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ponyrider0
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[REL/WIP] TWMP Morroblivion v0.3

This mod is dedicated to all the people who argued for the possibility of moving Morroblivion into the Tamriel worldspace, and all the people who thought it would be awesome if possible!

From the README:

[WIP] TWMP_Morroblivion v0.3 for Morroblivion v064
2019-April-17

Description:
Moves almost all references from the Morroblivion worldspace to the Tamriel (Oblivion) worldspace.  You will still be able to use the AltStart setting in the Morroblivion.ini to start a new game in Oblivion or Morrowind.  Many preliminary quests and scripts seem to be working.

Known Issues:
There is a very sharp cliff / cutoff in the coastal mountains that are immediately west of Fort Firemoth.  The TWMP worldmap shows Solstheim further east than it actually is in-game.  Sadrith Mora (and probably many other far-border regions) experiences severe FPS slowdown, the current work-around is to turn off physics/collision detection with TCL. [Update: SadrithMora workaround posted here.]

Required:
- Morroblivion v064:
https://tesrenewal.com/morroblivion-download

- Under the Sign of the Dragon (Tamriel heightmap v_3_3):
https://www.nexusmods.com/oblivion/mods/27235

Recommended:
-Morroblivion Unofficial Patch 2019-Dec-18: 
https://tesrenewal.com/forums/morroblivion-mod-releases/rel-...

- Under the Sign of the Dragon (Tamriel Ingame Map V_3_1):
https://www.nexusmods.com/oblivion/mods/27235 (under Miscellaneous Files)

Installation:
Install the TWMP_Morroblivion 7z packge with your favorite Mod Manager.  

Load Order: 
Oblivion.esm
Morrowind_ob.esm
...
Morroblivion_Unofficial_Patch.esp (optional, but recommended)
...
Tamriel.esp
<other TWMP mods>
TWMP_Morroblivion.esp
Morroblivion_Unofficial_Patch_TWMP_Compatibility.esp (required if using Morroblivion_Unofficial_Patch) 
<TWMP ingame map mod>

After installing this mod, re-run TES4LODGen to generate VWDs for Vvardenfell in the Tamriel worldspace.  You can optionally run TES4LL to update the TWMP distant landscape.

Download: TWMP_Morroblivion_v03.7z (mediafire link)

Edited by: ponyrider0 on 04/18/2019 - 09:58
ponyrider0
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People interested in how I

Potential Questions:

Q. I thought you said this was not mathematically possible?
A. I was wrong.  1Mac and many other community members were right.

Q. How is this even possible?  How did you do this?
People interested in how I did it can check out my developer journal entries on this project here.

Q. Is this compatible with save games from Oblivion or vanilla Morroblivion?
A. It's possible, but I haven't done any testing on this -- if you try with old savegames, be sure to back up your original savegame files! [UDPATE: currently, it will work only for Oblivion savegames, but not for vanilla Morroblivion savegames... at least not without an in-game script to move all the persistent references to the new worldspace.]

Q. Is this compatible with other Morroblivion mods or bugfixes?
A. If the mod makes any changes to object positions or adds/deletes objects from the worldspace (like user home mods) then you will need to generate a compatibility patch using the TWMP worldspace transfer script that I wrote.  I will try to post a tutorial on how to use this script in the near future.
FYI, this script was used to make TWMP_Morroblivion as well as the compatibility patch for Morroblivion Unofficial Patch.

ponyrider0
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I posted a workaround which

I posted a workaround for the Sadrith Mora performance problems which decreases clutter, removes NPC Guards and changes AI for remaining NPCs so that they stay inside their homes rather than wandering the streets of Sadrith Mora.  This seems to increase my FPS by about 5-10.  To test this fix, install the mod below after TWMP_Morroblivion.esp, load an existing game, wait 24 hours in-game, then test.  If you don't see an improvement, try waiting a few more hours (some NPCs get stuck outside their homes due to bad collision boxes on the stairs and need extra time).

TWMP_SadrithMora_Fix.7z (mediafire link)

 

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I recommend reading ponyrider

I recommend reading ponyrider's dev blog, but one takeaway is that he wasn't wrong about TWMP Vvardenfell being the wrong shape, despite his self-effacement above. Turns out the darn place was partially underwater!

Again, wonderful work on this. Thank you again!

Daggerfall Rebu...
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This looks very Promising!

This looks very Promising!