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DasFedoraGuy's picture
Last seen: 9 months 2 weeks ago
Joined: 08/14/2017 - 13:08
Karma: 2
Disposition + Lighting + Scripting

First of all, I'm not sure if this first issue is a bug or not, but everyone's disposition towards me is always extremely low, like 10 or less. This is causing some problems when a mod I use spawns a creature follower, who then decides to go on a killing spree because of the low disposition from everyone.

The second issue I've recently noticed, is that in certain cells with Ascended Sleepers, once you kill them there's a chance the cells lighting becomes fubared to the point you can't see anything, torches don't light anything up, and the local map ceases to work (and in fact gets wiped somehow). This kept happening with Dagoth Goral.

The last issue I've "fixed" myself, but felt like it needs to be brought to attention anyway. Somehow there's a script somewhere that goes rogue and messes with enemy AI. Enemies will be stuck unable to move (unless they do lunge attacks), and even in some cases not even recognizing me as a thread. I "solved" the issue by making a copy of Morroblivion with all scripts removed, then loading + saving a new game, then restoring the original Morroblivion plugin. Verified that it was coming from Morroblivion as I deactivated all mods, tested on new and old saves, then did the same with Morroblivion deactivated, etc. Very dirty and digusting way of going around the issue but I couldn't figure out a way of correcting it and don't mind having to use the console for any quests that might have broke.

Puddles's picture
Last seen: 1 month 1 week ago
Joined: 11/17/2016 - 14:09
Karma: 258
Yeah there are sadly more

Yeah there are sadly more than a few side quests that have flags not activating right or at all. If you use Oblivion Reloaded or ENB, certain objects (and some creatures) will also react bizarrely unless you tweak their meshes in Nifskope. If you can name some specific quests (or quest-related scripts) I can peak at them.

placeholder17's picture
Last seen: 10 months 1 week ago
Joined: 05/30/2018 - 20:28
Karma: 6
I had the same problem but

I had the same problem but managed to fix it. Cross-reference this post (https://tesrenewal.com/forums/morroblivion-problems/monsters...)

Using TESIVEdit, I edited morrowind_ob.esm and deleted random scripts until I figured out which one was causing this issue. I don't know if it will work for anyone else, but try this:

Using TESIVEdit, open "morrowind_ob.esm" and go to "script". Scroll through all scripts to "0101E4CD fbmwBMMissionaryScript". Right click it and in the context menu that appears, click "Remove". Wait for the "warning" timer to expire, and then click "yes". Close TESIVEdit, and it will save morrowind_ob.esm.

Now you should be good to go. Hostile enemies can move again.