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placeholder17
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Hostile Actors Wont Move But Are Stuck in Place

RESOLUTION SUMMARY, TLDR (see all comments for additional context):

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After completing the Bloodmoon main quest, actors are frozen in place once they detect you and become hostile. They can use melee/range/magic, but just can't move.

Using TESIVEdit, open "morrowind_ob.esm" and go to "script". Scroll through all scripts to "0101E4CD fbmwBMMissionaryScript". Right click it and in the context menu that appears, click "Remove". Wait for the "warning" timer to expire, and then click "yes". Close TESIVEdit, and it will save morrowind_ob.esm.

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Cross reference these posts:

https://tesrenewal.com/forums/morroblivion-problems/monsters...

https://tesrenewal.com/forums/morroblivion-problems/disposit...

As stated in the title, at some point when playing Morroblivion, actors which turned hostile for any reason (whether by being attacked or being enemies that detected me, would freeze in place and not move towards me. They would still use magic, shoot arrows, and swing at me if I came in melee range.

The above posts suggested that some script was causing the issue. I discovered that if if removed OBSE from my Oblivion folder, this glitch went away. However, Morroblivion depends on OBSE.

After hours of editing Morrowing_ob.esm and deleting random scripts, I finally determined which script (at least for me) was causing the issue:

Using TESIVEdit, open "morrowind_ob.esm" and go to "script". Scroll through all scripts to "0101E4CD fbmwBMMissionaryScript". Right click it and in the context menu that appears, click "Remove". Wait for the "warning" timer to expire, and then click "yes". Close TESIVEdit, and it will save morrowind_ob.esm.

Now you should be good to go. Hostile actors can move again.

 

Edited by: placeholder17 on 08/12/2018 - 16:24
roxon_55
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More of a Case of What is in

More of a Case of What is in your Load Order that Could be Causing the Problem.

Have never Had any issues with having to Alter the .esm or Scripts to Play and Do Not Have these Issues.

Only running Standard V 064 with out any of the Patches 211 Game Days level 30. 144 Quest Completed..

While you at there Post a Couple of Locations So I can do a Media Clip.

Go Load Order..or Have you Altered Animation in your Game.

placeholder17
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Not sure about load order. I

Not sure about load order. I followed the Morroblivion instructions for load order. I also tested with no mods except Morroblivion & the DLC activated and still had the issue. To my knowledge, none if the mods I was using change animations. I only use quest/texture replacer mods; no overhauls except Mart's Monster Mod.

I am running Version 64 of Morroblivion. I should also have mentioned that this issue did not appear until I completed the Bloodmoon main quest chain by defeating Hircine. I should also have mentioned that this issue did not appear until I completed the Bloodmoon main quest chain by defeating Hircine.

What do you mean by "While you at there Post a Couple of Locations So I can do a Media Clip'?

 

 

Tel Ash
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It happens to me sometimes.

It happens to me sometimes. Sometimes hostile actors will chase me, sometimes they will not. 

Tel Ash
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Thanks for the fix but it

Thanks for the fix but it what was that missionary script supposed to do :/

 

qwsasazx
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Wow I really appreciate that

Wow I really appreciate that you share your solution about this problem.

It seems to work for me. I've experienced exactly same problem with you after I perform bloodmoon main quest. (since encounter werewolves I think) and now it's compelately gone.  Thank you!!

placeholder17
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Glad to have helped! I've

Glad to have helped! I've played nearly all the Bethesda Fallout/Elder Scrolls RPGs, and many a time I have been stuck because someone on a forum had a similar issue, and then anounced that they fixed it without explaining how.

Puddles
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I've had this happen before

I've had this happen before due to a script in another mod, so if I had to guess...

If a script tries to moveto an NPC without a condition or doonce, it will continue to loop moveto the NPC indefinitely. While the NPC is being looped, actors...just can't move in combat. Hard to say why.

ponyrider0
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I can now verify that this

I can now verify that this workaround will indeed work, at least in the case of hostile NPCs/Creatures not moving after completion of the Bloodmoon mainquest. Thanks to TheDestroyer001 for supplying savegame files for me to run tests.   

@placeholder17: Thanks for your time and effort in figuring out this workaround.  You are very persistent and dedicated to have found this script out of the 900+ scripts in the Morroblivion esm.  

@Puddles:  Thanks for the thoughts on the moveto issue.  I think you may be on to something here: placeholder17's workaround will disable the scripts involved in the Missing Missionary Quest, and this quest is significantly altered during advancement of the Bloodmoon mainquest.  Specifically, the Meadhall Massacre is triggered by advancement of the Bloodmoon mainquest, and if the Missing Missionary has not been completed at that time, then the relevant NPC is moved to another location (possibly using the moveto command?).  I'll look into this further when I get a chance.

Puddles
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Yeah, if I had to guess then

Yeah, if I had to guess then that NPC is constantly getting re-moveto'd the alternate location because say, the Condition is "GetStageDone" instead of "GetStage" for the Bloodmoon MQ, so even after you advance past the stage that necessitates it...it just keeps going. But, ideally it would either use a DoOnce or If Ref.GetInCell MeadHallCell == 1 condition instead. I'm neck-deep in another project atm, otherwise I'd look myself.