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Skywind Screenshots

Edited by: thermador on 01/30/2013 - 11:26
alexanderb
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screenshots

Well I just opened up my morrowind_sk.esm, i started looking through the cells in that file. turns out that the morrowind cells are there, just jumbled up. (the lighting is really screwed up badly, but the cells are there) To go to a morrowind Cell Type the following commands in the console thingy. tcl player.additem 0001d4ec coc Chuvakincellduplicate(#) For example Coc Chuvakincellduplicate101 or Coc Chuvakincellduplicate050 Just a sec ill add screenies in a min. Having trouble with it.

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morescreenshots
morescreenshots
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Nice
Cool, could you post some city screenshots?
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yar. here ye go
yar. here ye go
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more
more
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Nice! I think I feel some
Nice! I think I feel some Morrowind vs Oblivion competition going on >)
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Hmn

In that first city picture it appears that some of the textures are not transparent where they should be.

Also, how does vivec look ?

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for an odd reason vivec
for an odd reason vivec doesnt exist in my version :(
Shadow
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Yep, some of the larger

Yep, some of the larger meshes appear to be broken.  I'm pretty sure they got converted, so I don't know what the deal is there.

Brutal: I'm guessing that has to do with some of the problems with the meshes that Eloth was talking about on another thread.  In any case, it definitely needs to get fixed eventually. :)

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Shadow wrote:Yep, some of the

Shadow wrote:

Yep, some of the larger meshes appear to be broken.  I'm pretty sure they got converted, so I don't know what the deal is there.

This is no mesh problem but rather an issue with the esp converter. All model references that have the "Visible when distant" flag set don't get converted, cause they're stored in the esm file as part of a group Skyrim doesn't handle properly (Skyrim doesn't have such a "visible when distant" group). The esp converter simply skips this group so that none of these references get converted. To get this problem fixed, someone needs to edit the Chuvakin source code. I will give it a try, but don't expect results soon.

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Got to say, this is pretty

Got to say, this is pretty awesome. Rather than post 30 pictures, I made a slideshow out of them. I use some heavy FXAA and ENB, Supersampling Transparency, etc. I even managed to find a Sixth House base, which looked amazing.

 

http://www.youtube.com/watch?v=k5lyFpUVx3Q&feature=channel&list=UL

 

Fullscreen/1080p ftw.

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Great job.  I must say that I

Great job.  I must say that I could just feel the nostalgia throughout the whole thing, especially with the music added in.  Almost made me want to try the original again after who knows how long.  But then I remembered the combat system.....

Edit:

Wow, I just saw your beauty of morrowind video, and that is simply amazing.  I have the feeling that even my gtx 260 would cry and beg for mercy with those kind of visuals.  It looks just as good as Skyrim. :D

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Vid was pretty sweet

Paroditean, damn bro, GREAT video! Loved the screens and the music was just awesome!

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Yeah, I have two copies of

My Morrowind install folder is 16GB big :)

Yes, Shadow, I have two copies of both Morrowind and Skyrim. I have a DX11 card and 2 GB of Vram that is capable of playing Crysis and Crysis 2 just fine and, at least when they look like they do in those videos, Morrowind and Skyrim cripple my system. One copy I run with the best possible graphics- I use it for taking screenshots and just admiring the scenery. Another copy I have the graphics turned down a bit and use it just for playing. You see, what is more important than graphics is of course story, but then the actual aesthetic and art direction of the game. But it is only through great graphics and tech that the aesthetic can shine through and be rendered in the most perfect light, as well as the story become immersive enough for you to truly suspend your disbelief. So graphics are, in fact, very important, not just an incosequential bonus, to me anyway.

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Here is some more. I found

Here is some more. I found the Cave of the Incarnate (Coc chuvakincellduplicate487) and the Clockwork City (coc chuvakincellduplicate1000)

 

 

http://www.youtube.com/watch?v=Blf-glCBvnU&feature=youtu.be

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We need a planning thread

We need a planning thread where people can post what they play to make and what there good at making, if Morroskyrim is ever gonna get off the ground. Like today I was trying to make a levatation spell, but is only stops gravity from effecting you not lifts you into the are and it seems to work on everone and everything.

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This thread already
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Here are some locations I

Here are some locations I have discovered if anyone wants to go have a look at them in-game.

 

 

1000- Clockwork city

487- Cavern of the Incarnate

172- Some place to do with Bloodmoon/Hircine, not sure.

182- Fyr's Tower 

156- More Clockwork City

1380- Vivec's Secret Library. If you want to do some in-game reading, all the books work.

013- Another Clockwork interior

017- Shrine to Sheogorath

159- Shrive to Azura

 

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Wow, Morrwind in Skyrim looks

Wow, Morrwind in Skyrim looks great.

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i guess i should start
i guess i should start working on morrowind distant object? i cna do it easily without any problems for this one so it should be very quick and easy, ill start working on it after i get back from vacation, and when i finish the oblivion dstant objects.
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Amazing bro!

OMG Eloth, I freakin love you man! Yeah! That's what I'm talking about!

Are there any more "holes" in the land? Also, what else can you tell that's been converted?

Anyways, looks great! Thank you very much sir!

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I havent seen any holes yet,

I havent seen any holes yet, luckily :)

All statics are there, most weapons/ammo, books, keys, misc items, classes, factions, spells, potions, enchantments, doors(not working), containers, and levelled lists(creatures, items etc), plants/ingredients, placeholders

for missing lamp meshes/npcs/activators etc is also there.

