This shall be the animation hub for Skywind animations. As progress gets made I'll post here and edit this post. I'm also looking for new people to help out with the project. As things develop we're going to have to basically touch on every creature in Morrowind in one way or another, some small some big. If you would like to help out PM me or post here about what you've done, and if you have any experience with the Skyrim engine, if so what.
The following is the current list of things things that need to get done and the progress that's been made. If you would like to make a claim on a creature once your in we can work that out.
Ash Creatures - Most of the creatures use the basic skyrim skeleton/dagur skeleton and we should at some point make some alternative animation sets for them as to separate themselves from the afore mentioned creatures.
Ascended Sleeper | ? | The model is done I'm not sure if any animation needs to be done for it. If someone who knows how to add HDT physics to skeletons for its tentacles that would be lovely
Ash Ghoul | Unassigned |
Ash Slave | Unassigned |
Ash Vampire | Unassigned |
Ash Zombie | Unassigned |
Corprus Stalker | Unassigned |
Lame Corprus | Unassigned |
Alit | Unassigned | Needs a new skeleton/model
Cliff Racer | Unassigned | Needs behavior work before animation can begin |
Dreugh | Unassigned | Needs behavior work before animation can begin |
Guar | Unassigned | Needs a new skeleton/model
Kagouti | Unassigned | Needs a new skeleton/model
Nix-hound | On hold until I learn a new trick | Doesn't need animations just physics.
Shalk | Assigned to Deadman001 | Statues 50%? | I may need someone to edit the behavior file to remove a couple attacks from what it can do. Further testing needs to be done.
Clannfear | Unassigned | The Daedroth or WW animations might be able to be reused for the Clannfear, but it wouldn't hurt to touch up on it to give it some flavor.
Daedroth | Assigned to JohnFletcher | WW animations are being adapted to the Daedroth
Hunger | Assigned to Deadman001 | Project is on hold until I learn a new trick | All hagraven anims need to be modified for the Hunger's mesh. Sounds also need to be cued. Skeleton needs new bones.
Ogrim | Assigned to Krimm | The Ogrim needs a roar animation (agro warning) and a set of attack anims where he uses his fists. The run should probably be redone as well.
Scamp | 0% done | Have yet to recieve files
Winged Twilight | In someone else's ball court |
Dramora/Golden saint | Doesn't need any animation work done to them.
Kwama - All the Kwama are being reworked so they're on the back burner.
Kwama Forager | Unassigned |
Kwama Queen | Unassigned |
Kwama Warrior | Unassigned |
Kwama Worker| Unassigned |
Scrib | Unassigned |
Ancestor Ghost | Don't think it needs to be touched
Bonelord | Needs a new skeleton/model
Bonewalker | Needs a new skeleton/model
Silt Strider | Unassigned | Needs a walking animation and a handful of idles. Anything done with him before was purely theoretical. We've proven that it works but animations need to start from square one.
Spears | Assigned to Numbody | A complete set of spear anims based off of the 2hm set of anims.
Yagrum Bagarn | Unassigned |
Vivec | Unassigned | A floating idle and a set of magic , and possibly melee combat animations.