Morroblivion-OCO2 Facelift v0.2
(for Morroblivion v064)
This mod is a combination of two ESPs which were auto-generated by a TES4Edit reassignment script and some fine-tuning. It randomly reassigns the 3000+ faces in Morroblivion with one of the custom faces that are stored in the OCO2 plugin. This hopefully solves the problem of randomized facial features or customized faces which are not visually compatible with the OCO2 plugin. IMO, the results are quite good and in some instances just stunning. I went through some of the beginning NPCs and chose the best of faces out of the two ESPs which I generated. In a couple cases, I vetoed the two reassignment choices and used the original face instead.
Play the game thoroughly and make note of all NPCs which need manual correcting. Please post screenshots of any NPCs (with their FormIDs) which you feel need correcting. And feel free to share any screenshots of the OCO2 NPCs that you like.
Morroblivion v064, Oblivion Character Overhaul v2 (OCO2) and Wrye Bash / Bashed Patch.
This mod should NOT be activated as a regular mod -- otherwise you will be over-riding 3000+ NPC records! You should use Wrye Bash to import the faces into a Bashed Patch. Once the Bashed Patch is generated, there should be a
purple green dot (with filename in purple font) in the check box for this plugin. This means that it is working -- Do NOT put a check mark in the box.
Forgot to thank nuska for the awesome OCO2 mod in the last version!!! A big thank you to the TES4Edit developers and the script writer who came up with this OCO2 face reassignment script! And of course, thank you to the Morroblivion developers for their years of hard work to bring Vvardenfel to the TES4 engine.
v0.1: first release
v0.2: tweaks for Meril Hlaano, Ranis Athrys, Medila Indaren, Ghoragdush, Dralval Andrano
Redguard Facelift: adjusts the base redguard race to be more Redguard-ish. This will affect all redguard NPCs in the game.
I'm still packaging up a few before and after pictures but this one stood out so much that I was moved to post it early: