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Puddles
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Morrowind - Symphony of Creatures

Screenshots of this material have been floating around the forum for a couple months, but I just want to make a thread so it's all consolidated together. I received Hedgehog12 from Nexus Morrowind's permission to convert his made-from-scratch assets used in the Symphony overhaul mod for Morrowind. This has been an extremely, extremely tedious process and wouldn't have been possible without his continued assistance. It's still incomplete and there are bugs to iron out, but I'm going to start posting screenshots and hopefully get closer to packaging all this up soon.

The skeleton used for Morrowind's Flame Atronach is weird and not really compatible with any of Oblivion's, so after a number of failed attempts I opted to just remove H12's models' armor and re-rig it to Oblivion's atronach. There are seven variants with three different flame colors. 

Edited by: Puddles on 01/16/2017 - 11:26
Puddles
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Re-uploading with 4 of the 6

Re-uploading with 4 of the 6 varieties in a less ugly format. Two variants of the basic Flame Atronach, the blue one is the one in Azura's quest, and the Witchflame (and undisplayed but similarly colored Shadowflame) are high-tier versions that can spawn at higher levels.

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Winged Twilight...still

Winged Twilight...still having some issues getting the tail to rig right.


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Looks Great, You are going to

Looks Great, You are going to Keep the Flame as Seperate Mods.

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I guess I can make a separate

I guess I can make a separate package with the flames as a resource, yeah. Symphony's models have the effects stored inside the .nif, but Oblivion -- to my knowledge -- doesn't handle that too great, so I modified the vanilla Flame Atronach's aura by making variant colors of its effect textures. I need to tweak the Frostflame Atronach's a bit: it glares too much. Just got the Winged Twilight's tail working...'okayish'.

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Cliffracers are done,

Cliffracers are done, although I've not been able to successfully convert their ranged attack due to the lack of darts (and their skeleton's lack of a mobile Weapon bone, causing the invisible bow I gave them to be anchored to the their spawn point).

Dwemer Spectres are done but look really weird and need tweaking. Corprus Stalkers are done-ish, Lame Corprus are done, Ogrim are done, Storm Atronachs are done...