After some discussion, it has been decided that only a few assets will be proted directly from skyrim to morroblivion, so as to keep the unique feel of the original game. The models that are candidates for this are listed in the next post.
To get started do the following:
Open up the lastest morrowind_sk.esm in the creation kit and go to the object window. Here I'll look at some of the trees:
The only windows we are interested in are the "Object window" and the "preview object". All of the morrowind models are under Worldobjects/Static/Morro Also note as I'm working with trees I've typed tree into the filter at the top hide all models that are not-relevant. Now I've got my model I try to find a Skyrim equivalent. This can be anything that is not in the Worldobjects/Static/Morro path. Obviously as this is a tree I'm going to look under "trees":
This looks good. They're not excatly the same (the new tree could be a little darker) but overall a pretty good resemblance.
Now I can post this on this thread in the following format:
0FloraUtreeUBMU02 > TreePineForest03 ( double clicking an object allows you to copy it's name easily)
Mods considered for assest usage:
All of the morrowind artifacts by Nexus user PrivateEye: http://skyrim.nexusmods.com/users/887024
Sheogorad - Forsaken Isles: http://www.oblivion.nexusmods.com/mods/37329
At a later stage we can then simply use a search and replace using this information to update all the models
[RTX] needs retexturing
[SCL] Needs scaling