

You're always able to fire up the Construction Set and change the Morroblivion mod to suit your own tastes or to fix any issues you find. I once ran into an issue where Master Trainers weren't offering their training services as they were supposed to. So I learned how to fix that in the Construction Set and posted the fix here in case anyone else wanted it. That fix was merged into the next update.

As much as we appreciate your constructive feedback, it's pretty easy to find flaws in Morroblivion, but much more valuable to us if you would provide fixes instead.

It shouldn't take you so much time to do so, especially compared to the countless hours other developers spent to allow you to enjoy Morroblivion in the first place.

redknightgaming
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Joined: 05/04/2017 - 08:03
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Ahh good ol contruction mode.


Ahh good ol contruction mode... I might do that. After the first area i realy didn't encounter any issues though, did a few side areas and no issues there. destroyed my steal imperial armor pretty early and bought some iron armor after I looted the corpse and did the tax collector side quest and got 500g.

moved onto the slave cave cleared that and finally to the city to continue my main quest. so far so good, looks like it was just a bad intro so far... only other issue is cant wear robes over armor, was nice for my battle mage style play, but that is a minimal issue. 

ponyrider0
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Joined: 07/22/2016 - 05:01
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Welcome!  Before you rage

Welcome!  Before you rage quit, I would recommend that you look through the forums for bugfixes, patches and add-ons to the Morroblivion v064 base installation.  I would install at least Morroblivion Fixes v1.6e and the latest Werewolf Redone mod.  Judging from your reactions so far, you may also want the Magic Fixes, Starting Spells, Better Character Generation and More Armor Slots mods too. 

Also, please remember that the official Morroblivion v064 installer was released in November 2014 and many of the original contributors were last seen on this website several years ago -- which is to say that if you don't install the unofficial mods for Morroblivion, you are really missing out on 2-3 years of progress.  But I truly do feel your pain -- before I posted version 1.0 of Morroblivion-Fixes, the ESP was originally named MorrAnnoyances on my harddrive