This mod replace morroblivion clannfear, daedroth, draugr, frost giant,(frost,storm) atronach, hunger, scamp, wolf, snow bear, snow wolf and plagued wolf with the oblivion and Maskar's Oblivion Overhaul version.
Credits: - themythofanst - XMarksTheSpot - Mdogger - Lazarus - AlienSlof - Bethesda Softworks
REQUIRES Maskar's Oblivion Overhaul
This mod replaces Oblivion Creatures and Oblivion Wolf
Replace Grahl (meshes by maskar, texture by me)
p.s.: i have changed only model
p.s.2: If I have forgotten anyone in the credits let me know! :)
*dirty edits cleaned
Attachment | Size |
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I have modify tall of crow (Ettienne)
Added to Mod List.
Thanks for insert my mod into Mod List
I suggest this file for beautifications of kagouti and alit ( don't copy alit's skelton.nif, cause game crash )
Hedgehog12 & Tyddy's Kagouti and Alit Replacer converted to Oblivion
I'm working on a conversion of Hedgehog12's Morrowind Symphony mod's creatures with their full endorsement. Alit, Kagouti, Nix-Hound, and Cliff-Racers are done. Hunger and Scamp are partially done. Some of them would require extensive animation/skeleton alteration I can't do myself, but I'll release what's within my ability once I finish as an add-on mod.
don't forget kwama forager XD
Thanks for your work on this mod ! :)
First time Morroblivion user and installer, so Maskars Oblivion Overhaul will work with Morroblivion? In the FAQ it seemed to mention, possible problems with large Overhauls. It does seem to use OBSE for the changes, which is a good sign.
Thanks>
Thank you! Maskar Oblivion Overhaul does not create problems with morroblivion, though not all functions of MOO are present.
https://tesrenewal.com/forums/morroblivion-development/craft... (Read all posts)
This looks great. As I am going to change to MOO for my overhaul, I'll be recommending this mod in my latest guide.
Ok, thanks
I sincerely apologize that I forgot to recommend this mod during my last update of Morroblivion Overhaul. Is it still compatible with the latest MOO?
There's a series of revisions you'd need to make within MOO's .ini files to make MOO's crafting system notice Morroblivion's misc. and ingredients, in regard to crafting. Other than that, MOO will work fine.
Here, these MOO inis should make it more-or-less compatible with all of Morroblivion's resources. Also allows a few Morroblivion creatures to be tamed. If you've made OTHER modifications to your MOO inis, you would need to merge the changes together.
Thank you Puddles.