I'm hoping this to fit the forum category because I have a technical question regarding Morroblivion's internal working mechanic.
I have not played Morroblivion much (it was distant past), and currently not even have it installed. But recently I made a general (dependency-free, other than OBSE) Mark / Recall / Intervention mod and going through debugging before release. Now, I do know that Morroblivion have those three spells and players have been happy about it, although I don't have the slightest idea on how they work, so replacing them is not my intention.
However, my users are supposed to be able to mark any arbitrary location and can recall whenever and to wherever they had marked. And potentially can also configure their Intervention spells (which they can freely define in arbitrary worldspace) to cross the world 'borders', for example it can transport them from Bravil to Passwall through the Strange Door, if configured so.
So bottom line is, similarly to what SI door does when passing through it, I suspect that Morroblivion would require certain work to be done as well before transporting the pc properly. I want to make my mod at least not do some serious damage.
How is that done? Can it be done? Is there any easy way, like merely setting a quest stage / checking and setting some variables / calling a function? Should it be handled differently when transporting from SI than from Cyrodiil?