First of all, I want to say that I'm not a scripter and haven't got any ideas how to properly do this, but I know that it's real if you have got scripting experience, because all of the effects allready present in Skyrim.
Here we go, it's a list of the morrowind attributes and how we can realize them in Skyrim.
Strength damage and weight multiplier. Sample scripts already exists in actor values for this effects.
Agility "Deft movement" effect multiplier up to 10% at 100. Sample scripts already exists in perks for this effect.
Endurance increases health and stamina, can be used oblivion or morrowind formula for this. Sample scripts already exists in actor values for this effects.
Intelligence simple mana multiplier.
Luck I'm not sure about this, but we can use effects from perkss "golden touch" (increases gold amount in chests), also increases lockpick chance (lockpick tree scripts) + pickpoketing chance and chance to find good random item. Sample scripts already exists in perks for this effects.
Personality ??? I haven't got any proper ideas yet. However, maybe decreasing prices in stores etc, related to the Speech tree perks effects can be used.
Speed already exists in actor values just need to make it adjustable from game.
Willpower magick resist + stamina increases. Sample scripts already exists in perks for this effect.
All of this attributes can be done like magic effects for now and theoretiically can be added to choose window when level up overwriting standart "HEALTH, STAMINA, MAGICKA"
The main problem lies in the fact that Skyrim actor values do not connected to the skills. How connct them - I don't know for the already mentioned reasons. Furthermore, for now we can not properly add new skill trees, but by using extend scripts we can add new skills here is the mod way of the monk which add unarmed and unarmored skills. However author haven't got visualization of this skills and using Pillars to operate with them in game.
We can solve this problem by editing interface. Skyrim's interface is simple to modiffy because it's on the flash technology. I'm looked into this files in my Adobe Flash and can easily add new bars etc. However I cannot properly save them for game yet. Because all of the Skyrim's swf files contain only frey square. My exported swf contain all menues visible, so I think problem in the export settings.
Finally, the last problem - skill trees not in the interface type. They are using nif and I do not know what to do with them.
Also, we can do it by the simplier way for the first time by adding spears to the one-handed skill tree with proper effects (like maces and blades have got personal perks) etc. But he haven't got visualization of this skills and using Pillars to operate with them in game.
IMPORTANT RELATED THREADS:
- Morrowind to Skyrim Action Plan
- Project Andoran Plugin Converter
- Project Andoran Nif Converter
- Proper Morrowind armor and other clothes in Skyrim
- Updating Morroblivion models to a Skyrim standard
- Morroskyrim Master File
- MorroSkyrim Role-play system
- Morroskyrim Meshes and Textures
- Converting Skyrim NPCS
- Vivec Race WIP (Armour and other stuff conversion by helpfulperson)