Edited: Update Notice September 18, 2016
This guide is being revised with the addition of some new utilities, new mods (including FCOM Convergence), and hopefully better instructions are provided as needed for mods that require more detailed steps for a successful installation.
If anyone finds a problem with the setup I have outlined, I would really appreciate notification. If you see an error or inconsistencies with this guide, please let me know so that I may correct it. I am writing this guide as much for myself as anyone else, so if you have a better solution than what I have outlined, I would love to try it out.
October 24, 2016 Restructured Sections and the installation order for some mods in preparation to merge plugins in order to make room for other mods including, immersive environments, landscape changes, items, ect... Implemented some changes recommended by llde and ponyrider0. Sections I through VII appear to test fine. Sections VIII through XVII are still a draft and a work in progress.
October 27, 2016 Completed the edits and revision to sections IX. xEdit Merge Plugins through section XI. Landscape Changes. Currently a total of 60 plugins have been merged into one. Limited testing has been successful.
October 26, 2016 Revised Section IX. xEdit Merge Plugins and Resolving Conflicts . Successfully merged 45 plugins into one merged plugin. Revised Section X. Immersive Environments and merged more plugins to save slots for Better Cities and Unique Landscapes.
October 28, 2016 Restructured Section V. Overhaul and Immersive Gameplay due to OOOorMMMFCOMSlofHorseDLCHorseArmor no longer being available for download. Added Slof's Oblivion Horses and FCOM_Slof's Horses to the installation to replace the deleted horse mod. Added HG EyeCandy Body to Section VI. Cosmetic Mods & Body Replacers. Completed sections XI. Landscape Changes, XII. Other Models, Textures and XIII. New Items, and XIV. Animation and Audio.
The final phase (still a WIP) is to finalize MyMergedMods.esp and resolve any conflicts with xEdit. Even with all 327 packages with a total of 337 plugins, by the end of this guide only 193 plugins will be active. This will leave you room enough to experiment with at least 62 more mods.
During testing, I am experiencing the same bug referenced by llde in this thread: https://tesrenewal.com/forums/morroblivion-problems/bug-bad-...