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ponyrider0
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[REL/WIP] NPC Relations Fixes

NPC Relations Fixes v1.0

This is an AI mod which mainly tweaks NPC to NPC relationships so that they start fights amongst themselves less often.  It also tweaks aggression/confidence values so that most city-NPCs will run away and allow Guards to fight/protect them.    

This mod should cover all NPCs involved in the mainquest.  However, many side-quest dungeons/areas are not yet corrected.  Please post areas where you see dead NPCs and we'll add it to the next version.

Corrected Game Areas:

  • Balmora, Council Club
  • Balmora, Mages Guild
  • Sadrith Mora, Camonna Tong 
  • Gnar Mok, Camonna Tong
  • Valenvaryon Stronghold
  • Hla Oad, Fatleg's Drop Off
  • Ministry of Truth
  • Ihinipalit Shrine
  • Vivec, St. Delyn Underworks
  • Vivec, No Name Club
  • Dren Plantation
  • Gro-Bagrat Platnation
  • Sheogorad wilderness
  • Grazeland wilderness
  • Ulummusa cave
  • Yakaridan Camp
  • West Gash wilderness
  • Ashlands wilderness
  • Adanumuran
  • Arkngthand
  • Old Mournhold, Teran Hall
     
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Puddles
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I'm honestly not sure how

I'm honestly not sure how much of a difference there is between your version and mine...I think this version has the Kwama fix so the Kwama won't kill the miners covered in their scent, or whatever. Workers shouldn't all suddenly start aggroing if a Warrior gets aggressive with you, either. Hopefully.

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ponyrider0
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Thanks, I'll look over your

Thanks, I'll look over your additions and incorporate it into the next version.