Pages

418 posts / 0 new
Last post
Taerkalith
Taerkalith's picture
Moderator
Offline
Last seen: 8 months 2 weeks ago
Joined: 04/10/2014 - 04:58
Karma: 1294
Aerisarn, I know Beyond

Aerisarn, I know Beyond Skyrim would love to get in on this sort of amazing wizardry. Not sure if that UI you were working on ever became polished, but you may want to drop them a line if it isn't too much work. Amazing stuff above!

aerisarn
aerisarn's picture
Contributor
Offline
Last seen: 4 months 3 weeks ago
Joined: 01/10/2013 - 06:50
Karma: 175
Yeah i'm already in contact

Yeah i'm already in contact with the Cyrodill team

Ormin
Ormin's picture
Contributor
Offline
Last seen: 1 year 9 months ago
Joined: 02/03/2012 - 13:17
Karma: 114
Hey aerisarn , are you

Hey aerisarn , are you hosting your tools for animation conversion somewhere? In case you need a hand or two on this.. :)

Other than that, cool that someone is doing moves in there, right now my skyblivion-related projects are on stall but perhaps in some time I'll try to push for releasing something from the quests+dialogues+ai packages+scripts package , we'll see how the quality will be. :P

aerisarn
aerisarn's picture
Contributor
Offline
Last seen: 4 months 3 weeks ago
Joined: 01/10/2013 - 06:50
Karma: 175
They are still too buggy or

They are still too buggy or incomplete to be released, but I'll up something as soon as iron out game breaking bugs and refactor a bit the java part (for the behaviors, it's still untyped and a bit hard to use).

Ormin
Ormin's picture
Contributor
Offline
Last seen: 1 year 9 months ago
Joined: 02/03/2012 - 13:17
Karma: 114
Oki ;) Just a heads up here,

Oki ;) Just a heads up here, We've got more than 99% success compilation rate and I can say that now scripts are getting into QA stage :P the results are already pretty promising :D

Sancez
Sancez's picture
Member
Offline
Last seen: 1 year 2 months ago
Joined: 01/25/2014 - 18:08
Karma: 104
Ormin wrote:

Ormin wrote:

Oki ;) Just a heads up here, We've got more than 99% success compilation rate and I can say that now scripts are getting into QA stage :P the results are already pretty promising :D

Sorry, but what does it mean? I really don't get it.

zilav
zilav's picture
Contributor
Offline
Last seen: 9 months 2 weeks ago
Joined: 11/26/2012 - 12:51
Karma: 1338
That 99% of scripts from

That 99% of scripts from original Oblivion successfully compiles after automatic conversion in papyrus which is used by Skyrim.

Sancez
Sancez's picture
Member
Offline
Last seen: 1 year 2 months ago
Joined: 01/25/2014 - 18:08
Karma: 104
Aaaah ok, now it's more clear

Aaaah ok, now it's more clear, thanks. I suppose that's big news, one entire section of the game is basically done. :)

no1
no1's picture
Member
Offline
Last seen: 2 years 3 months ago
Joined: 01/13/2013 - 10:32
Karma: 514
i bet te last 1 % is a pain

i bet te last 1 % is a pain in te ass

zilav
zilav's picture
Contributor
Offline
Last seen: 9 months 2 weeks ago
Joined: 11/26/2012 - 12:51
Karma: 1338
Testing new SI flora. Keep in

Testing new SI flora. Keep in mind it is unfinished and LODs not updated.

https://www.youtube.com/watch?v=GUpE1_O3cyo

Mcloganator
Mcloganator's picture
Contributor
Offline
Last seen: 1 year 5 months ago
Joined: 10/15/2013 - 16:18
Karma: 202
Way awesome!

Way awesome!

Anvil Citizen
Anvil Citizen's picture
Member
Offline
Last seen: 3 years 3 months ago
Joined: 02/23/2015 - 02:34
Karma: 61
Looking very nice! :)

Looking very nice! :) Especially I like those trees near the water but also the colorful ones that give the right surreal impression of SI. Great job overall!

zilav
zilav's picture
Contributor
Offline
Last seen: 9 months 2 weeks ago
Joined: 11/26/2012 - 12:51
Karma: 1338
Armors and clothes

Armors and clothes integration, still need to do something with magic glowing everywhere

http://imgur.com/a/Yo7r2

 

LostJak
LostJak's picture
Member
Offline
Last seen: 1 year 3 months ago
Joined: 05/16/2016 - 00:58
Karma: 82
Amazing! Thought of replacing

Amazing! Thought of replacing dark seducers for dwemers and golden saints for altmers in my game until it was fixed, looks like It won't be needed anymore :P

The magic glowing is due to object effects, right? Saw a lot of these when trying to integrate the armors.

aerisarn
aerisarn's picture
Contributor
Offline
Last seen: 4 months 3 weeks ago
Joined: 01/10/2013 - 06:50
Karma: 175
Creature conversion just took

Creature conversion just took a big leap forward

Courtesy of Rebelzize

http://imgur.com/a/r91iv

no1
no1's picture
Member
Offline
Last seen: 2 years 3 months ago
Joined: 01/13/2013 - 10:32
Karma: 514
love the pictures

love the pictures

so creatures can now attack?

is it a lot of work to convert them or is it pretty good to do when u figure out the first 1 ? just wondering 

ceep up te awesome work

aerisarn
aerisarn's picture
Contributor
Offline
Last seen: 4 months 3 weeks ago
Joined: 01/10/2013 - 06:50
Karma: 175
no1 wrote:

no1 wrote:

love the pictures

yeah rebelzize textures are really sharp   Quote:

so creatures can now attack?

is it a lot of work to convert them or is it pretty good to do when u figure out the first 1 ? just wondering

yes

meshes are done, I have 48 skeletons to ragdoll and 49 behaviors to check and refine, which could be 48 days or 49 weeks before I deeply investigate them.

From what I know the moving-turning part of the behavior is identical for each creature, so it will be done. Attacks may take some more time as I haven't developed a template yet.

Animations are all converted and play in the CK

Quote:

 

ceep up te awesome work

I probably will

Pages