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Tel Ash
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Annoying werewolf sounds + Bugs

---Bloodmoon---
-So I was playing through Bloodmoon quests today, everything was 70% fine (but constantly lurking tesrenewal and downloading fixes helped) untill I reached the stage where you face mutliple werewolves attacking skaal village. 
First of all they appear to be just regular NPCs with werewolf armor on -> everytime I hit them I hear annoying female grunt instead of kosher roar. Is there any way to fix that issue? 
And secondly when I kill them hey usually drop their claws weapon which does not have a worldmodeland thus appear to be an error model. Very annoying. Had to reload an older(6 quests) save and create a forums account. 
I am a big bloodmoon fanboy and such pathetic excuses for werewolves depress me to no extent. Did not get past that stage in the questline but guess it only gets worse.
-A mace of Aevar should be enchanted.
-After the death of Aesliip, his body turns into a redguard(!) (another disguised character?) and an error sign appears.
---Morrowind---
-Sometimes when I use the fast travel(via Silt Striders or ships or mages, you get the picture) a random clone of that knight of the thorn(whatever his name was something liek Bremman blablabla) appears, eager to greet me on behalf of the city of %city_name% and tell its lore. Weird and creepy.
-After some time Ajira from beloved city of Balmora got a Daedric helmet somehow and wears it all the time. Wataquack?
Thanks for you attention for this took some time for an illiterate knight to type via some dwemer tricky machinery.

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Edited by: Tel Ash on 11/03/2017 - 17:15
ponyrider0
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Yes, as far as I know, all

Yes, as far as I know, all the original Bloodmoon werewolves are NPC playable races who are infected with lycanthropy -- Morroblivion werewolves should be a near match for the original NPC's race and stats.  What is not a near match are the sound-effects and graphics.  I'm not sure if llde's Werewolf-Redone mod fixes NPC soundeffects, but you should definitely have it installed to avoid all the other bugs related to werewolves in the base Morroblivion v64 distribution.  From my last play through of the Skaal Village quest, I thought they were making werewolf sounds when attacking... if someone else has played through this quest, please comment as to whether you heard humanoid sounds or werewolf sounds during the battle -- this would be important to figure out if Morroblivion v64 is broken or if it's just the Tel Ash's (original poster's) installation that's broken.

Regarding the dropped diamond bugs: the Oblivion engine has this stupid hardcoded behavior of NPCs dropping weapons when they die.  I think what you are seeing is the custom werewolf claw weapon which was made to recreate the original Bloodmoon werewolf damage stats.  I thought that llde's Werewolf-Redone had fixed this too, but I may be mistaken.  However, now that I'm thinking about it, I think I can make a work-around which turns the claw weapons into "bound weapons" which will never drop (assuming that llde's mod hasn't already fixed this problem).

Also, my development PC is still dead, so it will take me a few days before I can work on this problem.  I will post an update here, but please check the 2017 Active Bugs and Bug-fixes list for updates too.

Tel Ash
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Ok, thanks :) 

Ok, thanks :) 
I think i did not clarify the sound issue: the attack sound werewolves make are roars indeed but the grunt sound appear to be a default female sound from oblivion(breton or imperial i think).
I saw Illde's fix but it was too confusing for me to figure the thing out. I started morroblivion using the Chargen and Travel mod, so I pretty much had my original lvl 33 oblivion character and played through some morrowind quests and 80% of bloodmoon quest so losing that would not be very good :(
Anyway few more bugs (sorry if someone else alrdy reported this, I tried to check forums to avoid such situations but nobody is perfect):
-Sometimes folks from Ald'run follow you like teenage girls fans for no apparent reason. They were chasing me with those creepy smiles on their faces(Fame 98). After revisiting the city in about 24 hours they thankfully stopped.
-A glass sword appear to use broken cubemaps - even handle is glowing green.
-An enchanted glass weapon called Glass Poisonsword is broken. It uses a 2 handed model but a character use it as a one handed sword, while the sword model appear to be sheathed on his back(you just swing an empty hand). If an enemy wields it (usually golden saints) then after killing this foe a copy of the sword appears near his ragdoll hand and is launched to stratosphere, while there is still a sword on his back.
-One of the bandits in the caves of Saturan(Al'drun fighters guild questline) is sleeping on an improvised bed. After he sees you, he wakes up and tend to be stuck behind the stone wall of the cavern. He can still damage you, while you can not. 
-When cliffracers chasing you go into underground locations they are usually stuck in the ceilings.
-A dunmer woman called Aleri Duro sometimes loses her sh*t and go punching another woman, an al'drun sleeper that can teach you if you defeat dagoth ur before speaking to her(forgot her name).
-Can not start vampire clans questline(was a cyrodiil vampire, now cured). 

