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thedarkprince
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Ravanna's latest video and a talk

Given the video that Ravanna posted on the general discussion forums, my question is: 

 

is it completely impossible via scripts to enhance the behavior of Skyrim combat system by adding a few global variables to the engine scope so that those very variables may play a role in the output of the combat in general?

The guy in the video spoke about background "dice(es)-rolls" that took in consideration every small factor, which would be great if we could be able to implement such variables in the engine global scope.

Just a talk of course, so anyone is entitled to participate to this discussion!

 

 

Cheers folks

alexanderb
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not with scripting! but with

not with scripting! but with behaviors! you can add new anims for certain conditions, and through the implimentation of double skeletons (like kills cams but without the slow motion) you can get accurate anims. Just by adding something as simple as actor 1 is planted on the ground and actor 2 is in jump, then play anim Jump attack 1.hkx. We (me n all devs who have been working on this) have been dabbling with this. I have been working with unpacked behaviors, and editing them in notepad++.

alexanderb
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we could do dice rolls for

we could do dice rolls for missing and such too in behaviors. And if you miss then in stead of striking and just not hitting them we can cue a parry or block anim on them, it could reach a middle in between skyrim and morrowind combat, this could bring forth some very interesting combat. and this value can be edited in perks - using unused actor value of course.

however this is only possible if i can get to understand these behaviors.

ayrasci
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While I mainly think that the

While I mainly think that the video's narrator was a bit over spoken about the Morrowind combat system, which continues to be horrible to this day even with mods, there is a bit of realism that could be added to Skyrim's combat system. I just tried playing original Morrowind for awhile as I am patiently awaiting the next release of Skywind.

For instance, there could be a little more randomness as to attacks. There shouldn't be one consistent amount of damage done by weapons. Perhaps, the sword hit the metal bits of the armor and was deflected. Or perhaps, the sword hit a weak point in the armor and did more damage. Either way, I agree that Morrowind did have a more realistic sense of combat, but that it was still vitally flawed. The fact that you couldn't hit a slow moving mudcrab at point blank range over and over was also not realistic.

Honestly, I am fine with the Skyrim combat system, but I think it could use a few tweaks if time is available to make them.