16 posts / 0 new
Last post
Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
[RELZ/WIP] Morrowind - Oblivion Crisis

All right, I'm uploading v2.5b (b as in beta), this should have streamlined Ald'ruhn to minimize the "roll over and die" issues reported by scotty. I hope. The mod now implicitly requires the Unofficial Morroblivion Patch by ponyrider0 to work, although said mod isn't a master for this .esp. I've fixed Morrowind-style Mudcrab animations and collision. If people still have issues in Ald'ruhn, I'll see about removing some of the Daedra spawns.

---

Original Post Below:

  •  
AttachmentSize
File morrowind_-_oblivion_crisis.7z8.46 MB
Edited by: Puddles on 04/19/2018 - 07:23
scotty35503
scotty35503's picture
Member
Offline
Last seen: 1 year 8 months ago
Joined: 02/21/2012 - 02:54
Karma: 110
Okay, this is effing awesome.

Okay, this is effing awesome.

Will I be able to use this with my existing save? I've used this character to play through Morroblivion entirely and am now working my way through Oblivion's quests. The quest I'm on is the one right before the Great Gate at Bruma. Will there be any strange side effects if I activate this mod now?

Thanks for your work on this!

Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
There 'shouldn't' be, but..

There 'shouldn't' be, but...be sure not to be in Ald'ruhn or Ghostgate when you activate the .esp, and when you load your save you should start seeing some yellow text in the top left corner. Stay where you are, let that all finish rolling, then save your game. You might want to close Oblivion and then open it again. The scripts only run once, but they are really big (Ald'ruhn has like 120~ NPCs for the script to address), so if you start doing complex stuff right afterward without refreshing the game's RAM it might crash.

scotty35503
scotty35503's picture
Member
Offline
Last seen: 1 year 8 months ago
Joined: 02/21/2012 - 02:54
Karma: 110
Gotcha. Thanks for the heads

Gotcha. Thanks for the heads up. I guess once I do this, there's no going back. I have 638 hours on this character and I've attached some bit of sentimentality to his personality. It'll be a strange feeling not being able to return to classic Ald'ruhn with him in the future. But this will enhance the realism of Morroblivion for me. I pretty much never go to Morrowind anyway, because it kind of breaks immersion that the Oblivion Crisis is restricted to just Cyrodiil. I've been waiting for this mod since I first started my character like four years ago.

Are there any Oblivion gates in Vvardenfell now or are you still working on that.

scotty35503
scotty35503's picture
Member
Offline
Last seen: 1 year 8 months ago
Joined: 02/21/2012 - 02:54
Karma: 110
Oh, almost forgot, any tips

Oh, almost forgot, any tips on Load Order? Obviously this won't be recognized by BOSS yet.

Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
There's no other gates atm.

There's no other gates atm. Haldar's original version of this had them, but he removed them due to some unspecified bug. I assume it's related to Oblivion Gates being meant to transfer from the worldspace Tamriel to a random Oblivion worldspace, but Morrowind has its own worldspace. Eventually I'll add a few more Gates, however -- like the one in Ald'ruhn -- if I can't figure out how to make them work they'll have a tweaked script stating "Mehrunes Dagon's power in Morrowind is so great that a barrier prevents my entry". Dagon is reviled and feared by most of Cyrodiil, but in Morrowind he's still a figure of worship...so it makes sense to me that breaking his gates might be harder/impossible in Morrowind.

As for load order, I'd put it below all the standard Morrowind mods, but above anything you have modifying Morrowind's leveled creature lists.

 

scotty35503
scotty35503's picture
Member
Offline
Last seen: 1 year 8 months ago
Joined: 02/21/2012 - 02:54
Karma: 110
Alrighty then, thanks for

Alrighty then, thanks for your help! :)

Edit: Just noticednoticed that Morroblivion NNpcs now have Oblivion dialogue when walking up to them. Could this be something leftovleftover from Haldar's mod? (Apologies forfor the janky formatting...mobile devices never work well with these forums)

Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
Yes, that's part of Haldar's

Yes, that's part of Haldar's work so they have something to talk about other than out-of-date Morrowind rumors.

roxon_55
roxon_55's picture
Contributor
Offline
Last seen: 3 weeks 4 days ago
Joined: 04/24/2010 - 22:03
Karma: 1804
Did you think of trying a

Did you think of trying a Dwemer style Gate in Morrowind.

AttachmentSize
Image icon a_dwemer_gate.jpg300.97 KB
scotty35503
scotty35503's picture
Member
Offline
Last seen: 1 year 8 months ago
Joined: 02/21/2012 - 02:54
Karma: 110
I'm probably alone in this,

I'm probably alone in this, but my computer rolls over and dies when I try to go to Ald'ruhn. I caught a glimpse of that crab, though, and the gates. This looks awesome.

Even with TLB on my computer couldn't handle everything going on.

roxon_55
roxon_55's picture
Contributor
Offline
Last seen: 3 weeks 4 days ago
Joined: 04/24/2010 - 22:03
Karma: 1804
Rename your Distant Lod to

Rename your Distant Lod to something else and have another go.

Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
Hm...I'll work on a more slim

Hm...I'll work on a more slim version where not every building in Ald'ruhn comes to life and a few less Daedra spawn, maybe that will help.

Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
Just a patch fixing some

Just a patch fixing some dialog issues I noticed.

AttachmentSize
Binary Data beta_morrowind_-_oblivion_crisis.esp502.66 KB
Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
I'll be uploading a new

I'll be uploading a new version of this mod in the near future: I've fixed Hedgehog12's animations, and some other things.

Puddles
Puddles's picture
Member
Offline
Last seen: 51 min 27 sec ago
Joined: 11/17/2016 - 14:09
Karma: 229
All right, I'm uploading v2

All right, I'm uploading v2.5b (b as in beta), this should have streamlined Ald'ruhn to minimize the "roll over and die" issues reported by scotty. I hope. The mod now implicitly requires the Unofficial Morroblivion Patch by ponyrider0 to work, although said mod isn't a master for this .esp. I've fixed Morrowind-style Mudcrab animations and collision. If people still have issues in Ald'ruhn, I'll see about removing some of the Daedra spawns.

AttachmentSize
File morrowind_-_oblivion_crisis.7z8.46 MB
scottius
scottius's picture
Offline
Last seen: 5 months 2 weeks ago
Joined: 04/30/2018 - 15:18
Karma: 2
Thanks for all the work you

Thanks for all the work you're doing with this. Looking forward to seeing what you do next