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Have Test of Wisdom,test of

Have Test of Wisdom,test of Strength to Get to the Attack on Village Could you Post Load Order.

Can you Drop the Weapons on the Ground then Use ( ~ ) then Click on the Item and Post the Numbers.

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2 Clips, 01 is v064 with no

2 Clips, 01 is v064 with no Fixes installed Standard ( WTF ) Missing Weapon Claws..

02 is with werewolf fix No Prob Sounds are Good in Both.

IIde's fix Simple Put it in Your Game and activate it that It.First Below your ( .esm ) is the Safe Place.

Aesliip Body stays as Aesliip Body  when Dead, Something Wrong in Your Game..

Load Screen could Be From a Mod You had Installed. In Clip First Screen is a Oblivion Load Screen Second is a DMC Load Screen..

There was A Cliffracer Patch Released a couple months ago worth Trying.

Had Completed the Quest long ago Loaded a Save before do the Quest for Fighters Guild, Bandits get in and Out of Bed no Prob.

Fan Club Playing Follow the Leader was Posted Back 02\15\2013 under ( Worth Looking At ) have not seen Prob in the 60 Versions.

Tel Ash
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Sorry I could not errr...

Sorry I could not errr... comprehend what you said.

 

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roxon_55 wrote:

roxon_55 wrote:

2 Clips, 01 is v064 with no Fixes installed Standard ( WTF ) Missing Weapon Claws..

02 is with werewolf fix No Prob Sounds are Good in Both.

Thanks for the videos, roxon_55 -- looks like llde's Werewolf_Redone is confirmed to fix the werewolves dropping the diamonds, so I will not try to change that.

Regarding the humanoid grunts, it's difficult to tell if those are coming from the werewolves or the Skaal NPCs from that video, but I will try to look through the combat sound subrecords (when I have time) for the werewolves to see what I can do -- however, I can't make any promises since I have no experience with modding combat sounds.

Tel Ash: to install llde's Werewolf_redone fix in an existing savegame, just load the werewof_fix.esp, start Morroblivion, then load your save game, open the console (usually the "~" key), and type these two commands:

StartQuest fbmwBMAAAImaWere

StartQuest fbmwBMHircinesRingControlQuest

Then save into a NEW savefile (do not overwrite your old savegame).

It looks like Aeslip is a bug that may be specific to your installation since it's working as intended for roxon_55.  And that seems to also be the case for the NPC trying to get in and out of bed...  Tel Ash: If you are able to post what you did (load order, gameplay actions, etc) to reliably reproduce these bugs, I'll try to track them down to fix.

Regarding the "NPC Fan Club", I have experienced it once in Morroblivion v64, but only after unloading one of my experimental NPC AI mods... my best guess is that the savegame becomes corrupted somehow, and the NPC AI packages are all replaced by the same "follow the PC" package...  unfortunately, I was never able to reproduce the bug, so I could not track down any specific error  to fix.

Tel Ash, please review the 2017 Active Bugs and BugFixes List and post there if you have any further problems -- so that other people can benefit from your bug reports and any solutions to them.  Thanks!

(I will add your other bug-reports that were not addressed to the Active Bugs List when I have some more time.)

Tel Ash
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Here is my load order. 

Here is my load order. 
In case you misunderstood - beds work just fine. Only one particular bed in Saturan is buggy.

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Tel Ash
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The fix does not work(plus it

The fix does not work(plus it added the unremoveable icon on my right corner).

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Tel Ash
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The fix does not work(plus it

The fix does not work(plus it added the unremoveable icon on my right corner).

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roxon_55
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Double Post Delete 1.

Double Post Delete 1.

Download OBMM ( Oblivion Modmanager )  to Reset your Load Order to Suit .txt, to See if this Creates Less Errors.

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Tel Ash
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I did that before posting

I did that before posting here actually. The load order I screened was the one suggested by OBMM.

Tel Ash
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Well anyway thanks for all

Well anyway thanks all of you who tried to help. Looks like there is no bloodmoon for me this time :(

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Sorry to hear that we weren't

Sorry to hear that we weren't able to help you.  Once I finish setting up my development machine, I will put your issues on my todo list to figure out how to make these patches easier to install and use.