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Tadeas
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3D models- Market stalls&stuff

Heya people,

I'm currently doin' market stalls  so I'll be uploading screens during whole work process, any sugestions /advices are pretty much welcome, Thanx.

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Image icon ct_t.jpg194.81 KB
Image icon stall_b.jpg214.17 KB
Image icon cl.jpg194.78 KB
Image icon cl2.jpg201.64 KB
Image icon cl_c.jpg194.61 KB
Haafgar
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i like the style of the shade

i like the style of the shade cloth over top

 

Tadeas
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Thank you, I hope to finish

Thank you, I hope to finish this one today...make some detail to whole model, check poly count, ect... Then I'll start workin' on those wall atatched stalls. I'll update progress asap.

Tadeas
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Some wall stall, currentlly

Some wall stall, currentlly fightin' with detail lvl and keeping model in limit of 2,5 k poly. If some1 got and idea pls tell, me, im using Decimator Master tool in Zbrush.

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Haafgar
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how are you thinking about

how are you thinking about texturing the shade cloth? I had a cool image of having some worn and weathered material with a few small holes in it and such towards the edging

 

Tadeas
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That sounds cool, originally

That sounds cool, originally I wanted to use some of those default textures, but if u have some can U upload a creen or something?

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Tadeas
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Hello,

Hello,

I'm really sorry for long blackout but got lot of work...hope I'll get you some update soon...hopefully this weekend.

Erik
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Hey, Just wondering what

Hey, Just wondering what stall you will be making. We now have a stack of concept art so once you finish the one you are working on, feel free to contact myself or Ravanna to get a new one to work on

https://trello.com/c/QwEBm6TP/138-hlaalu-market-stall

https://trello.com/c/P2x9nWN9/139-rich-market-stall

https://trello.com/c/vRvjdjxH/137-ashlander-market-stall

https://trello.com/c/Co9ccqPy/136-reddoran-market-stall

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Hi

Hi

This seems to be the right place to ask this. 

What are the requirements for cloth models going into skywind? (eg. banners, canopies, tents.) Are they just normal meshes or do they need additional functions.

I looked online and saw that cloth animations for mods can be either havok controlled or animated, and I saw somewhere that skyrim engine supports double sided meshes (I think).

If someone could post a link that explains the finer details I would be very grateful.

 

Ravanna
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if a market stall has a long

if a market stall has a long flap at the front/sides/back, we attach another mesh to it that animates, matching the textures.
Unless vita/eloth has any ideas for more unique
the UV for the market stall roof cloth/leather is a full square of 2048.

DFLY
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I think I get it: mesh for

I think I get it: mesh for top, mesh for each side, mesh for back.

Does skyrim engine have any special way of rendeirng rope? (eg like "LineRenderer"). What is the preferred method?