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Minsc and Boo
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Game Developer looking to help

Hello guys I am a professional game developer and I was wondering if I could help with the Project. I have been playing RPG's for many many years. I have seen this project before and have wanted to help for some time. I was quite busy however, fitting into the company I currently develop for. However, we are just starting to work on our next project and I am basically doing the writing and minor engine work so I should have some free time for the next few months.

I understand the Creation Kit as I have created mods for my own personal use in Skyrim(several mods to make it more like Morrowind in fact) and have developed several companion frameworks/companions for the Nexus. I understand Papyrus although I would need help on minor things, it seems like a fairly simple language. 

So basically I am asking where do you guys need help?

LD300
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Maybe you can help us out

Maybe you can help us out with spear animations. It is one of the most important parts of the game that we want to get back into skywind.

Crestycomb
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AlexB is back now, and he

AlexB is back now, and he will probably work on spears, its really complicated, and doesn't have much to do with scripting (if you want to do it propertly)

alysander
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What did you do in your main

Welcome. What did you do in your main work before?
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Companions in Skywind is a white paper in that book. This theme looks promising.

Minsc and Boo
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Animations are not really my

Animations are not really my forte although I don't mind doing them. If I remember correctly, Fallout New Vegas had some problems with importing animations. I know there is a mod called Fores New Idles that can allow new animation into Skyrim's engine.

@alysander

Do you mean my job or my modding work?

alysander
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Both can be quite interesting

Both can be quite interesting.

Minsc and Boo
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Well I first started working

Well I first started working on mods for Baldur's Gate when it came out. I developed many companions for that game. I think worked on some mods for Rome: Total War, including Europa Barbarorum. I really loved Morrowind and even though I saw its flaws I really didn't have enough issues with it to mod it.

There were only two issues I had with the game, 1. The Twin Lamps were not a independent faction 2. I wanted to have the ability to become a God with Tribunal tools.. Those things were solved by the only two mods I used. Now I still play it with only a graphics mod and those 2.

After that I heard Oblivion was coming out but it never really captivated me like Morrowind did. By the time Fallout 3 came out, my PC was too old to play it and I was forced to use a console which I never really enjoyed.

However, for Fallout New Vegas I was back on the modding scene helping to develop a couple of bigish projects but had somewhat of a falling out with the Project Idea person so I let him use my assets and I was left uncredited(but I chose it so). By then my college years were almost over and submitted some of my work to few game development companies that I wanted to work for and the first one I got a call from I got an interview and ultimately the job.

I have been working for Bioware since then. I was really happy to help develop a game so far and I will leave it at that to avoid getting fired! :)

Minsc and Boo
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Last seen: 4 years 1 month ago
Joined: 02/16/2015 - 12:09
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Well I first started working

Well I first started working on mods for Baldur's Gate when it came out. I developed many companions for that game. I think worked on some mods for Rome: Total War, including Europa Barbarorum. I really loved Morrowind and even though I saw its flaws I really didn't have enough issues with it to mod it.

There were only two issues I had with the game, 1. The Twin Lamps were not a independent faction 2. I wanted to have the ability to become a God with Tribunal tools.. Those things were solved by the only two mods I used. Now I still play it with only a graphics mod and those 2.

After that I heard Oblivion was coming out but it never really captivated me like Morrowind did. By the time Fallout 3 came out, my PC was too old to play it and I was forced to use a console which I never really enjoyed.

However, for Fallout New Vegas I was back on the modding scene helping to develop a couple of bigish projects but had somewhat of a falling out with the Project Idea person so I let him use my assets and I was left uncredited(but I chose it so). By then my college years were almost over and submitted some of my work to few game development companies that I wanted to work for and the first one I got a call from I got an interview and ultimately the job.

I have been working for Bioware since then. I was really happy to help develop a game so far and I will leave it at that to avoid getting fired! :)

alysander
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Developed quest like of

Developed quest like of abolitionists can be dream of some fans (and alternative endings too).
However, lore like this (existing only in books and speech) have its function too.
Some game elements must be only in books to make them interesting.

Thermocrius
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Contact me in a PM if you

Contact me in a PM if you want to work with Papyrus. We should be able to find something for you to do.