Furnitures has been converted to statics, so have to be fixed

Regions is missing, but can be easily remade?

 

The biggest job will of course be the quests, and creating npcs for the placeholders, and making navmeshes.

And i see scrolls has not been converted

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yes! eloth! it's really

yes! eloth! it's really amazing!

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Wow so the new converter can

Wow so the new converter can convert all of that? Really impressive! :D

Any chance of uploading the updated .esm/.esp eloth? Looking really good :)

I assume though with the levelled list you just mean creature placement, not the actual creatures.

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some more screens showing

some more screens showing progress:

 

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only what I can say: WOW!

only what I can say: WOW!

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i agreed with ramms )))

i agreed with ramms )))

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Absolutely beautiful. Yes, a

Absolutely beautiful. Yes, a big WOW is appropriate...

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Sorry, can anyone create the

Sorry, can anyone create the same Morrowind ingame views? for compare?)

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Eloth, quit eye raping me!!!
Eloth, quit eye raping me!!! :D
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thanks for the comments here

thanks for the comments :) here is some more screens, balmora is almost finished, only thing left

is getting the shop/guild signs working.

Some bitter coast images also, the skyrim engine has no limits of possibilities, makes oblivion engine look highly

outdated :)

 

 

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ELOTH DUDE!!! FREAKING
ELOTH DUDE!!! FREAKING AMAZING SCREENIES!!! DID U ADD BUMPMAPS TO THE TEXTURES CAUSE DANG!
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yeah, i am working on the

yeah, i am working on the meshes with nifskope, making them use bumpmaps, soon finished all exteriors :)

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nice. Do you by chance know
nice. Do you by chance know if the converter is going to be able to convert doors andmarkers?
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i think door markers is

i think door markers is converted, i have seen them in the CK, but they are not linked to the

interiors like they should be.

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Is that something that is

Is that something that is going to have to be hand done? if it is Alexanderb and I will start on it today!

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yes, it have to be done

yes, it have to be done manually, good luck, its a massive job :)

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well i get my beautification
well i get my beautification mod to also include doors and such, Just in main towns for right now tho! But its going to have to wait, i am tackling armor, Npcs, Trees, water, grass, and sounds right now. Hmm trying to figure out what i should get done first
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I tried doing doors earlier

I tried doing doors earlier in Seyda Neen, and for some reason almost everything in the interiors disappeared after doing so.  I would be willing to try again if someone could point out the bug and the fix for it.

Also Alexander, I can't wait for the separated armor!  What are you planning to do when it is equipped with normal Skyrim armor? Also, you are using the same separations as Morrowind right? Helmet, Left Pauldron, Right Pauldron, Curaiss, Greaves, Left Gauntlet, Right Gauntlet, and Boots?  That is what I think we are going for (though I wouldn't mind separated boots as well), I think.

Well, good luck with your endeavors. :D

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Yes i figured out how to get
Yes i figured out how to get around that, If u have skype i can tell u
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Oh for when it is equiped
Oh for when it is equiped with normal skyrim armor, i will have a script on the new armor that automatically makes you un equip it, Or i could just make it so the skyrim armor takes up multiple nodes, so if u have a skyrim chestpiece on there is no way u can have a morrowind pauldron on.
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Oh and to answer your other
Oh and to answer your other question, Yes, i am going to make Left Hand Right Hand, Left Pauldron, Right Paldron, greaves, Chest, Boots, and hopefully going to add spears, And maybe if im good enough make it a seperate weapon with its own animations.
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Awesome news about the

Awesome news about the spears!  Thanks for answering my questions, everything sounds great. :D

If you could manage having Skyrim armor taking up multiple nodes, that would be really cool, and would probably be the best for the project, but I worry about compatibility.  Perhaps the script idea would be better so we wouldn't have to alter base Skyrim.

I don't have a Skype and don't really want to get one unless I absolutely have to.  Any chance talking could just be done via PM or Steam Chat?

Also, I may be alone on this, but I want to hear other people's thoughts.  Should we separate the boots into left and right versions? I always thought that it was strange in Morrowind that they didn't do that, and this is a great opportunity to fix that "oversight".  Any comments on this?

Oh, and Eloth.  THOSE ARE AWESOME SCREENSHOTS!!!  Keep up the good work. :)

 

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hmmm well if we do break them
hmmm well if we do break them up into left right, where would we put the new boot, would they be right next to each other? because if they were we might aswell kep it in both boots format.
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Yes, they would be placed

Yes, they would be placed next to each other in-game most of the time.  However there would still be leveled lists with only one boot showing up instead of two a lot of the time.

My reasoning is more about customization.  That is one of the things I miss fondly from Morrowind, finding one small piece of armor better than what you currently have, then ending up looking strange with a large mix of armor types.

I was just thinking of taking that a little bit further with something that makes sense.  We don't have to do that, I was just wondering if that was something a lot of people would be interested in having.

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So noone has any thoughts on

So noone has any thoughts on the boots?  If you guys think it is a horrible idea just come right out and say so.  No need to just ignore it.  I'm fine either way, I just thought it might be a cool feature to add.

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I think separated boots it's

I think separated boots it's too much... ))) The standart Morrowind's system is perfect )

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